Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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Nothing wrong with wanting to drive a truck. But I have issues with people wanting to drive one in Distant Worlds Just a thought about your issue, you said you had many steel mines. Maybe too many is bad for you? I don't know how freighter priority works, but imagine if it is like. The freighter goes do the work for the "highest bidder". The bid depends on... Locations scream for what they want. Space ports and mines scream about what they have in surplus. Distance from the freighter is included to adjust the strength of the "bid". This would be a simple way to organize freighters. A freighter finishes its job, and it does what has highest priority. Its own urge to refuel. And the strength of every spaceport/colon/mining base's "scream" adjusted with distance to that location. Maybe a mining base get really loud if its stores are full (it can't produce anymore). Do you have excessive stores on your bases? Imagine this tiny little space port construction business whimpering "could I get some polymers, pretty please?". At the same time 3 steel mining bases scream "I need to get rid of this steel NOW!!!". The freighter all goes to pick up steel, with nowhere to deliver it, or just distant locations wanting more (noone wants steel). IF the game works this way, having too much supply of resources is bad for you logistics business. Peek around the store levels of your mining bases to check if it may be the case. The resource to watch for is the one all your freighters are carrying (for no apparent reason). If this is a problem, scrap mining bases. I don't think new features of any size are added to the expansion now. But there is always future patches, and I think I have wishlisted a proper logistics system before. Trade lines should mean something (the actually trade routes used, where goods are transported). From Large to large, from medium to nearest large (or medium if no large is anywhere near), from small to nearest medium/large.
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