inqistor
Posts: 1813
Joined: 5/12/2010 Status: offline
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quote:
ORIGINAL: Mike Solli What's this "reduced transport capacity" thing? I haven't heard of that. Sounds tough. There was some talk about Japanese economy, and general consensus is, that both sides have too much merchant capacity. Treespider have made a MOD, where he increased need for resources, and modified somehow Allied economies, but that hardly fixed the problem. So, the other proposition is to reduce somehow merchant ship capacities. There is DaBabes Scenario, which implement that, and I recently began experimenting with it. It seems generally to be simply implemented in sheet exported by WITPloadAE. You probably have most data, about in-game Japanese Merchant Fleet, so can probably come with right numbers. Solution is generic, but I am guessing, if someone would want to dig deeper, the reduction should be based on fuel-per-transported_ton, so Japanese merchants would be economically worth around the same, no matter their capacity. quote:
I don't know if I ever figured out how long to train up a pilot. I have the raw data somewhere so I can figure it out but I pulled 3 months out of my butt for the sake of argument. If anyone has any better guess, sing out please. Around two months ago there was detailed experiment on this topic (and yes, around 3 months for 70 skill). General conclusion was, that neither leader skill, nor number of planes (yes, they train even with 0 planes) help much during training. An interesting fact is that training green pilot into 60 skill takes same amount of time, as training pilot from 60 to 70. So if you go for lower number, you can train TWO pilots in time, you would normally get an 70 skill expert. Remember, that you can also use Float Planes for training, and expanding their groups is very easy. Also, NICKs can be useful in Burma (since they have armor, and early Hurricanes are armed only with .303), but after a while they suck horribly, so you either would use them as unescorted bomber destroyer, or change them into strafing/attack aircraft. Patrol Planes are hideously expensive, and vulnerable, but they carry 2 torpedoes. They can be great in night attacks, if group is large enough, so NavT can be useful. quote:
2. The faster you can pull pilots out of the training queue, the fewer HI you have to spend on them. Many will argue that this is very little HI, but my philosophy is that every HI you put into your pool for end game is a great thing. The number seems small in the beginning, but in 1944 Japan will crank out 1100 pilots per month.
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