Faster Constructors (Full Version)

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qqqqqq666 -> Faster Constructors (9/19/2011 3:51:36 PM)

Searched for this but couldnt find anything.

So, to make a constructor faster at repairing and building stuff do i add more construction yards or plants? I am guessing the second but not sure![:D]

thanks




J HG T -> RE: Faster Constructors (9/19/2011 4:42:47 PM)

Good question. I think multiple construction yards/plants only matter on space ports (EDIT: And construction ships when building space stations) so they can build multiple ships at once. What I know, the repair speed is capped, so multiple construction yards/plants should not affect it. Overall repair time depends on the amount of damaged components and their tech level.
Not 100% sure, but this is my theory.




Data -> RE: Faster Constructors (9/19/2011 6:38:12 PM)

I'll make J's theory 100% sure, he's spot on. More construction yard will build more stuff not existing stuff faster. The plants will manufacture the components from basic resources faster but they are already faster than a construction yard so having more of them will help only when you've got more construction yards - to avoid any of them waiting for it's respective desired components.




tjhkkr -> RE: Faster Constructors (9/22/2011 8:47:49 PM)

Hey Data, I thought I did a drag and drop on Ship Yards one time and linked two together... at least the 4 construction arm 'disappeared'... I have not tried it since...[:D]




Data -> RE: Faster Constructors (9/23/2011 8:37:18 AM)

That would explain where some of Igard's ale went [:)]




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