Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Legends Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Legends Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Legends Questions - 9/28/2011 5:54:01 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Can the character system be turned off? I.e. play without any characters?

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Post #: 1
RE: Legends Questions - 9/28/2011 6:00:02 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
Why would you want that? Less micromanagement? I don't think it would require any?

For the rest of us we would love to rename some bridge commander of a capital class starship to Admiral Thrawn right?

Don't you think leaders is a good thing where units gain experience and become more effective?

_____________________________


(in reply to solops)
Post #: 2
RE: Legends Questions - 9/28/2011 6:07:45 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
I don't want the MM and games I have seen with such a system get a bit warped. This was discussed in the forums when the idea was first mentioned. Personally, I think it is a game killer.

< Message edited by solops -- 9/28/2011 6:10:12 PM >


_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to lordxorn)
Post #: 3
RE: Legends Questions - 9/28/2011 6:13:51 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
"Game Killer"

Well I really disagree, Star Wars Rebellion was a prime example of what can be done with a Character system.

< Message edited by lordxorn -- 9/28/2011 6:14:11 PM >


_____________________________


(in reply to solops)
Post #: 4
RE: Legends Questions - 9/28/2011 6:15:18 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I don't like MMing lot either. But, from what I've understood from the little info we got the character system should be quite practical. You have pool of characters from which you just select characers and assing them to planets, fleets etc. After that the characters don't need any real MMing as they provide passive bonuses.
Only microing I can thing of is keeping track of all the characters, but from what I've seen from the screenshots it shouldn't be hard.

Still, if enough people think they should be optional...

Personally I can't wait to try out the characters.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to solops)
Post #: 5
RE: Legends Questions - 9/28/2011 6:39:20 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline

quote:

ORIGINAL: lordxorn
Star Wars Rebellion was a prime example of what can be done with a Character system.


I disliked that game because of the character system...and the weak AI. I hope you enjoy Legends. I will pass on it until it can be played without the character/experience system or if that system can be castrated.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to lordxorn)
Post #: 6
RE: Legends Questions - 9/28/2011 7:23:26 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Wow! I hope for your sake there is a toggle for it...
I just LOVED Rebellion for that reason... but I respect the tastes of others...
Lots of people like monsters, and there are several in this contest I like, but by and large I like to turn them off... so we all have our tastes

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to solops)
Post #: 7
RE: Legends Questions - 9/28/2011 7:26:38 PM   
Gargoil

 

Posts: 389
Joined: 1/6/2008
Status: offline

quote:

ORIGINAL: solops


quote:

ORIGINAL: lordxorn
Star Wars Rebellion was a prime example of what can be done with a Character system.


I disliked that game because of the character system...and the weak AI. I hope you enjoy Legends. I will pass on it until it can be played without the character/experience system or if that system can be castrated.


I am absolutely sure you could play the game totally ignoring the characters without even noticing a difference. Do you use spys right now? They are characters after all. For that matter, fleet targeting component could be seen as having simillar effect as a character would.

(in reply to solops)
Post #: 8
RE: Legends Questions - 9/28/2011 7:35:24 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
That's rping, we could find characters all over the place

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Gargoil)
Post #: 9
RE: Legends Questions - 9/28/2011 11:36:22 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
Did anyone here play Conquest: Frontier Wars?  It had a cool leader system.  The admirals were fleet based...they would take control of whole fleets and were optimized against certain factions and for certain fleet characteristics like carriers or Battleships.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Data)
Post #: 10
RE: Legends Questions - 9/29/2011 12:06:33 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
I hope many features are configurable. I am no very keen on leaders, and I fear they will not improve the game. Borders/spheres of influence is also something I hope can be turned off, as this is also a "risky" area. I would love a good system for both, but I fear that it may be hard to pull off. I also suspect they are both features that may make the AI even worse...

As a very close example, I simply love that story lines are optional. I feel the game is much better without free tech handouts and silly debris fields.

(in reply to Simulation01)
Post #: 11
RE: Legends Questions - 9/29/2011 2:59:13 AM   
SpectralFremen

 

Posts: 24
Joined: 9/23/2011
Status: offline
I find it a bit rich someone is complaining about game features that haven't even gone live yet. Cut them some slack, they've made a good game so far why not wait and see what they produce before complaining? =|

(in reply to Bingeling)
Post #: 12
RE: Legends Questions - 9/29/2011 7:41:35 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Simulation01

Did anyone here play Conquest: Frontier Wars?  It had a cool leader system.  The admirals were fleet based...they would take control of whole fleets and were optimized against certain factions and for certain fleet characteristics like carriers or Battleships.


Yep! Played it quite a lot years ago. Good game. The leader system worked great too.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Simulation01)
Post #: 13
RE: Legends Questions - 9/29/2011 7:42:15 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Accidental douple post. Ignore this.

< Message edited by J HG T -- 9/29/2011 7:43:04 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Simulation01)
Post #: 14
RE: Legends Questions - 9/29/2011 2:48:11 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Data

That's rping, we could find characters all over the place


RP'ing is actually fun. The character system might allow for it, but I also bet you don't have to do a thing with it, just like the rest of DW, it should manage itself.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Data)
Post #: 15
RE: Legends Questions - 9/29/2011 2:50:10 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Damn straight

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Shark7)
Post #: 16
RE: Legends Questions - 9/29/2011 3:14:15 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I just hope that we can rename characters like we can do now with planets and ships.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 17
RE: Legends Questions - 9/29/2011 5:28:25 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
What is MMing?

(in reply to J HG T)
Post #: 18
RE: Legends Questions - 9/29/2011 5:34:18 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Davor

What is MMing?


Micro Managing.

IE taking care of every last detail instead of letting your underlings handle things.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to HsojVvad)
Post #: 19
RE: Legends Questions - 9/29/2011 7:24:59 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
With a living galaxy having a fully developed sim empire character system was a perfect fit.The whole game is designed for macro managment and leaders will be the same.

_____________________________


(in reply to Shark7)
Post #: 20
RE: Legends Questions - 9/29/2011 8:24:29 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
I agree Ashbury, it just makes sense. I played Conflict: Frontier War aaages ago, and really struggled with the leadership system initially, but once I had fully understood it I used it all the time.I think it's always important to give things a chance first.

(in reply to ASHBERY76)
Post #: 21
RE: Legends Questions - 9/30/2011 1:13:12 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
I remember the days I searched like crazy after the rumoured sequel of Conflict: Frontier War.
It was some leaked beta of the game who never saw production.

I even think I have it still somewhere on a backup drive.




_____________________________


(in reply to Webbco)
Post #: 22
RE: Legends Questions - 9/30/2011 7:37:19 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
I don't see why you'd call it a game killer because of too much micro-managing..
There will probably even be an automation setting for it, given how this entire game is based around that idea. If you can automate fleet forming and spy action & recruiting, I'm sure you will be able to automate crew hiring and crew actions too (having the AI decide what fleet to put an admiral in would hardly be more complicated than other automation settings).

Furthermore, it is hardly micro-management anyway.. Hiring a guy and putting him in a fleet is not micro-managing, it is normal-managing.. Right in there between macro and micro.
Micro is when you fiddle with every tiny movement and attack order, using special abilities every second/minute.
Using ONE ability (do the characters here even have abilities you can use in combat?), is normal gameplay in a strategy game, not especially micro intensive.

And as for simply choosing and placing characters in fleets or colonies.. That's nothing new, in terms of macro/micro gameplay mechanics.
You place colonies, you click on a planet and click "build colony".
You place bases, you click on a planet or resource and click "order nearest constructor to build a base".
You click on a ship/planet and click "assign Joe Bloke".
Same thing, in terms of mouse clicking, different names.

If it is considered micro because we most likely will have to pay attention to what stats/skills a character has, again it is nothing different from the current gameplay..
We have to look at what stats / resources a planet has when deciding wether or not to colonize.
I'm not being sarcastic, it truly is the same blend of macro/micro. It is just your own view of it that makes it negative because you dont like the character aspect.

I'm assuming you hate games like Europa Universalis 3 too because it has characters that make a difference?
I'd suggest you to give it more of a chance, and you could find previously unseen levels of depth to the games that has good character systems.
And if it really is an issue with micro-managing that you have, give it a try anyway. Give it a shot. You might not hate it as much as your preconcieved notions tell you.

< Message edited by Baleur -- 9/30/2011 7:44:33 PM >

(in reply to solops)
Post #: 23
RE: Legends Questions - 9/30/2011 10:00:49 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: solops

I don't want the MM and games I have seen with such a system get a bit warped. This was discussed in the forums when the idea was first mentioned. Personally, I think it is a game killer.





< Message edited by adecoy95 -- 9/30/2011 10:03:05 PM >

(in reply to Baleur)
Post #: 24
RE: Legends Questions - 9/30/2011 11:50:14 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
quote:

ORIGINAL: adecoy95


quote:

ORIGINAL: solops

I don't want the MM and games I have seen with such a system get a bit warped. This was discussed in the forums when the idea was first mentioned. Personally, I think it is a game killer.






Amazing. It's like you've read my mind Adecoy...


< Message edited by Kalthaniell -- 9/30/2011 11:51:36 PM >

(in reply to adecoy95)
Post #: 25
RE: Legends Questions - 10/1/2011 7:59:58 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: adecoy95




*Semi-evil laughter* Opinions...


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to adecoy95)
Post #: 26
RE: Legends Questions - 10/1/2011 8:53:23 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
...and consequences

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 27
RE: Legends Questions - 10/1/2011 9:07:55 PM   
Hawawaa


Posts: 108
Joined: 11/21/2010
Status: offline
abecoy95- Thinking the same thing lol great picture. But yes people can have their opinions.

_____________________________


(in reply to Data)
Post #: 28
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Legends Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781