Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part) Page: <<   < prev  35 36 [37] 38 39   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/10/2011 11:18:16 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm

Increase in ground hits seems strange as bombing hasn't been touched yet.

Maybe he is referring to the fact that now you can see "damaged" planes, which you introduced about 10 versions back?

_____________________________

Pax

(in reply to michaelm75au)
Post #: 1081
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 4:14:10 AM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
Are you sure the ASW range circle is working? I'm using Beta r1 and my Avenger unit in Noumea is set to ASW at a range of 4 hexes. This should show up with a range circle of 2, no? (ASW range is 1/2 of range set). Seems to work fine with my Wirraway unit in Perth and my Vincent unit in Auckland. Only difference with them is the Avenger unit is using the full circle. Perhaps it works when you set search arcs and not when you use the full circle?

Here's the image.







Attachment (1)

_____________________________

So much WitP and so little time to play.... :-(


(in reply to PaxMondo)
Post #: 1082
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 2:39:58 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
latest beta, I was trying to withdraw one of those US P-40E units that show up in Australia in early 42, to be withdrawn by 15th March 42 and when I try to withdraw it in early Feb it says "return all pilots and planes to the pool" and when you click YES the aircraft are actually destroyed and all show up as op losses instead of going to the pool. Don´t know about the pilots. Is this working correctly? If so, then the message you get before choosing YES/NO is wrong.

_____________________________


(in reply to Pascal_slith)
Post #: 1083
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 4:03:14 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Just a note on night bombing, in my game with Terry the night raids with the new update actually came in packets as opposed to 100% on time over target. Feels better.
WITP-AE (a wifes nightmare)

(in reply to castor troy)
Post #: 1084
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 4:22:04 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: zuluhour

Just a note on night bombing, in my game with Terry the night raids with the new update actually came in packets as opposed to 100% on time over target. Feels better.

Michael's response to another bombing comment about 10 replies up:


quote:

ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.



_____________________________

Pax

(in reply to zuluhour)
Post #: 1085
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 5:24:38 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
All the night fixes sound just right - now I need to check which NF have radar thats going to be critical

Thank you Michael

(in reply to PaxMondo)
Post #: 1086
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 6:08:46 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
There is this...:

Time & Date:

xx.xx.xxxx xx:xx, michaelm became aware....



_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Cavalry Corp)
Post #: 1087
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 6:10:18 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.


I notice almost no Jap planes have radar and allies mostly much later - but above you mention and imply that NF having a better chance ( at night) than non NF be used in a second role - please clarify ?

Thanks CAV

(in reply to Cavalry Corp)
Post #: 1088
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 6:24:29 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline

ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.



quote:


Michael's response to another bombing comment about 10 replies up:


Perhaps the die was cast in my favor.

(in reply to PaxMondo)
Post #: 1089
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 6:37:11 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: zuluhour


ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.



quote:


Michael's response to another bombing comment about 10 replies up:


Perhaps the die was cast in my favor.


Nah, it's just you, for being a c-nut. He programmed it that way.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to zuluhour)
Post #: 1090
RE: Patch 06 - Public Beta - Build 1108q9b updated 26 O... - 11/13/2011 10:33:17 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: zuluhour


ORIGINAL: michaelm

... seems strange as bombing hasn't been touched yet.



quote:


Michael's response to another bombing comment about 10 replies up:


Perhaps the die was cast in my favor.


Nah, it's just you, for being a c-nut. He programmed it that way.


Actually, the fixes being tested still kill a lot of SEFs in the air if they encounter HBs. On the other hand, it helps make up for the Nate-like characteristics of F4F-4s.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Sardaukar)
Post #: 1091
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 4:32:34 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.

Feedback appreciated.




Totally agree with this approach but I predict with a confidence factor of 99% that when players experience even less effective night CAP there will be howls of protest. Stand firm against the inevitable howls of protest. If, and that is a very big if, there will subsequently be a need to tweek the effect of night bombing after the above change, the area to be investigated should be to make bombers without radar less effective in night bombing, rather than making day fighters without radar the equal of night fighters who do have radar installed.

Alfred



Only the very last Jap NFs have radar !! I agree with all your comments but NF without radar should still have good chances as this is what specific NF units were trained for , I would have thought?

Cav

(in reply to Alfred)
Post #: 1092
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 5:29:36 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: cavalry


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: michaelm

One thing I have found is that airborne search radar is not being checked before the planes are spotted, but is used in the actual plane-to-plane combat.
Logically, if planes have no radar and no detection from the ground, then actual interception should be less likely.
The reason I noticed this is that there is a slot to record the air radar device of the defenders, but in the few night combats in this save, there was no value stored there.

I have added a simple check for radar in the CAP or raid being detected in this build. It should lower the odds that CAP without some radar assistance will engage raid. NF or a/c with air radar should do better at intercepting raids than those without.

Feedback appreciated.




Totally agree with this approach but I predict with a confidence factor of 99% that when players experience even less effective night CAP there will be howls of protest. Stand firm against the inevitable howls of protest. If, and that is a very big if, there will subsequently be a need to tweek the effect of night bombing after the above change, the area to be investigated should be to make bombers without radar less effective in night bombing, rather than making day fighters without radar the equal of night fighters who do have radar installed.

Alfred



Only the very last Jap NFs have radar !! I agree with all your comments but NF without radar should still have good chances as this is what specific NF units were trained for , I would have thought?

Cav


The moon is also being accounted for .. have we completly tested this change? That is flown a mission with zero moonlight and one with 100%? Also Michalm stated that skill was involved .. is there is specific Night Fighter skill that is assigned with the plane? [not a trainable skill]

(in reply to Cavalry Corp)
Post #: 1093
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 7:46:59 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
NF skill - I am also waiting on this.
One would think that planes that are NF would be eligable but lets see.
If there is then Japan needs the NF units very much so worth building them but if not night interception of allied night attacks will be worse than ever. Only the allies get NF with radar at times when it will be of some use.

There is though the issue of the oter aspects of night bombing being reduced.

(in reply to Crackaces)
Post #: 1094
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 8:10:37 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Some points on night fighting from both sides

http://www.aviastar.org/air/japan/kawasaki_ki-45.php

(in reply to Cavalry Corp)
Post #: 1095
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 8:12:54 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Here is the allied one

Its clear both sides seemed to use dedicated units trained in the roles

http://www.usaaf.net/ww2/night/nightpg9.htm

(in reply to Cavalry Corp)
Post #: 1096
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 9:17:31 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.

(in reply to Cavalry Corp)
Post #: 1097
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/14/2011 10:00:36 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: witpqs

When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.

Agreed. Do not beleive we will see any new skills ...

_____________________________

Pax

(in reply to witpqs)
Post #: 1098
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 8:19:40 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: witpqs

When Michael wrote "skills" I'm pretty sure he meant the existing relevant skills, i.e. Air to air, Ground bombing, Defensive, etc.

Correct.
There is no seperate set for night.

_____________________________

Michael

(in reply to witpqs)
Post #: 1099
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 8:22:40 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
A NF with no radar is treated as if it had 'some sort of radar' in order for it to get some "action".

_____________________________

Michael

(in reply to michaelm75au)
Post #: 1100
RE: Patch 06 - Public Beta - Build 1108r1 updated 12 No... - 11/15/2011 8:35:29 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I thought I understood air base administration. Either I don't or there's a bug.

Tabiteuea has currently got a base admin of 15 (see pic). USN AIRCENPAC is based at Tabiteuea and has a command rating of 5. To my mind this should result it a base admin of 11.

Arorae (5 a/b and 3 hex in range or the HQ) should be 10 and is 14, Funuafuti (3a/b and 13 hex out of range) should be 3 and is 7. No other air HQ is with range of either.

Going north Abemama (5 a/b and 4 hex range in range ) has the VIIUS BMB CMD base there and should be 10 but is 14. Tawaw and other base are also wrong.

Not sure when this happened but I think it's recent.




Attachment (1)

< Message edited by Chris H -- 11/15/2011 8:47:03 AM >

(in reply to michaelm75au)
Post #: 1101
RE: Patch 06 - Public Beta - Build 1108r1 updated 12 No... - 11/15/2011 8:40:09 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Base admin save problem.


Attachment (1)

(in reply to michaelm75au)
Post #: 1102
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 9:32:14 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: michaelm

A NF with no radar is treated as if it had 'some sort of radar' in order for it to get some "action".



Michael ,

OK thanks for the clarification - So all planes designated as "NF" in the data base when flying at night will have some advantage. Good, this means all NF are now important in the game and should be produced - thanks.

Cav

(in reply to michaelm75au)
Post #: 1103
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 2:00:28 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Has anyone had this issue with the Beta?

In PH, when I open the ship repair screen, changing the repair status of the ships is taking a long time. I would say that it takes > 20 seconds for each change to register after clicking on it. I'm only seeing this at Pearl (12/19/41 right now). I think was two updates ago since I've had this problem.

Other than that, it's been great.

Ed.

(in reply to inqistor)
Post #: 1104
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 3:04:30 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
On my PC when I open a page or aircraft it jumps to another , or another screen etc and you have to flip back. It gets quite annoying at times.

Is this known about? Does anyone else have this issue?

Cav

(in reply to Mundy)
Post #: 1105
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 4:04:50 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Yes. a long time intermittent issue. Close and restart. Usually goes away.

PS: better with the beta's. I don't see it nearly as often as with the last officical patch. I think Michael has fixed some of the causes.

< Message edited by PaxMondo -- 11/15/2011 4:06:24 PM >


_____________________________

Pax

(in reply to Cavalry Corp)
Post #: 1106
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 4:51:15 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
I have actually sugffered this as long as I can remember . Re starts etc do nothing.

I am on P6 awaiting next official upgrade with my opponnents

thanks for the help anyway.

(in reply to PaxMondo)
Post #: 1107
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 5:05:31 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Sorry to hear the beta's haven't helped you .... I know how frustrating it is ...

_____________________________

Pax

(in reply to Cavalry Corp)
Post #: 1108
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 6:11:45 PM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline

quote:

ORIGINAL: Mundy

Has anyone had this issue with the Beta?

In PH, when I open the ship repair screen, changing the repair status of the ships is taking a long time. I would say that it takes > 20 seconds for each change to register after clicking on it. I'm only seeing this at Pearl (12/19/41 right now). I think was two updates ago since I've had this problem.

Other than that, it's been great.

Ed.


Yes . Just started using Beta patches and noticed the same issue .

_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to Mundy)
Post #: 1109
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/15/2011 6:13:48 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: PaxMondo

Sorry to hear the beta's haven't helped you .... I know how frustrating it is ...



Always more important that the game is good...

(in reply to PaxMondo)
Post #: 1110
Page:   <<   < prev  35 36 [37] 38 39   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 06 - Public Beta - Build 1108q9b updated 26 October (2nd part) Page: <<   < prev  35 36 [37] 38 39   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109