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Maybe a little improvement

 
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Maybe a little improvement - 11/16/2011 11:26:00 PM   
Ralle


Posts: 64
Joined: 11/11/2011
Status: offline
Sometimes during the AI turn it`s hard to decide, if a unit was destroyed or just hit quite hard, because in both cases there is the same sfx...
So why don`t make a special sfx, or a maybe a huge explosion when a unit gets destroyed? Something like that could make the game much more easy to overview
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RE: Maybe a little improvement - 11/24/2011 2:30:02 PM   
PKH

 

Posts: 242
Joined: 11/17/2011
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Have to agree. They should reserve the big explosion for when a unit is wiped out I think.

(in reply to Ralle)
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RE: Maybe a little improvement - 11/24/2011 6:58:07 PM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Actually there is when a unit gets large damage.

It's based upon the amount of damage.

That makes sense right?

(in reply to PKH)
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RE: Maybe a little improvement - 11/25/2011 7:03:07 AM   
PKH

 

Posts: 242
Joined: 11/17/2011
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I guess, but as feedback to the player it would be more useful if large explosions were only used for wipeouts imo.

(in reply to Razz1)
Post #: 4
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