Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

production site hq's

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> production site hq's Page: [1]
Login
Message << Older Topic   Newer Topic >>
production site hq's - 11/11/2011 2:25:42 AM   
ghoward

 

Posts: 147
Joined: 11/9/2007
Status: offline
Has anyone ever tried a random game with the following voluntary constraint: each production center (except factories) must send all it's production to a dedicated headquarters co located with the production center (yes,which you have to buy). Factories could send their production to any of these dedicated hqs, but not directly to field hqs. The player could wire the production hqs into his command structure in any fashion he wishes, but at the top of the food chain is the only place that really makes sense to me. This would mean that the player would have plan, enable, and defend the routes by which men and some supplies travel from production to front (you could assign a major field hq to ONE of the production hqs and have supplies travel automatically from it to that field hq, but you would still have to move all the other stuff by hand). Might make an AI game more of a challenge. What do you think?
Post #: 1
RE: production site hq's - 11/12/2011 12:40:36 PM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
Actually i believe there is a rulewar setting that allows you to implement this option in the game. Its called something like "hardcore logistics" and it forces exactly what you propose.

Unfortunatly i cannot find this option in the editor. I hope they didnt remove it in ATG.

_____________________________

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

(in reply to ghoward)
Post #: 2
RE: production site hq's - 11/12/2011 9:11:56 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Don't know if you've heard of the resource mod, it's not exactly as your description, but it does make it more difficult. Here a limited description from the scenario bank:

Description:
Resources do not accumulate unless they can trace a path back to your Capital. Current for ATG v2.08 Easy install via Install zip/File button on main ATG menu. Detailed explanation in ATG/Manual directory. Enjoy!

budd

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Grymme)
Post #: 3
RE: production site hq's - 11/12/2011 10:58:26 PM   
ghoward

 

Posts: 147
Joined: 11/9/2007
Status: offline
Thanks Grymme, I had forgotton about that hardcore logistics stuff. I think there was something about it in the old manual so I will take a look. And yes, Budd, I played with both the resource mod and nato counters mods. I liked it, but I was playing a lot of "catch up" with the post release patches, so I decided to wait until about version 2.1 to build a library of mods.

I found hardcore logistics. It was an option on the settings page in version 1.2+ along with seasons, factories and some other things that have become normal features. I think the hardcore logistics option (which also changed the price and capacities of trucks and trains) is now gone.

< Message edited by barerabbit -- 11/13/2011 9:39:05 PM >

(in reply to budd)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> production site hq's Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.203