heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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I remember why the game give Germany some pretty hard-coded hurdles for the German to achieve historical progress on the key choke points in the Soviet Macro game: Armaments and unit counters (not even manpower, so much as counters). My priorities need to be adjusted this turn. First priority, Leningrad, looks to be ‘a matter of time and pyrrhic degrees” but it will fall. AGN will return 39. & 41.Panzer (probably weakened 1 panzer division) and they are headed to Velliki Luki and the general rush toward Moscow. Moscow, for the time being, is not the prize per se. Moscow is only useful if it doesn’t cost too much, and I feel I have a very good chance of keeping the Soviet player off-balance for 4 or 5 more turns, which should be enough to prevent strong Moscow defenses from forming. The goal will be to encircle Moscow by using the Oka river to keep Western front divided south of the Oka River, and by that method, prevent a coordinated defense of Moscow by multiple Fronts. Then, as the 2 panzer corps arrive from the North, a will either reinforce Moscow, or a drive south will move toward Tula and Orel by way of the minor rivers northwest of Orel. I’ve been working AGC to ensure the land bridges between rivers are accessible easily to me, so that future panzer operations can have good jump off points. But the higher priority has to be the encirclement of multiple divisions, even if, as Pelton said elsewhere, it’s in 2s and 3s for the next 8 turns. Again, an encirclement depends on leverage and speed, and supply path at the rate I’m advancing. And the Moscow race is providing me decent leverage. I have concluded over the last 2 games as Axis that these fast brigades of the Hungarians and Armor & Cav of the Romanians make a decent blocking force in the exact center of the Russian Front (east of the Pripyet). I think I’m pretty good at using brigades in interesting places. Here, if the Soviet decides he wants to try to generate some morale and some guards units by striking at these Axis Minors, he has to stick his neck out where he can be exposed from north and south. CF’s not dumb enough to do that, or at least I can’t imagine he would try. The remaining Slovakian division , a single Romanian division, and ultimately 3 divisions of 6.Army will fill in this area and press the center at the extreme limit of my supply from the AGS rail line. But I have moved up AG Antonescu in hopes it will re-allign its construction assets in trying to connect the rail from the Cherkassy line in a northward direction. AGS has also moved forward for this purpose. In the south, high movement allowances (high 20s, low 30s, some high 30s) mean there are many options for breaking out of the bridgehead, but hard fighting to be sure. My 1.Panzer Group panzer divisions are beaten down in places. I have at least 2 panzer divisions that will need a refit turn on the rail line. So the plan will be to fight with my two tired panzer divisions of 48.Panzer, ending them on the west bank, perhaps on next turn’s railhead (not likely to have enough MPs). /edit: THAT never happened, but read on… I’m not sure what HQ will be doing Buildup, but they will likely be joining that one. I have 2 divisions with 150 tanks each, so they will try to break out, and probably to the north along the lines of the rivers. I’m hopeful I can occupy a wedge between these rivers, but I’m not sure how damaged, if any, the divisions in this area are. CF has said he does not have enough APs to dig forts, and if I may credit myself anything, I do think my AGC pace is faster than he has been able to prepare for. I think perhaps he is inefficient with APs as I am. Also, I’m committing 11.Army to the Crimea, and now. I have 2 motorized divisions attached in the army, to cover terrain and split the defense down to the sea of Azov. Then the rank & file Romanians will hold the Sea of Azov to Z-town, 17.Army will hold D-town and the Dnepr bend, and 6.Army & 1.Panzer will drive to (an unspecified location because I’m still paranoid about being spied upon). For now, my AGS efforts are contingent on how supply flows after the bridgehead breaks out (will it be allowed to go north, or will it be allowed to go east? In the critical AGC sector, the 2 FBDs have met between Vitebsk and Smolensk. The rate of advance will be about 5 hexes a turn, so that implies about 2 turns that my spearheads are outside of buildup range. But I do have 1 core that can race both this turn and next, given it used Buildup last turn. It seems the key to using them wisely will be to set up a great advance corridor for them so they have a leap-off point for the start of next turn. I’ll have to think about which is more important: driving due east to prevent a solid line from forming, or driving southeast to keep a massive amount of reinforcements from being able to come to bear in the defense of Moscow… I don’t know what’s possible yet. On to the Turn (remember, I always write these as I play, so you get the ‘thinking phase of the AAR’ then I play the turn and comment on results, but I don’t post the turn until I receive a new turn from CF. I don’t think he’s cheating at all; he’d have done some things differently if he saw any of these maps in a timely manner, let alone reading my macro strategy…
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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