elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
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quote:
ORIGINAL: Bingeling If you got some spare time, it would be nice if you thought of an alternative to the cashflow, as it poorly reflects the actual flow of cash. This is an issue for the AI only. How it is presented to the human player is less important. Say for instance. Have the AI budget with bonus income. If it averages the last 3 periods of bonus income, it should be safe to spend that amount next period if cash on hand, say, equals 3 times that level. It should then be reluctant to spend below the money threshold (3 times bonus budget), and if it does it would cut expenditure to gain control. I don't have a habit of peeking at the AIs cards, but from running with the AI in charge, it is obvious it amasses huge amounts of cash on hand due to bonus income (at least did in ROTS). At the same time there is little use for huge amounts of cash, as after a while you will hardly be able to buy anything with it anyways (trade items become very expensive). This could help cure issues like "few space ports", and possibly stupid troop disbandment, and boost the military and economic strength of the AI. The AI already does this for ship building - it considers large excess cash reserves as effective additional cashflow. So even when you have negative or low cashflow it may still feel able to build new ships when you have a lot of cash on hand. However this same rule was not being applied to troops, as you discovered This is fixed in the patch coming out tomorrow - troop disbanding will also consider cash on hand and cashflow when deciding whether to keep troops or not (when Troop Recruitment is automated).
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