herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: herwin quote:
ORIGINAL: Bliztk Hi michael, here is a savegame with the latest betapatch. File in next post -------------------------------------------------------------------------------- Night Air attack on Rangoon , at 54,53 Weather in hex: Partial cloud Raid detected at 39 NM, estimated altitude 12,000 feet. Estimated time to target is 13 minutes Japanese aircraft Ki-61-Ia Tony x 21 Allied aircraft B-24D Liberator x 11 Japanese aircraft losses Ki-61-Ia Tony: 5 destroyed Allied aircraft losses B-24D Liberator: 2 damaged Aircraft Attacking: 7 x B-24D Liberator bombing from 10000 feet Airfield Attack: 10 x 500 lb GP Bomb 4 x B-24D Liberator bombing from 10000 feet Airfield Attack: 10 x 500 lb GP Bomb CAP engaged: 64th Sentai with Ki-61-Ia Tony (4 airborne, 9 on standby, 3 scrambling) 4 plane(s) intercepting now. Group patrol altitude is 20000 , scrambling fighters between 12000 and 15000. Time for all group planes to reach interception is 45 minutes 64th Sentai Det with Ki-61-Ia Tony (2 airborne, 0 on standby, 3 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 20000 , scrambling fighters to 9000. Time for all group planes to reach interception is 46 minutes -------------------------------------------------- -------------------------------------------------------------------------------- Night Air attack on Rabaul , at 106,125 Weather in hex: Heavy rain Raid detected at 43 NM, estimated altitude 14,000 feet. Estimated time to target is 14 minutes Japanese aircraft Ki-45 KAIa Nick x 14 Allied aircraft B-24D Liberator x 3 Japanese aircraft losses Ki-45 KAIa Nick: 4 destroyed Allied aircraft losses B-24D Liberator: 1 damaged Aircraft Attacking: 3 x B-24D Liberator bombing from 10000 feet * Port Attack: 5 x 500 lb GP Bomb CAP engaged: 5th Sentai with Ki-45 KAIa Nick (0 airborne, 11 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000. Time for all group planes to reach interception is 18 minutes -------------------------------------------------------------------------------- Many of my night attacks strayed (10 squadrons in total). Think of what it might have been like. It was bad... My aircrews are getting experienced. On the other hand, I have five large bases near where the KB hangs out (25 or so experienced squadrons briefed for naval attack), and none of them ever launch against the KB (in six to eight months of operations). They launch fine for LBA ops and often take it on the chin, but never against the Japanese carriers or SAGs. Thinking about it while driving my wife shopping, I suspect this is two sides of the same problem. Both sides have figured out ways of pushing the air engine into a predictable pattern that favours their tactics. My opponent has learned massing the KB creates an air death star that nothing except carriers will launch against. I've learned massed air bombing will attract SEFs like moths to a flame but is invulnerable to their attacks--at the same time the air bombing will slowly attrite whatever is being attacked.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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