Redsunrizing
Posts: 40
Joined: 11/15/2011 Status: offline
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I am looking for an Allied E-mail opponent for the Hakko Ichiu grand campaign two please. I have been playing AE since the week it was released, but against the AI only. I have recently completed the full campaign two against the computer, and am now ready for a good human opponent. But I would please ask for a genuine player, as I was burnt in 2006 on the old War in the Pacific forum, when I last tried to start an E-mail game. I would like these house rules, and settings, but I will negotiate. #No 4-engine bombing on naval attack below 10,000ft, other that for Naval bombers. #Fighters max altitude is the band with their second best manuever rating. #Restricted units must pay PPs to cross national boundaries. #Allied player on turn one can move only Chinese ground units and TFs already at sea. #Allied player on turn one cannot create any new TFs. #The Maximum of one port attack by Japan on turn one. #No strategic bombing within or from China before 1944. #Night bombing only when the moonlight is above 50%. #Landing or paradropping on non base/dot hex is not allowed. #No use of many single ships to confuse naval combat routines, but picket ships are OK. #Reliable torpedoes off, allied damage control on. #Normal withdrawals On. #PDU On. I am using the latest beta patch, which is r1. I can normally do about 5 turns a week, after the first few major (set-up) turns are complete. Thanks Paul.
< Message edited by Redsunrizing -- 11/16/2011 7:37:36 AM >
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