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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/1/2011 2:39:21 PM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline
Tracker Question - My opponent and I are considering moving up to the latest beta for our ongoing PBEM game. Before we do, however, I would like to make sure that the latest beta is happily compatible with Tracker. I downloaded an earlier beta version a couple of months ago and couldn't get Tracker to read the game files. Has anyone here had experience using the latest beta with Tracker?

Regards, Paul

(in reply to michaelm75au)
Post #: 511
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/1/2011 5:43:33 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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in my game P6 tracker does NOT work but that maybe me. I assume when the official patch comes out it maybe checked etc.

My number one concern is there are so many excellent revisions but still no new proper PDF manual to explain them all - i am getting totally lost.

Cav.

(in reply to pws1225)
Post #: 512
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/1/2011 5:50:34 PM   
rev rico

 

Posts: 155
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Quick ? - In the Industry/Production window, what does it mean if a Air type is in blue?

(in reply to Cavalry Corp)
Post #: 513
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/1/2011 7:25:49 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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I have a PBEM game as Japan using Q1 and one as Allies using P6. I use Tracker for both. You need to copy the DLL file from the 'Beta 2' folder in the game folder into Tracker. If you have successfully gotten Tracker to run with earlier versions of Beta, but having problems now. Then, the most likely problem is the correct DLL file.

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Post #: 514
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/1/2011 8:53:55 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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thanks,
I did that but it says earlier turn than already loaded?

so how can you delete later turns from tracker from an old game. the 007 file is not in the tracker folder so ho can it read it???

Cav

(in reply to ny59giants)
Post #: 515
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 2:06:29 AM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline
Disregard my earlier question. After getting home from work I downloaded the newest beta version of the game and Tracker. I took ny59giants advice and moved the .dll from the Beta2 game folder to the tracker folder. I also copied the 32 bit version of Java into the tracker directory. After making sure all the batch files were pointing to the right directories, I ran a few turns against the AI and saved to the designated Tracker slot. Tracker loaded the turn and performed as advertised. Life is good!

Paul

(in reply to pws1225)
Post #: 516
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 8:58:21 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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I did that but it does not work, i cannot see how you can edit BAT files either.

it loads ok but when I load it says turn is earlier than already there, from a deleted game , so how I delete a turn from tracker????

cav

(in reply to pws1225)
Post #: 517
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 10:56:59 AM   
Strike502


Posts: 32
Joined: 8/18/2011
Status: offline
I just got done loading the latest Beta patch. And the game starts in window mode. I got the window to max. but the graphics part only shows in less than half the area. How do I fix this?

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(in reply to Cavalry Corp)
Post #: 518
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 11:49:55 AM   
pws1225

 

Posts: 1166
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From: Tate's Hell, Florida
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quote:

ORIGINAL: cavalry

I did that but it does not work, i cannot see how you can edit BAT files either.

it loads ok but when I load it says turn is earlier than already there, from a deleted game , so how I delete a turn from tracker????

cav


To 'edit' a batch file, right click the icon on your desktop that launches the batch file, then select 'Properties' from the menu that comes up on your screen. On the panel that appears, select the Shortcut this tab, there will appear be two fields that you can edit: Target and Start In. Target is the full path name and file name of the batch file, while Start In is the path name to the directory where the batch file is located. Both the Target and Start In must be enclosed in double quotes. For example, on my system, Target is "C:\Tracker 1.8\WitPTracker.bat" and Start In is "C:\Tracker 1.8".

When I finally got everything running and tried loading the save from turn 2 (after first making sure I had deleted the 4 db files from earlier attempts), Tracker told me that Turn 3 was already loaded. I looked at the Sunk Ships list and they were the ships sunk from a prior game. Very odd. So I just played a few more turns against the AI to get passed Turn 3, then loaded a save from Turn 6 into Tracker and everything from the ealier game was gone and Tracker's data was specific to my new game. Not very elegant, but it worked.

Hope this helps.

< Message edited by pws1225 -- 9/2/2011 11:50:16 AM >

(in reply to Cavalry Corp)
Post #: 519
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 12:06:18 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Sometimes when I am building a transport or cargo convoy, the cpu will ask if I want to "add more ships", and it adds more AK/AP types.

I wonder if we might have a button at the bottom of that screen saying "Add escort"(for DD, DE types we might find need for at the last minute?)

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Post #: 520
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 12:20:01 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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Suggestion:....I have a Dutch air unit which since approx 1943 has been coming back into service at Frisco, fully staffed, except the *only* type plane it will accept is one that will never build after something like the end of 1941..It will not allow me to use any other plane,(even though the other allies use a very similar plane, (same type, just different fuel tanks and guns, IIRC..)...To avoid the frustration, I have been withdrwaing the unit for 60 days, obviously only a temporary fix..

What if a button were included on air units which would allow us to look at our allies stock for planes, (I.E.:The ability to grab a couple of American B 25's if available, etc.?)


Thank you...

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Post #: 521
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 12:26:57 PM   
m10bob


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From: Dismal Seepage Indiana
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Suggestion:..Just read another thread in which one of our friends has put 3 seperate units of the same division together but he cannot combine them as some of the sub units had already swapped/upgraded weapons..IIRC this requires checking back ever so often to check for when the sub units can finally be amalgamated into full strength units again..

Would it be possible to include a button to allow the units to automatically re-combine as soon as possible, rather than the micro-management of the manual checks?..The notice of the units coming together would show up on the reports?


Thank you.

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Post #: 522
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 2:11:42 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: rev rico

Quick ? - In the Industry/Production window, what does it mean if a Air type is in blue?

That it is nearing the end of it's R&D in case you need to swap to another R&D type.

_____________________________

Michael

(in reply to rev rico)
Post #: 523
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 2:19:55 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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Michael,

All this is wonderful stuff but i really hope it finds its way into a new manual as otherwise some of your great work is going over my head.

Michael - as well...


(in reply to michaelm75au)
Post #: 524
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 2:21:46 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: m10bob

Sometimes when I am building a transport or cargo convoy, the cpu will ask if I want to "add more ships", and it adds more AK/AP types.

I wonder if we might have a button at the bottom of that screen saying "Add escort"(for DD, DE types we might find need for at the last minute?)

You can transfer another ship to TF already in the TF display.

Adding the extra ship is really only related to cargo/transport missions where abandoning the cargo/troop allocation causes too many problems.

_____________________________

Michael

(in reply to m10bob)
Post #: 525
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 2:27:58 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Strike502

I just got done loading the latest Beta patch. And the game starts in window mode. I got the window to max. but the graphics part only shows in less than half the area. How do I fix this?

The shortcut created by the beta installer is in window mode. Just edit the properties to add your desired options to it.

_____________________________

Michael

(in reply to Strike502)
Post #: 526
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/2/2011 11:55:53 PM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline

quote:

ORIGINAL: m10bob

Suggestion:....I have a Dutch air unit which since approx 1943 has been coming back into service at Frisco, fully staffed, except the *only* type plane it will accept is one that will never build after something like the end of 1941..It will not allow me to use any other plane,(even though the other allies use a very similar plane, (same type, just different fuel tanks and guns, IIRC..)...To avoid the frustration, I have been withdrwaing the unit for 60 days, obviously only a temporary fix..

What if a button were included on air units which would allow us to look at our allies stock for planes, (I.E.:The ability to grab a couple of American B 25's if available, etc.?)


Thank you...


I'm in a PBEM game right now and we chose PDU off at the beginning, thus I'm facing the same problem as you. I gather if PDU was on at the outset this would not have been a problem.

With PDU off, I would have expected that any follow-on standard upgrades would appear as options...

_____________________________

So much WitP and so little time to play.... :-(


(in reply to m10bob)
Post #: 527
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 7:30:35 AM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
Several things, latest beta:

A very strange occurence. When air units is set to 100% training, and I try to give it another mission in the left field orders (see arrow in picture), game thinks, that I have clicked RIGHT field of orders (Training Mission). It works normally, when training is less than 100%.

It seems, that sometimes DBs are not diving, or it can be some sort of FoW.
I have seen this in one of the AARs, and now in my game. I am pretty sure Allied airplanes have dived, attacking from land, this turn (see picture).
quote:

Aircraft Attacking:
21 x SBD-5 Dauntless bombing from 10000 feet
Ground Attack: 1 x 1000 lb GP Bomb


Last, I am not sure it is bug, but my bombers in Australia, set at 60-70% ASW, and 30% train seems to be training only strafing skill, when set to 100ft. They will train Defence if set higher. I actually thought, that only F/FB can train strafing, but maybe this is WAD?




Attachment (1)

(in reply to michaelm75au)
Post #: 528
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 8:52:29 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: pws1225

quote:

ORIGINAL: cavalry

I did that but it does not work, i cannot see how you can edit BAT files either.

it loads ok but when I load it says turn is earlier than already there, from a deleted game , so how I delete a turn from tracker????

cav


To 'edit' a batch file, right click the icon on your desktop that launches the batch file, then select 'Properties' from the menu that comes up on your screen. On the panel that appears, select the Shortcut this tab, there will appear be two fields that you can edit: Target and Start In. Target is the full path name and file name of the batch file, while Start In is the path name to the directory where the batch file is located. Both the Target and Start In must be enclosed in double quotes. For example, on my system, Target is "C:\Tracker 1.8\WitPTracker.bat" and Start In is "C:\Tracker 1.8".

When I finally got everything running and tried loading the save from turn 2 (after first making sure I had deleted the 4 db files from earlier attempts), Tracker told me that Turn 3 was already loaded. I looked at the Sunk Ships list and they were the ships sunk from a prior game. Very odd. So I just played a few more turns against the AI to get passed Turn 3, then loaded a save from Turn 6 into Tracker and everything from the ealier game was gone and Tracker's data was specific to my new game. Not very elegant, but it worked.

Hope this helps.



So deleting the db files should be done, I tried it once more did not change anything and it worked, i do not know why but it did....thanks for helping.
c

(in reply to pws1225)
Post #: 529
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 3:20:37 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline
When Yorktown appeared her airgroup VF42 appeared with bug in pilots. When first open pilot screen you see a blank line (first pic). After clicking or adjusting the blank line goes away and in its place you get the pilot with a 194 delay showing up in a different line (second pic next post). This happens every time you check on the air group pilots after several turns of checking. Note tracker doesn't show either pilot.

graphical glitch?






Attachment (1)

< Message edited by medicff -- 9/3/2011 3:22:16 PM >

(in reply to Cavalry Corp)
Post #: 530
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 3:21:34 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline
second pic




Attachment (1)

(in reply to medicff)
Post #: 531
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 3:28:32 PM   
medicff

 

Posts: 710
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While we are chasing bugs. While updating New Zealand INF groups the Dunedin base force was set to upgrade from the militia, changed from beta P9 to Q1 and made moves and ran turn. Next turn Dunedin BF shows lost the infantry/milita to an additional Aviation group and also additional Engineer line.

Ran next turn and upgraded another BF without any issues so either with Dunedin BF or changing betas??

Pic below, I have saves if you want.






Attachment (1)

(in reply to medicff)
Post #: 532
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/3/2011 5:56:29 PM   
SgtSwanson


Posts: 212
Joined: 5/15/2005
From: Long Branch, NJ
Status: offline
This is what I get when I try to play the game with the beta patch on Max window size. Can anyone help fix it?

This is what I have for the shortcut properties

The run command says Maximize.

< Message edited by SgtSwanson -- 9/3/2011 6:07:31 PM >


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(in reply to medicff)
Post #: 533
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 4:17:53 AM   
Quixote


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From: Maryland
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Erase the "-w" that follows your executable (in the target line) - you'll get the full screen version this way, not a game that opens in windowed mode.

< Message edited by Quixote -- 9/4/2011 4:18:27 AM >

(in reply to SgtSwanson)
Post #: 534
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 6:42:25 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: SgtSwanson

This is what I have for the shortcut properties when I try to play the game with the beta patch on Max window size. Can anyone help fix it?


quote:

ORIGINAL: Quixote

Erase the "-w" that follows your executable (in the target line) - you'll get the full screen version this way, not a game that opens in windowed mode.


Quixote is correct with getting it to run full screen. However, if you want to take full advantage of your obviously large monitor, also add the following to the command line (use the resolution of YOUR monitor here...)
-px1920 -py1080


Otherwise the default 1024 x 768 pixel game screen will be stretched to fit your monitor.

Note that this option does not affect the size of the startup screens (which will have large black borders) but will make more of the game map visible.....

Enjoy,


< Message edited by Reg -- 9/4/2011 6:43:16 AM >


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Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Quixote)
Post #: 535
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 7:29:19 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: medicff

When Yorktown appeared her airgroup VF42 appeared with bug in pilots. When first open pilot screen you see a blank line (first pic). After clicking or adjusting the blank line goes away and in its place you get the pilot with a 194 delay showing up in a different line (second pic next post). This happens every time you check on the air group pilots after several turns of checking. Note tracker doesn't show either pilot.

graphical glitch?


No. A Japanese pilot has been assigned to the group. Which scenario is it?

_____________________________

Michael

(in reply to medicff)
Post #: 536
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 7:37:48 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: medicff

While we are chasing bugs. While updating New Zealand INF groups the Dunedin base force was set to upgrade from the militia, changed from beta P9 to Q1 and made moves and ran turn. Next turn Dunedin BF shows lost the infantry/milita to an additional Aviation group and also additional Engineer line.

Ran next turn and upgraded another BF without any issues so either with Dunedin BF or changing betas??

Pic below, I have saves if you want.



Looking at the Dunedin BF in editor, the active weapons are slightly askewed with the TOE.
However I would have expected it to correct itself by merging the duplicated slots, and taking the normal TOE replacements, after a few days.

_____________________________

Michael

(in reply to medicff)
Post #: 537
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 7:42:37 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: inqistor

Several things, latest beta:

A very strange occurence. When air units is set to 100% training, and I try to give it another mission in the left field orders (see arrow in picture), game thinks, that I have clicked RIGHT field of orders (Training Mission). It works normally, when training is less than 100%.

Correct. If 100% training, then your training if you click on any other mission.

quote:


Last, I am not sure it is bug, but my bombers in Australia, set at 60-70% ASW, and 30% train seems to be training only strafing skill, when set to 100ft. They will train Defence if set higher. I actually thought, that only F/FB can train strafing, but maybe this is WAD?

Any non-escort mission at 100' will train stafing.

_____________________________

Michael

(in reply to inqistor)
Post #: 538
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 Sep... - 9/4/2011 9:27:00 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
[1108q2]
Fixed Fast Transport not updating cargo/troop capacity in creation of TF screen [DCB]
Tweak Show next resize on groups in lists [MEM]
Tweak Allow ships to refuel small amount from port without excessive Ops expenditure [MEM]
Fixed AutoConvoy TF should retain their Home Base as a supply hub base [MEM]
Fixed AutoConvoy TF home base is not supply hub base [MEM]
Tweak Add Political Cost to withdraw group screen [MEM]

_____________________________

Michael

(in reply to michaelm75au)
Post #: 539
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/4/2011 11:02:14 AM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: medicff

When Yorktown appeared her airgroup VF42 appeared with bug in pilots. When first open pilot screen you see a blank line (first pic). After clicking or adjusting the blank line goes away and in its place you get the pilot with a 194 delay showing up in a different line (second pic next post). This happens every time you check on the air group pilots after several turns of checking. Note tracker doesn't show either pilot.

graphical glitch?


No. A Japanese pilot has been assigned to the group. Which scenario is it?


It is scenario two.

(in reply to michaelm75au)
Post #: 540
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