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RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/21/2011 7:57:34 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline
I know the following came about with a previous discussion but just to clarify.

Once you upgrade exchange between types and pay the PP costs the group will still follow the original upgrade path hence you have to pay PP costs each and every time you deviate from the original groups type.

For example Idas to Sallys = 75 PP
Sallys to Sally II (or whatever) = another 75 PP



Is this correct and WAD?


thanks
Pat


quote:



Tweak Allow upgrade exchange between FB/LLB/DB at a PP cost - CAS type intermix (requested by OOB designer) [MEM]
Fixed Some level bomber switches not costing PPs [MEM]



(in reply to Bullwinkle58)
Post #: 1141
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/21/2011 8:52:03 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Michael, please, oh, please can we get all the beta updates released in an official patch soon? 

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to medicff)
Post #: 1142
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/21/2011 11:16:33 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline
Hi USS America,

I shared the worry about the dreaded "Beta".  Then I installed it to a test version of the game.  Wow!  What a remarkable set of valuable improvements it offers.  On top of that, it is stable.

Ask your chums to take the plunge.  I see no real risk.  (Create a new version of the game.  Install the beta.  Load the saved file and drool at all the grand improvements.  Your friends can go back to the offical version if they wish, but I but they won't)  :-)

_____________________________

"Rangers Lead the Way!"

(in reply to USSAmerica)
Post #: 1143
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/21/2011 11:24:25 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: USS America

Michael, please, oh, please can we get all the beta updates released in an official patch soon? 

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  

Nooooooo!!

We want more goodies!!!! Take the plunge. Don't stop the improvements because you are a scaredy cat!

_____________________________

Pax

(in reply to USSAmerica)
Post #: 1144
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/21/2011 11:55:57 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: USS America

Michael, please, oh, please can we get all the beta updates released in an official patch soon? 

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  

Nooooooo!!

We want more goodies!!!! Take the plunge. Don't stop the improvements because you are a scaredy cat!


No reason to stop any improvements! Just take the latest 1108xx beta, do some official testing on it, and release it as an official update. Then the "beta's" can continue with 1109xx or whatever the next version would be numbered.

I'm no scared at all, I'm drooling and dying to get the new stuff up and running in my game. Sadly, there are 4 of us involved, and it's split 2 - 2, with those opposed strongly opposed to moving to it.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to PaxMondo)
Post #: 1145
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/22/2011 12:55:38 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Do you really think there will be another official update after the next one? Let Michael do as much Beta as he wants to!

(in reply to USSAmerica)
Post #: 1146
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/22/2011 8:10:05 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Not sure about this one and no biggy but the range rings for an ASW patrol are not correct. They show the normal range of the aircraft. I'm 1% sure that at some stage they did change to the ASW range when an ASW patrol was set up.

(in reply to michaelm75au)
Post #: 1147
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/22/2011 9:02:29 AM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

Hi USS America,

I shared the worry about the dreaded "Beta". Then I installed it to a test version of the game. Wow! What a remarkable set of valuable improvements it offers. On top of that, it is stable.

Ask your chums to take the plunge. I see no real risk.



When you uses betas there is always a risk. We had a beta at the start of the year which had problems and that can happen every time. Not every gamer wants or has the time to monitor every beta develpoment and release to see what was changed or tweaked and what can come next. Sometime this beta cycle should be closed and with a proper documentation an official patch should released. And after this patch a new cycle can start.

_____________________________


(in reply to Chris21wen)
Post #: 1148
RE: Patch 06 - Public Beta - Build 1108r3 updated 21 No... - 11/22/2011 11:31:54 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Chris H

Not sure about this one and no biggy but the range rings for an ASW patrol are not correct. They show the normal range of the aircraft. I'm 1% sure that at some stage they did change to the ASW range when an ASW patrol was set up.


It uses the shorter ASW range when showing search arcs.

_____________________________

Michael

(in reply to Chris21wen)
Post #: 1149
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 4:49:28 AM   
byron13


Posts: 1589
Joined: 7/27/2001
Status: offline
Bump. Anyone have any ideas?

quote:

ORIGINAL: byron13

G'day!

1. Downloaded the latest upate. When I run it to try and install, I get a "can't find PW data" message or something to that effect. Am I running the wrong folder or what?

2. I installed the update that was current 3 weeks to a month ago and started a new game. Also started using the cpu command in startup. From the moment I did this, the night portion of the turn execution suddenly started dragging. The night portion takes about as long as the day portion now. If I try and scroll the screen while a combat result is displayed, it takes forever to scroll almost as if there was very little memory. After clicking "done" on a combat result, it takes about five seconds for the result box to disappear. Any ideas?

3. Finally: what art, map, or game mods are a must have? Not interested in anything to difficult to install or uninstall, but if it improves gameplay, I'm interested.


(in reply to byron13)
Post #: 1150
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 10:00:21 AM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
I just noticed the "hit last by xxx" in the ship information, has that been there before and i was just blind, or is it new ?

(in reply to byron13)
Post #: 1151
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 10:48:09 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Banzan

I just noticed the "hit last by xxx" in the ship information, has that been there before and i was just blind, or is it new ?


Must have left it in with last build.

_____________________________

Michael

(in reply to Banzan)
Post #: 1152
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 1:39:28 PM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
Not really important, but i like it 

(in reply to michaelm75au)
Post #: 1153
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 6:46:07 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
With all due respect, I think the update needs to be released ASAP.
With the length of your average game, I've tried to wait for the update to start new games. I've since started two.
I would like to play with this update before my next game starts (or before I retire, whichever comes first)



_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Banzan)
Post #: 1154
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 7:04:07 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: kaleun

With all due respect, I think the update needs to be released ASAP.
With the length of your average game, I've tried to wait for the update to start new games. I've since started two.
I would like to play with this update before my next game starts (or before I retire, whichever comes first)




The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.

(in reply to kaleun)
Post #: 1155
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 8:19:46 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Hello michaelm, it would be possible to adjust the map movement in smaller scenarios (Guadalcanal, Coral Sea)? If I use higher resolution (1680x1080 at Coral Sea or 1900x1200 at Guadalcanal scenario), so when I move the map, the map jumping from the left to right side as they followed the individual corner hexes. Thanks!

_____________________________


(in reply to witpqs)
Post #: 1156
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 9:46:29 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.


I meant make it official.


_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to mikkey)
Post #: 1157
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 10:38:37 PM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline

quote:

ORIGINAL: mikkey

Hello michaelm, it would be possible to adjust the map movement in smaller scenarios (Guadalcanal, Coral Sea)? If I use higher resolution (1680x1080 at Coral Sea or 1900x1200 at Guadalcanal scenario), so when I move the map, the map jumping from the left to right side as they followed the individual corner hexes. Thanks!


Use the editor to increase the size of the playing field by two hexes east and west. Save under a name/number you'll remember. It works for me!

/By the way, I'm not michaelm. Neither am I Lisa.

_____________________________

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x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
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(in reply to mikkey)
Post #: 1158
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 11:06:25 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn


Attachment (1)

(in reply to dorjun driver)
Post #: 1159
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 11:07:04 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
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5/1 turn

Attachment (1)

(in reply to jcjordan)
Post #: 1160
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/23/2011 11:35:35 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: jcjordan

Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn



The pilot array was increased to 70k agregated for both sides. How many pilots are on the other side?

Alfred

(in reply to jcjordan)
Post #: 1161
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/24/2011 1:18:47 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
quote:

ORIGINAL: Alfred


quote:

ORIGINAL: jcjordan

Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn



The pilot array was increased to 70k agregated for both sides. How many pilots are on the other side?

Alfred


Never mind for some reason my game had some kind of lockup for that turn. When I load the 5/1 turn now, I can get pilots as normal after I quit the game & come back in. Still scratch my head over what happened though

< Message edited by jcjordan -- 11/24/2011 3:01:56 AM >

(in reply to Alfred)
Post #: 1162
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/24/2011 4:51:00 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: kaleun

quote:

The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.


I meant make it official.



Of course you did. In all likelihood the next official patch will be the last. The Beta does not "need" to be made official now for you to use it. You and/your opponent just don't want to use it as a Beta.

(in reply to kaleun)
Post #: 1163
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 6:07:31 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Well I take what I said back, the pilot problem is back for me & it seems like you can only get a 10% overage of pilots vs what should be 33% or the 20% I had at the end of the Mar/Apr turns. Everything was normal for the 5/1 & 5/2 turns but for some reason it hit going into the 5/3 turn. Attached is the 5/2 turn. If you look at any of the large units like any of the A20 groups you can see that on 5/2 you have 32 pilots & if you send pilots out of the unit you can draw pilots back to 32 but on 5/3 just about all units have sent 3 pilots to inactive & you can activate them but if you release pilots to get to 24 you can only add a couple of pilots now. I even looked at the IJ AI side of things & the same problem exists for them as well.

Attachment (1)

(in reply to witpqs)
Post #: 1164
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 6:11:17 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
5/3 turn for pilot problem. I even tried rebooting my pc which seemed to fix the problem I had w/ the 4/30-5/1 pilot problem I reported above but it didn't work.

Attachment (1)

(in reply to jcjordan)
Post #: 1165
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 9:01:48 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: jcjordan

Well I take what I said back, the pilot problem is back for me & it seems like you can only get a 10% overage of pilots vs what should be 33% or the 20% I had at the end of the Mar/Apr turns. Everything was normal for the 5/1 & 5/2 turns but for some reason it hit going into the 5/3 turn. Attached is the 5/2 turn. If you look at any of the large units like any of the A20 groups you can see that on 5/2 you have 32 pilots & if you send pilots out of the unit you can draw pilots back to 32 but on 5/3 just about all units have sent 3 pilots to inactive & you can activate them but if you release pilots to get to 24 you can only add a couple of pilots now. I even looked at the IJ AI side of things & the same problem exists for them as well.


As the free pilot space shrinks, the over-fill goes from 33.33% to 20% to 10%.
It will restore the 33.33%, once the free space goes back to 1500 slots (as of r1).
There can be a switching back and forth as the space drifts between the limits.

< Message edited by michaelm -- 11/25/2011 9:02:48 AM >


_____________________________

Michael

(in reply to jcjordan)
Post #: 1166
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 3:42:39 PM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline
Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?

(Some of us are on a -24 hour clock, too)

< Message edited by dorjun driver -- 11/25/2011 3:46:18 PM >


_____________________________

x - ARPAnaut
x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT

(in reply to michaelm75au)
Post #: 1167
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 5:01:08 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: dorjun driver

Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?

(Some of us are on a -24 hour clock, too)


What?

(in reply to dorjun driver)
Post #: 1168
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 5:12:05 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
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quote:

ORIGINAL: dorjun driver

Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?

(Some of us are on a -24 hour clock, too)


What does this mean?

Are you a day behind everybody else or have you stuffed your selves so silly you have lost track of time?

(in reply to dorjun driver)
Post #: 1169
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 11/25/2011 9:52:58 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
ANOTHER izzitpossible motivated by another thread..

Is is possible to make a change so if a air task force encounters an enemy surface force, (of obviously weaker ships like merchies, etc.), some of the friendly surface ships might temporarily break off to sink those enemy ships, (like the Hornet escorts did when they encountered the fishing ships off Japan when on the Doolittle raid?

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Post #: 1170
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