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We now have some data on what it takes for launch against the KB

 
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We now have some data on what it takes for launch again... - 11/25/2011 6:27:27 PM   
herwin

 

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See this posting.

I'm not sure about how to interpret it, but it looks like Midway may not have had enough fighters to launch. Someone more knowledgable than I am--please interpret. Midway had 20 F2As that launched, and the Japanese CAP was 40 aircraft.

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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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RE: We now have some data on what it takes for launch a... - 11/25/2011 9:18:25 PM   
Sardaukar


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quote:

ORIGINAL: herwin

See this posting.

I'm not sure about how to interpret it, but it looks like Midway may not have had enough fighters to launch. Someone more knowledgable than I am--please interpret. Midway had 20 F2As that launched, and the Japanese CAP was 40 aircraft.


That is so-so. IIRC, escort should be at least or more in numbers than 50% of CAP for attack to happen. And I guess that is CAP with some FOW in it.

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(in reply to herwin)
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RE: We now have some data on what it takes for launch a... - 11/26/2011 7:17:05 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: herwin

See this posting.

I'm not sure about how to interpret it, but it looks like Midway may not have had enough fighters to launch. Someone more knowledgable than I am--please interpret. Midway had 20 F2As that launched, and the Japanese CAP was 40 aircraft.


That is so-so. IIRC, escort should be at least or more in numbers than 50% of CAP for attack to happen. And I guess that is CAP with some FOW in it.


It would be interesting to test the 50% figure.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Sardaukar)
Post #: 3
RE: We now have some data on what it takes for launch a... - 11/26/2011 10:34:16 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: herwin

See this posting.

I'm not sure about how to interpret it, but it looks like Midway may not have had enough fighters to launch. Someone more knowledgable than I am--please interpret. Midway had 20 F2As that launched, and the Japanese CAP was 40 aircraft.


That is so-so. IIRC, escort should be at least or more in numbers than 50% of CAP for attack to happen. And I guess that is CAP with some FOW in it.



I looked at Shattered Sword. The maximum Japanese CAP was 33 of 72 fighters--there were an additional 15 fighters being ferried. The strike on Midway had 36 fighters, so the CAP percentage was about 50%. In game engine terms, 60% would have suppressed the Midway launch. Somehow I don't think even 100% CAP that would have made any real difference to the decision.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Sardaukar)
Post #: 4
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