MadMcAl
Posts: 41
Joined: 10/27/2011 Status: offline
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Well, I have bad news. 1. A SSPf build by a FFR has the tendency to stay where you build it. Considering that the planet is moving that is rather bad. That also concerns resource extractor bases and resorts. No stations you want to hang onto a specific place. 2. If you build a SSPf with an regular constructor the planet partakes in trade, the SSPf has access to the planet cargo storage. But the civilians mostly ignore it. I have tried it with resorts, standard star bases and mining bases. No play. If somebody wants to try it with a research or monitor station, good luck. I don't think it will work, but hope dies last. 3. Only if you manually place a SSPf on a planet in the editor the civilians use it. That essentially means that you still only have one docking bay. But the yards have are supplied by the planet. Still, as soon as I placed a SSPf there, trade begun. Just... slower than with an SSP. It is still an advantage, as it can give you additional yards exclusive for imperial use. What I haven't tried with the imperial miner is making it a somewhat mobile base (with docking bays and commerce center). Maybe if you park it directly beside a port the civilians will be friendly enough to unload it for you. If that works it could also help with the faux-supply ship. The funny thing, before this reaction here I had actually no idea that this was not a common reaction. The version I originally played had constructor build ports from the beginning (why ever). And the FFR was a spur of the moment idea when my most advanced explorer ran into a pirate attack and got its hyper drive shot out before it could flee. It managed to kill the pirates but they also took out the repair bots. My constructors at this time where slow, relative old, cumbersome and, most importantly busy all over my empire. I didn't want to wait for a new one to be build at a colony, as the ones with a reasonable building speed where also busy. So I simply tried it. My first one was actually a cruiser hull. And it worked. It was rather fast build on one of my space ports, it was relatively fast and was designed, build and at work faster than an older one could have reached the scout. After that, the next usage was the ship grave yard (as told in the other thread, 4 or 5 debris fields interlocked. I had all 4 of the old ship families there). I needed repair ships in a hurry. The rest is history.
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Si vis pacem, para bellum
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