JeffroK
Posts: 6391
Joined: 1/26/2005 Status: offline
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quote:
ORIGINAL: ADB123 quote:
ORIGINAL: pompack They starved In order to prevent this (or at least most of it) I find this usually works. D Day: Land the landing force D+1: A. Assign the entire original amph force to pick up landing force D+1: B. Assign the Supply TF to begin landing supplies (the number of ships is significant, the size of the ships really doesn't matter) D+1: C. Land at least 100 Naval support per division equivilent in the Landing force; be sure there is enough sea lift to land all of them in one turn D+2-3: Starvation sets in D+4: Hopefully enough of the landing force has re-embarked that some supplies begin to accumulate and starvation ends D+5: Begin landing the support force (DB, engineers, Base force, etc) D+7: With a little luck the last survivor of the initial landing force is re-embarked If you can use AKA, APA, and LST it helps a lot getting them re-embarked. Note that if you did not take the atoll on the original assault you are really and truly screwed EDIT: Note that anyone who did not disembark on D-Day should NOT be unloaded; OTOH any ship that contains a fragment will not switch to loading troops. If you fail to get everyone off the first day, plan on bringing a lot of additional, empty ships to help the re-embarkation. Am I the only one who reads this and thinks, "There is something very, very wrong with this picture"? It's not that you are doing anything wrong, Pompak, but it seems to me that we shouldn't have to do those sorts of things in order to invade an atoll. How often did US troops starve during and after they did invasions during WW II? Beyond that, has the atoll invasion model been made exceedingly difficult for reasons that have nothing to do with reality? I plan my atoll invasions so as to hit the beaches with a Div plus Tank support (later in the war I may have combat engineers as well) These units are placed on "about" twice as many AP/APA as needed so as to get 100% landed on D Day. I also support them with a Supply TF and a Transport TF carrying a Base Force and a Def Bn to land D+1. On D+1 I should be able to reload the landing force but this is subject to annoying enemy dudes, hopefully the supply on the Amphib TF can keep them going. Basically you have to smash the defenders in 1 or 2 days, take 2 Divs if needed, and then lift them off ASAP. I think the penalties for overstacking a little high, but they make you plan to avoid them rather than just land 100,000 men on a coral outcrop. Also look for stacking limits, there are some odd sized atolls out there.
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