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Faster Constructors - 9/19/2011 3:51:36 PM   
qqqqqq666

 

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Searched for this but couldnt find anything.

So, to make a constructor faster at repairing and building stuff do i add more construction yards or plants? I am guessing the second but not sure!

thanks
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RE: Faster Constructors - 9/19/2011 4:42:47 PM   
J HG T


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From: Kiadia Prime
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Good question. I think multiple construction yards/plants only matter on space ports (EDIT: And construction ships when building space stations) so they can build multiple ships at once. What I know, the repair speed is capped, so multiple construction yards/plants should not affect it. Overall repair time depends on the amount of damaged components and their tech level.
Not 100% sure, but this is my theory.


< Message edited by J HG T -- 9/19/2011 4:44:04 PM >


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RE: Faster Constructors - 9/19/2011 6:38:12 PM   
Data


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I'll make J's theory 100% sure, he's spot on. More construction yard will build more stuff not existing stuff faster. The plants will manufacture the components from basic resources faster but they are already faster than a construction yard so having more of them will help only when you've got more construction yards - to avoid any of them waiting for it's respective desired components.

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RE: Faster Constructors - 9/22/2011 8:47:49 PM   
tjhkkr


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Hey Data, I thought I did a drag and drop on Ship Yards one time and linked two together... at least the 4 construction arm 'disappeared'... I have not tried it since...

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RE: Faster Constructors - 9/23/2011 8:37:18 AM   
Data


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That would explain where some of Igard's ale went

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