ghoward -> production site hq's (11/11/2011 2:25:42 AM)
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Has anyone ever tried a random game with the following voluntary constraint: each production center (except factories) must send all it's production to a dedicated headquarters co located with the production center (yes,which you have to buy). Factories could send their production to any of these dedicated hqs, but not directly to field hqs. The player could wire the production hqs into his command structure in any fashion he wishes, but at the top of the food chain is the only place that really makes sense to me. This would mean that the player would have plan, enable, and defend the routes by which men and some supplies travel from production to front (you could assign a major field hq to ONE of the production hqs and have supplies travel automatically from it to that field hq, but you would still have to move all the other stuff by hand). Might make an AI game more of a challenge. What do you think?
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