Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Fatal Years for 1.03

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Revolution Under Siege Gold >> Mods and Scenarios >> RE: Fatal Years for 1.03 Page: <<   < prev  21 22 [23] 24 25   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Fatal Years for 1.03 - 9/7/2011 8:11:09 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Sodei

I am not sure if this is a bug or simply a coincidence but the Komuch Fluvial Destroyer cannot be build anywhere. Maybe it could be in Saratov but I don't have sufficient loaylty ( it starts at some low-level).

Also, since I love those Cossacks stats I would need to ask, how hard is the penalty for those troops if they fight outside of there theather? I would specialized them as more elite-like unit unless they receive something like a 30% hit or something.



Cossacks? For now nothing. The ability isn't tied for now in FY with a area penalty, because the AI isn't aware of the penalty... I'm searching how to lower the penalty, but indeed the ability symbol is confusing.

I will look for Komuch Fluvial Destroyer.

Thanks

_____________________________


(in reply to Sodei)
Post #: 661
RE: Fatal Years for 1.03 - 9/7/2011 8:44:39 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
No bug for Komuch fluvial Destroyer. Working as intended in the official RUS after release. This unit may only be built in a harbour producing WSU. Komuch hasn't at Samara or Syzran such a location. Other cities are composing the Komuch recruit area, like Astrakahn, but only after been captured of course

_____________________________


(in reply to Chilperic)
Post #: 662
RE: Fatal Years for 1.03 - 9/7/2011 11:07:53 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
New version released on my blog ( see my sig)

What's new?

-fixes the bug for Siberian American Tanks
- updates the Keke's files for weather ( thanks)
- controlling Tzaritsyn , Kazan, Perm, Saratov, Arzamas, Penza, Cheboksary, Tambov, Saransk, Samara. Each objective may earn 1 points per turn, with a probability of 10 and a max of 15 by objectives. These objectives will be marked with the Siberian flag on the map after turn 1:



Notes: this new system will give full bonus to Siberian players controlling for long these objectives, randomness being introduced to avoid gamey tactics and sudden rise in NM.

Changes in the rules booklet are in Green.


< Message edited by Chliperic -- 9/7/2011 11:09:26 PM >


_____________________________


(in reply to Chilperic)
Post #: 663
RE: Fatal Years for 1.03 - 9/8/2011 4:06:32 AM   
Sodei

 

Posts: 34
Joined: 9/3/2011
Status: offline
I was asking for the Cossacks since they have, if I am  correct, a better initiative/Discipline/(I forgot that one) then regular. It's not much but they come fully trained and those small bonus make them somewhat better fighter. Still, they are not Elite troops but to my experience, those stats affect the battle result more then it seem at first. Maybe considering the odds in RCW battles, this won't come out as strong as in BoAII or ROP or AACW but I am now willing to give it a try.

EDIT : Yet another question. Does the Poles goes at war with the Reds as soon as they liberate? Do yo uget a message as the Whites of it, as I never had with the Southern Whites if my memory is correct. I am asking since they mobilizaed (partially) in my game, which makes me think they are at war but the game never specified that to me. I know this is superficial and not really a problem, I am just asking out of curiosity.

< Message edited by Sodei -- 9/8/2011 3:16:45 PM >

(in reply to Chilperic)
Post #: 664
RE: Fatal Years for 1.03 - 9/8/2011 4:51:08 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Sodei

I was asking for the Cossacks since they have, if I am  correct, a better initiative/Discipline/(I forgot that one) then regular. It's not much but they come fully trained and those small bonus make them somewhat better fighter. Still, they are not Elite troops but to my experience, those stats affect the battle result more then it seem at first. Maybe considering the odds in RCW battles, this won't come out as strong as in BoAII or ROP or AACW but I am now willing to give it a try.

EDIT : Yet another question. Does the Poles goes at war with the Reds as soon as they liberate? Do yo uget a message as the Whites of it, as I never had with the Southern Whites if my memory is correct. I am asking since they mobilizaed (partially) in my game, which makes me think they are at war but the game never specified that to me. I know this is superficial and not really a problem, I am just asking out of curiosity.



Poland enters war idf Red attacks them, or if Poland declares war from January 19. The probability of Polish war declaration is higher when Reds are at war with Balts, and in 1920 too.

For now, Poland gets a part of her Armies in 1919 , the rest in 1920.

_____________________________


(in reply to Sodei)
Post #: 665
RE: Fatal Years for 1.03 - 9/8/2011 5:00:45 PM   
Sodei

 

Posts: 34
Joined: 9/3/2011
Status: offline
I got that from the manual you wrote, my question was more toward the notification toward the War as I see somehow troops moving out of Poland's territory ( Ukraine, Minsk) but not in Reds mainland. Maybe I just missed the report on the war Declaration if there's one.  Yet again, I will make a savegame,zip toward the end of the year showing you my progress ( or regression).

(in reply to Chilperic)
Post #: 666
RE: Fatal Years for 1.03 - 9/8/2011 6:04:43 PM   
Gnaeus

 

Posts: 22
Joined: 4/15/2011
Status: offline
There seems to be some inconsistent text in the declare war on Balts option on the effect of not declaring war.

Also, there doesn't seem to be any cost to promising Balts independence.

Can the Reds promise independence on one turn, declare war on later turn?

(in reply to Sodei)
Post #: 667
RE: Fatal Years for 1.03 - 9/8/2011 6:18:02 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Gnaeus

There seems to be some inconsistent text in the declare war on Balts option on the effect of not declaring war.

Also, there doesn't seem to be any cost to promising Balts independence.

Can the Reds promise independence on one turn, declare war on later turn?



I will check

The option costs 30 EPs. And yes, you may declare war as Red the turn after. Adding a delay would be possible, but I'm maybe wrongly inclined to consider Bolsheviks prone to break promises It may be used ( not by the AI, but in PBEM) as a feint. Now, I'm open to remarks on that

_____________________________


(in reply to Gnaeus)
Post #: 668
RE: Fatal Years for 1.03 - 9/8/2011 6:19:33 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
quote:

ORIGINAL: Sodei

I got that from the manual you wrote, my question was more toward the notification toward the War as I see somehow troops moving out of Poland's territory ( Ukraine, Minsk) but not in Reds mainland. Maybe I just missed the report on the war Declaration if there's one.  Yet again, I will make a savegame,zip toward the end of the year showing you my progress ( or regression).




I will look at notification indeed for WH3.

Minsk isn't at start Polish, and if Poland units are moving, so the war between Poland and Reds has occured

< Message edited by Chliperic -- 9/8/2011 8:49:11 PM >


_____________________________


(in reply to Sodei)
Post #: 669
RE: Fatal Years for 1.03 - 9/8/2011 8:43:19 PM   
Gnaeus

 

Posts: 22
Joined: 4/15/2011
Status: offline
What's the best way to report on text strings for events in the message box? Do you need save files, or do you have a way to search for them in the logs or event files? Better yet, is there a way for me to search for them that will be more helpful for fixing them?

(in reply to Chilperic)
Post #: 670
RE: Fatal Years for 1.03 - 9/8/2011 8:49:02 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
quote:

ORIGINAL: Gnaeus

What's the best way to report on text strings for events in the message box? Do you need save files, or do you have a way to search for them in the logs or event files? Better yet, is there a way for me to search for them that will be more helpful for fixing them?



No. Just a screen showing a message or the text itself. For fixing by yourself, you have to open the LocalStrings_RED in the Settings folder. It's a csv file, so you may work with Excel or Openoffice. Most of my strings are at the end of the file, but not all. The search function is very helpful, of course. And save as CSV, of course

_____________________________


(in reply to Gnaeus)
Post #: 671
RE: Fatal Years for 1.03 - 9/8/2011 10:26:11 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
Recognizing Finnish independence didn't seem to work, as no EPs nor money were spent. No message either. I haven't tried the option ever before. Save and backup1 attached. Cheers!




Attachment (1)

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Chilperic)
Post #: 672
RE: Fatal Years for 1.03 - 9/8/2011 10:32:04 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Keke

Recognizing Finnish independence didn't seem to work, as no EPs nor money were spent. No message either. I haven't tried the option ever before. Save and backup1 attached. Cheers!






for Siberian I suppose?

_____________________________


(in reply to JJKettunen)
Post #: 673
RE: Fatal Years for 1.03 - 9/8/2011 10:39:00 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Keke

Recognizing Finnish independence didn't seem to work, as no EPs nor money were spent. No message either. I haven't tried the option ever before. Save and backup1 attached. Cheers!





Fixed. there was a probability condition in the conditions of this event. An error of my own. Fixed.

_____________________________


(in reply to JJKettunen)
Post #: 674
Not a day without a new version of Fatal Years - 9/8/2011 11:12:44 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
This new version fixes a bug in Finland join option for Siberian, adds to the bottom left of the load screen the mention “Fatal Years” and changes the gfx icon used to identify Siberian Whites objectives giving more VPs ( see the booklet), this latter being in use only in ew game.



Compatible with ongoing games.
Available from my blog ( see my sig)

_____________________________


(in reply to Chilperic)
Post #: 675
RE: Fatal Years for 1.03 - 9/8/2011 11:27:54 PM   
Gnaeus

 

Posts: 22
Joined: 4/15/2011
Status: offline

quote:

ORIGINAL: Chliperic


No. Just a screen showing a message or the text itself. For fixing by yourself, you have to open the LocalStrings_RED in the Settings folder. It's a csv file, so you may work with Excel or Openoffice. Most of my strings are at the end of the file, but not all. The search function is very helpful, of course. And save as CSV, of course


I assume you'd rather have me report the line where the problem is, if I can find it, or post a screen shot, rather than modify your file.


(in reply to Chilperic)
Post #: 676
RE: Fatal Years for 1.03 - 9/8/2011 11:30:16 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Gnaeus


quote:

ORIGINAL: Chliperic


No. Just a screen showing a message or the text itself. For fixing by yourself, you have to open the LocalStrings_RED in the Settings folder. It's a csv file, so you may work with Excel or Openoffice. Most of my strings are at the end of the file, but not all. The search function is very helpful, of course. And save as CSV, of course


I assume you'd rather have me report the line where the problem is, if I can find it, or post a screen shot, rather than modify your file.





Absolutely not If you want to do changes to the csv files, I will be glad to integrate them to FY

_____________________________


(in reply to Gnaeus)
Post #: 677
RE: Fatal Years for 1.03 - 9/9/2011 12:13:36 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
Woah, the Siberians took over the SW! When I come back, I have to sort out this mess :




Attachment (1)

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Chilperic)
Post #: 678
RE: Fatal Years for 1.03 - 9/9/2011 12:30:16 PM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline
Wonderful! 


But that deserves a red text notification event, with newspaper, pic,...

(in reply to JJKettunen)
Post #: 679
RE: Fatal Years for 1.03 - 9/9/2011 12:40:01 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Keke

Woah, the Siberians took over the SW! When I come back, I have to sort out this mess :






i've done a change lately in the last versions because the Southern Whites Armies weren't taken into account. I've added a line to raise the maximum number of Armies for Siberians after this unification ( I will have to change the csv file for°.

But i've not tested. And the command absorbfaction is new, so any bug report will be useful.

Anyway, it solves IMHO the Sib problem by giving to this faction a clear objective and a real reward for success

_____________________________


(in reply to JJKettunen)
Post #: 680
RE: Fatal Years for 1.03 - 9/9/2011 1:18:16 PM   
Krot

 

Posts: 25
Joined: 9/2/2011
Status: offline
Comrades, Communism in a peril! Looks like Whites wet dreams comes true. Another nice feature which makes FY so interesting to play.






Attachment (1)

< Message edited by Krot -- 9/9/2011 1:26:41 PM >

(in reply to Chilperic)
Post #: 681
RE: Fatal Years for 1.03 - 9/9/2011 3:57:10 PM   
Sodei

 

Posts: 34
Joined: 9/3/2011
Status: offline
I am about to do the same in my game, I just need to crack the Tambov nut. That's a hard one ( 100 000 Reds versus 95 000 SibW), the good thing is that I can wait, Reds cannot. They have msot of there army in front of me so the other fronts are wide open. I believe I just need to be patient and an opportunity will rise by itself.

Edit: Well I just lost 18 000 men and 9 000 for the Reds. It was a costly battle that I lost but that should bring victory in the end. They had to last one more turn defending a position that will surely fall while the rest of there enemies advance on there respective fronts. Still, I aim at Stal...Tzarytsin before the end of the year. I hate how I can't print my screens, stupid button just refuse to work I think.

< Message edited by Sodei -- 9/9/2011 4:30:05 PM >

(in reply to Krot)
Post #: 682
RE: Fatal Years for 1.03 - 9/9/2011 5:16:21 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
Haven't been able to really continue yet, but I did a bit of reorganizing of the Southern Ws. A few observations about them:

- Several units are locked for no apparent reason
- No unit can go into a structure (clarification: when an unit is in the same region already, it cannot be put into the structure)
- No fleet can go into a harbour (clarification: a move order to a harbour is not accepted)
- AI had stacked partisans with regular units, slowing the formations down significantly (I separated them).

I hope these are just "first turn" glitches. Anyway, a save-file is worth more than thousand words...

Attachment (1)

< Message edited by Keke -- 9/9/2011 5:27:37 PM >


_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Sodei)
Post #: 683
RE: Fatal Years for 1.03 - 9/9/2011 5:32:22 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Keke

Haven't been able to really continue yet, but I did a bit of reorganizing of the Southern Ws. A few observations about them:

- Several units are locked for no apparent reason
- No unit can go into a structure (clarification: when an unit is in the same region already, it cannot be put into the structure)
- No fleet can go into a harbour (clarification: a move order to a harbour is not accepted)
- AI had stacked partisans with regular units, slowing the formations down significantly (I separated them).

I hope these are just "first turn" glitches. Anyway, a save-file is worth more than thousand words...



Going to test. The absorbfaction command is used in PON and I'm not sure it has been heavily tested . 2 and 3, if bugs, are beyond my control. 1 will be investigated. 4) is mine and should get a solution, but you have to know AI is unable to split units by taking into account their move speed. I know, it's a very good AI as regularly stated in the manuals...

_____________________________


(in reply to JJKettunen)
Post #: 684
RE: Fatal Years for 1.03 - 9/9/2011 5:42:07 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
Good news and one question.

Good news: naval units are yet Southern Whites. I've forgotten something in the command I guess.

There's another bug aboutArmy formation, but I know how to fix it.

IMHO there are no problem with land unit fixing: those for one turn are fixed by events about mutineries, those with 999 are garrison put outside the cities by the Structure bug.

The question is for the Structure bug. Going to check the commands more closely.

_____________________________


(in reply to Chilperic)
Post #: 685
RE: Fatal Years for 1.03 - 9/9/2011 5:53:04 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
Structure bug: some regions are under Poland control....This bug is resurfacing. Going to solve it, I hope.Absorbfaction is working perfectly, and that is good news. Other troubles are tied to other causes.

_____________________________


(in reply to Chilperic)
Post #: 686
RE: Fatal Years for 1.03 - 9/9/2011 6:07:38 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Chliperic

Structure bug: some regions are under Poland control....This bug is resurfacing. Going to solve it, I hope.Absorbfaction is working perfectly, and that is good news. Other troubles are tied to other causes.



I think I've found the cause. Next patch.

_____________________________


(in reply to Chilperic)
Post #: 687
RE: Fatal Years for 1.03 - 9/9/2011 6:18:09 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
Thanks for the info!

I may not be able to continue the game today, so take your time.

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Chilperic)
Post #: 688
RE: Fatal Years for 1.03 - 9/9/2011 6:30:02 PM   
Sodei

 

Posts: 34
Joined: 9/3/2011
Status: offline
No don't take your time!!!! I am about to absorb the SW

(in reply to JJKettunen)
Post #: 689
RE: Fatal Years for 1.03 - 9/9/2011 9:02:01 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
The good news: new version released on my blog ( see my sig)

The less good news: should solve the problems born from White unification, but I'm not sure. In any case, for the ones fulfilling the conditions, send me immediatly after the unification fired your current turn and the backup1 folder for study.

_____________________________


(in reply to Sodei)
Post #: 690
Page:   <<   < prev  21 22 [23] 24 25   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Revolution Under Siege Gold >> Mods and Scenarios >> RE: Fatal Years for 1.03 Page: <<   < prev  21 22 [23] 24 25   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.203