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Dec 9/10 - 11/9/2011 12:49:01 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 9/10 1942

I'm in the process of refitting my remaining heavy carriers--they should be ready in a couple of days. Then I'll make a visit to the Eastern Mandates before returning to the South Pacific. Perhaps I should send the battlefleet to Kwaj, with the carriers providing cover.

Reports minimal and continuous, so I'll need to turn to the combat reporter. I'll note the outcomes here.

Allied air losses: 5 (23 produced); Japanese 6, including 4 ground.

No ship losses.

A ground combat oopsee for Japan. (Note the Japanese casualty count is about ten times a realistic number)

Ground combat at 54,49 (near Ramree Island)

Japanese Shock attack

Attacking force 15201 troops, 127 guns, 30 vehicles, Assault Value = 444

Defending force 9543 troops, 145 guns, 322 vehicles, Assault Value = 341

Japanese adjusted assault: 538

Allied adjusted defense: 1618

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
     1456 casualties reported
        Squads: 9 destroyed, 104 disabled
        Non Combat: 0 destroyed, 12 disabled
        Engineers: 0 destroyed, 14 disabled


Allied ground losses:
     10 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 3 disabled
        Engineers: 0 destroyed, 0 disabled


Assaulting units:
   48th Division

Defending units:
   3rd Carabiniers Regiment
   73rd Motorised Brigade
   17th Indian Division

Air strike. Again the casualty figures are about six times a realistic figure.

Morning Air attack on 68th Chinese Corps, at 85,50 (Hankow)

Weather in hex: Partial cloud

Raid spotted at 9 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
     Ki-49-IIa Helen x 12



No Japanese losses


Allied ground losses:
     70 casualties reported
        Squads: 0 destroyed, 4 disabled
        Non Combat: 0 destroyed, 5 disabled
        Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
      6 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
      6 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb

Another such airstrike, this time about ten times a realistic figure.

Morning Air attack on 92nd Chinese Corps, at 85,50 (Hankow)

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
     Ki-27b Nate x 12
     Ki-43-Ic Oscar x 25
     Ki-44-IIa Tojo x 37
     Ki-49-Ia Helen x 7
     Ki-49-IIa Helen x 54



Japanese aircraft losses
     Ki-49-IIa Helen: 2 damaged


Allied ground losses:
     273 casualties reported
        Squads: 3 destroyed, 16 disabled
        Non Combat: 0 destroyed, 31 disabled
        Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
     15 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
     27 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
      9 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
      7 x Ki-49-Ia Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
      3 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb

Daylight port strike. This sort of disruption of port operations would lead fairly quickly to evacuation of the port by major warships.

Morning Air attack on Rabaul , at 106,125

Weather in hex: Thunderstorms

Raid detected at 20 NM, estimated altitude 29,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
     A6M3 Zero x 20



Allied aircraft
     B-24D Liberator x 10


No Japanese losses

Allied aircraft losses
     B-24D Liberator: 5 damaged

Japanese Ships
     BB Ise, Bomb hits 1



Aircraft Attacking:
     10 x B-24D Liberator bombing from 25000 feet *
              Port Attack:  5 x 500 lb GP Bomb

CAP engaged:
204 Ku S-1 with A6M3 Zero (6 airborne, 14 on standby, 0 scrambling)
     6 plane(s) intercepting now.
     Group patrol altitude is 12000 , scrambling fighters between 12000 and 28000.
     Time for all group planes to reach interception is 14 minutes






_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 271
Dec 10/11 - 11/9/2011 6:50:00 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 10/11 1942

Mostly quiet on the ocean.

Allied air losses: 27, including 22 F4Fs; Japanese: 24, including 24 SEFs.

Many, many ground losses--about an order of magnitude high relative to historical.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 272
Dec 11/12 - 11/10/2011 4:37:59 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 11/12 1942

Not a good day for Allied aviation.

Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 273
RE: Dec 11/12 - 11/10/2011 10:33:10 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin

December 11/12 1942

Not a good day for Allied aviation.

Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.



It's not your pilots, it's how the F4Fs are modelled... They seem to be in the same class as Nates and Claudes, but without the maneuverability...

(in reply to herwin)
Post #: 274
RE: Dec 11/12 - 11/11/2011 7:49:58 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: ADB123


quote:

ORIGINAL: herwin

December 11/12 1942

Not a good day for Allied aviation.

Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.



It's not your pilots, it's how the F4Fs are modelled... They seem to be in the same class as Nates and Claudes, but without the maneuverability...


Any evidence?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 275
Dec 12/13 - 11/11/2011 12:44:40 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 12/13 1942

Allied air losses: 13 (9 F4F); Japanese 11 (3 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 276
Dec 13/14 - 11/11/2011 7:20:26 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 13/14 1942

Allied air losses: 12 (10 F4F); Japanese 11 (1 ground).

I now have about 80 F4F-4 I can reinforce Kirakira with.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 277
Dec 14/15 - 11/12/2011 8:09:46 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 14/15 1942

Good day in the air, especially with the reinforcements at Kirakira.

Allied air losses: 13; Japanese: 71, including 23 Kates, 19 Vals, and 8 ground.

This single airstrike by 74 Helens did about 70% of the damage the 8th USAAF did at St. Lo.

Morning Air attack on 12th Group Army, at 79,53 , near Hengyang

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
     Ki-49-Ia Helen x 7
     Ki-49-IIa Helen x 67



No Japanese losses


Allied ground losses:
     709 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 2 destroyed, 82 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
     19 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
     24 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
     12 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
      7 x Ki-49-Ia Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb
     12 x Ki-49-IIa Helen bombing from 8000 feet
              Ground Attack:  4 x 250 kg GP Bomb




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 278
Dec 15/16 - 11/13/2011 7:10:45 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 15/16 1942

The air war was a little more balanced. I need to think through handing Kirakira.

Allied air losses: 27 (16 Wildcats); Japanese 31 (14 ground).

Nasty knife fight at Hankow

Ground combat at Hankow (85,50)

Japanese Shock attack

Attacking force 87774 troops, 704 guns, 132 vehicles, Assault Value = 2189

Defending force 51714 troops, 329 guns, 0 vehicles, Assault Value = 788

Japanese adjusted assault: 2098

Allied adjusted defense: 1553

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
supply(-)
Attacker: shock(+)

Japanese ground losses:
     5000 casualties reported
        Squads: 16 destroyed, 311 disabled
        Non Combat: 23 destroyed, 56 disabled
        Engineers: 23 destroyed, 40 disabled
     Guns lost 47 (2 destroyed, 45 disabled)
     Vehicles lost 9 (8 destroyed, 1 disabled)


Allied ground losses:
     1653 casualties reported
        Squads: 47 destroyed, 117 disabled
        Non Combat: 0 destroyed, 27 disabled
        Engineers: 1 destroyed, 24 disabled
     Guns lost 38 (2 destroyed, 36 disabled)


Assaulting units:
   51st Infantry Brigade
   12th Garrison Unit
   2nd Ind Engineer Regiment
   8th Ind.Mixed Brigade
   37th Division
   52nd Division
   35th Division
   46th Division
   53rd Division
   7th RGC Temp. Division
   31st JNAF AF Unit
   14th JNAF AF Unit
   11th Army
   22nd AA Regiment
   51st Field Const Co
   Hankow Special Base Force
   15th JNAF AF Unit
   54th JAAF AF Bn

Defending units:
   77th Chinese Corps
   85th Chinese Corps
   68th Chinese Corps
   30th Chinese Corps
   59th Chinese Corps
   92nd Chinese Corps
   94th Chinese Corps
   20th Group Army
   21st Group Army

The Japanese Panzer Corps strikes deep in the jungle mountains. What can I say except that these kind of battles are totally imaginary.

Ground combat at 60,46 (near Mandalay)

Japanese Shock attack

Attacking force 12930 troops, 265 guns, 829 vehicles, Assault Value = 606

Defending force 3276 troops, 18 guns, 0 vehicles, Assault Value = 148

Japanese adjusted assault: 836

Allied adjusted defense: 313

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(+), supply(-)
Attacker: shock(+)

Japanese ground losses:
     596 casualties reported
        Squads: 1 destroyed, 52 disabled
        Non Combat: 0 destroyed, 6 disabled
        Engineers: 2 destroyed, 13 disabled
     Guns lost 22 (1 destroyed, 21 disabled)
     Vehicles lost 27 (5 destroyed, 22 disabled)


Allied ground losses:
     1339 casualties reported
        Squads: 43 destroyed, 50 disabled
        Non Combat: 23 destroyed, 10 disabled
        Engineers: 1 destroyed, 3 disabled
     Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
   1st Tank Division
   2nd Tank Division

Defending units:
   77th LRP Brigade


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 279
Dec 16/17 - 11/14/2011 5:07:35 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 16/17 1942

The problem loading a CVE with replenishment squadrons was due to the fact I was neither docked nor anchored.

He has been losing a lot of tankers and oilers--does the increased submarine torpedo pHit kick in before January?

Two divisions show up in Terapo.

Allied air losses: 23 (11 F4F); Japanese: 31 (2 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 280
RE: Dec 16/17 - 11/14/2011 5:37:42 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
January '43 is -20% to the dud rate; September '43 is anything above a certain amount is reduced to 10% dud rate.

(in reply to herwin)
Post #: 281
RE: Dec 16/17 - 11/14/2011 8:16:05 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
It's November/December 1942 and my subs are getting really good.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 282
Dec 17/18 - 11/15/2011 9:20:00 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 17/18 1942

Exciting night as the Allies shore bombard Japanese troops at Terapo and Tarawa.

Allied air losses: 10 (0 F4Fs); Japanese losses: 12 (3 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 283
Dec 18/19 - 11/16/2011 6:12:33 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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December 18/19 1942

I'm not planning to futz around. I have enough prepared divisions at Noumea to work my way up the Solomons. I'll start moving them to Ndeni with the first invasion planned for January or February.

In Burma, my opponent has abandoned Shwebo and I've taken Myitkyina. Time to march south in mass.

Broad smile... (this happened on the channel to Rangoon) The subs nearby can follow up...

TF 92 encounters mine field at 54,54

Japanese Ships
     AK Arima Maru
     AK Kinka Maru, Mine hits 1
     AK Kaga Maru, Mine hits 1,  heavy damage
     xAK Kirishima Maru, Mine hits 1,  on fire,  heavy damage

Japanese ground losses:
     5 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 1 destroyed, 1 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 1 (1 destroyed, 0 disabled)
     Vehicles lost 1 (1 destroyed, 0 disabled)

The Japanese entered Lanchow from the SE. I have a force following him to set the cork.

Even with the patch, his fighters are taking it on the chin at night.

Allied air losses: 6; Japanese: 19 (6 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 284
Dec 19/20 - 11/17/2011 11:06:42 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 19/20 1942

The last few turns have been an alpha test of code intended to resolve some of the problems involving fighter/bomber interactions at night. My opponent will be reporting that it doesn't work as desired. "17 Ki-45 vs 3 B-24 and the result is 2x Ki-45 shot down."

Ground combat is absurd, but by now that goes without saying...

Allied air losses: 7 (3 F4F); Japanese: 21 (7 ground, 8 Ki61 and 4 Ki45 in the air). Japanese air ops against Terapo have stopped, suggesting the casualty disparity is having an effect.

While planning my move, I noticed some Japanese carriers north of Ndeni, either chasing the slow BBs that hit Tarawa or trying to cut off my carriers as they approach Ndeni. My slow BBs are redirected to Palmyra, and my warships around Ndeni move behind the island.

< Message edited by herwin -- 11/17/2011 1:15:52 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 285
Dec 20/21 - 11/18/2011 6:31:45 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 20/21 1942

The KB swoops down near Ndeni with its entourage. Why don't large airbases launch against the KB? I have the equivalent of five carriers worth of airfields in the area, but everyone hunkers down, so that they get squashed one by one. Completely imaginary...

Allied air losses: 32 (22 in air-to-air combat); Japanese: 10 (5 air-to-air).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 286
Dec 21/22 - 11/19/2011 1:46:55 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 21/22 1942

The KB and its entourage sail calmly among my bases, each holding several naval attack, escort, and naval search squadrons, confident that the massed American aircraft will fail to launch. There's something to be said for a game engine that assumes even the best USMC, USN and USAAF pilots are cowards, unwilling to take on a carrier death star just because it has 500-600 aircraft.

Allied air losses: 16; Japanese: 47 (11 ground).

He sinks an AP at Lungaville and follows my carriers as they retire towards Noumea. I think I'll set up a trap at Efate.

My opponent advanced on Lanchow, and I followed up, sealing him into the hex. Now he has a problem. Nobody around to rescue him, either...

Ground combat at Lanchow (81,34)

Japanese Deliberate attack

Attacking force 10682 troops, 76 guns, 0 vehicles, Assault Value = 287

Defending force 11771 troops, 96 guns, 0 vehicles, Assault Value = 119

Japanese adjusted assault: 34

Allied adjusted defense: 161

Japanese assault odds: 1 to 4 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
     1039 casualties reported
        Squads: 1 destroyed, 66 disabled
        Non Combat: 0 destroyed, 9 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     161 casualties reported
        Squads: 1 destroyed, 32 disabled
        Non Combat: 0 destroyed, 5 disabled
        Engineers: 0 destroyed, 1 disabled


Assaulting units:
   12th Indpt Infantry Regiment
   11th Indpt Infantry Regiment
   13th Indpt Infantry Regiment

Defending units:
   17th Chinese/A Corps
   82nd Chinese Corps
   81st Chinese Corps
   22nd Chinese Corps
   17th Chinese/B Corps
   8th War Area
   17th Group Army

I'm trying to set the same thing at Terapo, but it will take a while.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 287
Dec 22/23 - 11/20/2011 5:37:16 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 22/23 1942

I'm wondering what it would be like playing Japan using the tactics I've been learning by watching. Given enough time and fuel, I believe I could methodically take out every Allied naval and air base. Land based air won't launch against the massed KB, so the KB can move down the coast and kill every base in turn.

The KB is currently cruising three hexes north of Ndeni, while hundreds of Navy and Marine Corps pilots cower in their slit trenches and ready white flags. (At least that's what the game engine is suggesting.) I'm getting rather tired of this message. Given the performance of Allied pilots when out-numbered in WWII, I don't believe it, either. Certainly, leaders like Halsey would have found some way to get back.

For maps and story, go to the War Room. If at least my PBYs will launch, I guess I'll go for a night strike with everything.

At least, I'm killing more planes than I'm losing.

Allied losses: 6; Japanese losses: 23 (11 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 288
RE: Dec 22/23 - 11/20/2011 5:46:15 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
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quote:

I'm wondering what it would be like playing Japan using the tactics I've been learning by watching. Given enough time and fuel, I believe I could methodically take out every Allied naval and air base. Land based air won't launch against the massed KB, so the KB can move down the coast and kill every base in turn.


Harry - you really do need to try out the Japanese side in a pbem in order to get a true feel for AE. Go for it!

(in reply to herwin)
Post #: 289
Dec 23/24 - 11/21/2011 10:40:19 AM   
herwin

 

Posts: 6059
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From: Sunderland, UK
Status: offline
December 23/24 1942

The night strike with everything seemed to work better. What I did was put everything except the fighters and day search aircraft on night shift, and had everyone except the dedicated search aircraft run 10% random search.

Night Air attack on TF, near Stewart Island at 120,138

Weather in hex: Partial cloud

Raid detected at 67 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
     A6M3a Zero x 21



Allied aircraft
     TBF-1 Avenger x 27


No Japanese losses

Allied aircraft losses
     TBF-1 Avenger: 4 damaged

Japanese Ships
     CL Oyodo
     CV Hiyo
     CVL Shoho
     CVL Ryujo



Aircraft Attacking:
     11 x TBF-1 Avenger launching torpedoes at 200 feet
              Naval Attack:  1 x 22.4in Mk 13 Torp.
      5 x TBF-1 Avenger launching torpedoes at 200 feet
              Naval Attack:  1 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
     14 plane(s) intercepting now.
     0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
     Group patrol altitude is 8000 , scrambling fighters between 6000 and 12000.
     Time for all group planes to reach interception is 4 minutes



---------------------------------------------

Night Air attack on TF, near Stewart Island at 120,138

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 8,000 feet.
Estimated time to target is 48 minutes

Japanese aircraft
     A6M3a Zero x 20



Allied aircraft
     PBY-4 Catalina x 6
     PBY-5A Catalina x 12


No Japanese losses

Allied aircraft losses
     PBY-4 Catalina: 2 damaged
     PBY-4 Catalina: 1 destroyed by flak
     PBY-5A Catalina: 2 damaged

Japanese Ships
     CV Kaga
     BB Haruna
     CV Junyo



Aircraft Attacking:
      5 x PBY-4 Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.
      4 x PBY-5A Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 9 being recalled, 7 out of immediate contact.
     Group patrol altitude is 8000
     Time for all group planes to reach interception is 50 minutes



---------------------------------------------

Night Air attack on TF, near Stewart Island at 120,138

Weather in hex: Partial cloud

Raid detected at 48 NM, estimated altitude 6,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
     A6M3a Zero x 18



Allied aircraft
     PBY-5 Catalina x 3


No Japanese losses

Allied aircraft losses
     PBY-5 Catalina: 2 damaged
     PBY-5 Catalina: 1 destroyed by flak

Japanese Ships
     CVL Ryujo



Aircraft Attacking:
      3 x PBY-5 Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     0 plane(s) not yet engaged, 13 being recalled, 2 out of immediate contact.
     Group patrol altitude is 8000
     Time for all group planes to reach interception is 21 minutes



---------------------------------------------

Night Air attack on TF, near Stewart Island at 120,138

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 7,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
     A6M3a Zero x 17



Allied aircraft
     PBY-5 Catalina x 3


No Japanese losses

Allied aircraft losses
     PBY-5 Catalina: 1 destroyed, 1 damaged

Japanese Ships
     BB Kongo



Aircraft Attacking:
      1 x PBY-5 Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (9 airborne, 0 on standby, 0 scrambling)
     9 plane(s) intercepting now.
     0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
     Group patrol altitude is 8000
     Time for all group planes to reach interception is 26 minutes

Allied air losses: 11; Japanese: 14 (2 ground). I have a B-24 bomber pilot with 7 kills and about a half dozen with 4.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 290
Japanese Tactics - 11/21/2011 10:45:00 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
I asked my opponent why he didn't take advantage of the fact that nothing land-based would launch against the massed KB to sail around and stonk all my bases. He indicated that his plan was to monitor my shipping and sortie with the KB whenever he noticed me loading or unloading troops. He finds that the shipping I use is frozen at the port during loading/unloading and he can sink it at his leisure.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 291
Dec 24/25 - 11/22/2011 8:25:38 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 24/25 1942

I'm currently listening to the stories about research grants being delayed here for months due to lack of government funding. I suppose I might as well work on game AI. In another article, the UK is "no longer a serious player in the field." See this story.

Another long-range sub pops up off Karachi. I guess I need to hunt it down.

A flak trap:

Morning Air attack on TF, near Portland Roads at 93,131

Weather in hex: Severe storms

Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
     A6M3a Zero x 31
     G3M2 Nell x 35



Allied aircraft
     Spitfire Vc Trop x 3
     P-39D Airacobra x 7


Japanese aircraft losses
     A6M3a Zero: 3 destroyed
     G3M2 Nell: 14 damaged
     G3M2 Nell: 4 destroyed by flak

Allied aircraft losses
     P-39D Airacobra: 1 destroyed

Allied Ships
     CL Perth
     CL Achilles
     BB Prince of Wales, Torpedo hits 2
     CA Australia
     CA Canberra



Aircraft Attacking:
     21 x G3M2 Nell launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
      9 x G3M2 Nell launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 10 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
     Group patrol altitude is 9000
     Time for all group planes to reach interception is 12 minutes
8th FG/36th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 9 minutes



---------------------------------------------

Afternoon Air attack on TF, near Portland Roads at 93,131

Weather in hex: Light rain

Raid detected at 75 NM, estimated altitude 12,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
     A6M3a Zero x 11
     G3M2 Nell x 21



Allied aircraft
     Spitfire Vc Trop x 3
     P-39D Airacobra x 6


Japanese aircraft losses
     A6M3a Zero: 1 destroyed
     G3M2 Nell: 12 damaged
     G3M2 Nell: 4 destroyed by flak

Allied aircraft losses
     P-39D Airacobra: 1 destroyed

Allied Ships
     CA Australia
     CL Perth, Torpedo hits 1
     BB Prince of Wales, Torpedo hits 1
     CA Cornwall, Torpedo hits 1,  on fire



Aircraft Attacking:
     13 x G3M2 Nell launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
      4 x G3M2 Nell launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 3 minutes
12th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 9000
     Raid is overhead
8th FG/36th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead



---------------------------------------------

Afternoon Air attack on TF, near Portland Roads at 93,131

Weather in hex: Light rain

Raid detected at 34 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     G4M1 Betty x 13



Allied aircraft
     Spitfire Vc Trop x 2
     P-39D Airacobra x 1


Japanese aircraft losses
     G4M1 Betty: 2 destroyed, 6 damaged
     G4M1 Betty: 1 destroyed by flak

No Allied losses

Allied Ships
     BB Prince of Wales, Torpedo hits 2,  heavy damage
     CA Cornwall, Torpedo hits 2,  on fire,  heavy damage



Aircraft Attacking:
      9 x G4M1 Betty launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
     2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 18000 and 19000.
     Time for all group planes to reach interception is 27 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 9000 , scrambling fighters to 21000.
     Time for all group planes to reach interception is 22 minutes

The ships are damaged but not sunk.

Night engagement off Auki

Night Air attack on TF, near Auki at 119,136

Weather in hex: Thunderstorms

Raid detected at 55 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
     A6M3a Zero x 21



Allied aircraft
     TBF-1 Avenger x 7


No Japanese losses

Allied aircraft losses
     TBF-1 Avenger: 5 damaged

Japanese Ships
     CV Hiryu
     CV Akagi



Aircraft Attacking:
      7 x TBF-1 Avenger bombing from 10000 feet *
              Naval Attack:  2 x 500 lb SAP Bomb

CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
     Group patrol altitude is 8000 , scrambling fighters between 8000 and 13000.
     Time for all group planes to reach interception is 11 minutes



---------------------------------------------

Night Air attack on TF, near Auki at 119,136

Weather in hex: Thunderstorms

Raid detected at 46 NM, estimated altitude 16,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
     A6M3a Zero x 20



Allied aircraft
     TBF-1 Avenger x 8


No Japanese losses

Allied aircraft losses
     TBF-1 Avenger: 1 destroyed

Japanese Ships
     BB Kirishima
     CV Shokaku



Aircraft Attacking:
      7 x TBF-1 Avenger bombing from 10000 feet *
              Naval Attack:  2 x 500 lb SAP Bomb

CAP engaged:
Zuiho-1 with A6M3a Zero (13 airborne, 0 on standby, 0 scrambling)
     13 plane(s) intercepting now.
     0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
     Group patrol altitude is 8000
     Time for all group planes to reach interception is 29 minutes



---------------------------------------------

Night Air attack on TF, near Auki at 119,136

Weather in hex: Thunderstorms

Raid detected at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
     A6M3a Zero x 15



Allied aircraft
     PBY-4 Catalina x 3


No Japanese losses

Allied aircraft losses
     PBY-4 Catalina: 3 damaged

Japanese Ships
     BB Hiei



Aircraft Attacking:
      3 x PBY-4 Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (15 airborne, 0 on standby, 0 scrambling)
     15 plane(s) intercepting now.
     Group patrol altitude is 8000
     Raid is overhead



---------------------------------------------

Night Air attack on TF, near Auki at 119,136

Weather in hex: Thunderstorms

Raid detected at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
     A6M3a Zero x 12



Allied aircraft
     PBY-5 Catalina x 3


No Japanese losses

Allied aircraft losses
     PBY-5 Catalina: 3 damaged

Japanese Ships
     CV Soryu



Aircraft Attacking:
      3 x PBY-5 Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (12 airborne, 0 on standby, 0 scrambling)
     12 plane(s) intercepting now.
     Group patrol altitude is 8000
     Raid is overhead



---------------------------------------------

Night Air attack on TF, near Auki at 119,136

Weather in hex: Thunderstorms

Raid detected at 41 NM, estimated altitude 5,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
     A6M3a Zero x 11



Allied aircraft
     PBY-5A Catalina x 3


No Japanese losses

Allied aircraft losses
     PBY-5A Catalina: 1 damaged
     PBY-5A Catalina: 1 destroyed by flak

Japanese Ships
     CV Shokaku



Aircraft Attacking:
      3 x PBY-5A Catalina launching torpedoes at 200 feet
              Naval Attack:  2 x 22.4in Mk 13 Torp.

CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
     Group patrol altitude is 8000
     Time for all group planes to reach interception is 1 minutes

Allied air losses: 23; Japanese air losses: 65 (17 ground, 18 Nells, 7 Betties).



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 292
Dec 25/26 - 11/23/2011 7:15:29 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 25/26 1942

The KB stonks Kirakira. Just to illustrate the issue from the receiving end:

Afternoon Air attack on Kirakira , at 116,140

Weather in hex: Clear sky

Raid detected at 115 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
     A6M2 Zero x 57
     A6M3a Zero x 44
     B5N2 Kate x 169
     D3A1 Val x 33
     D4Y1 Judy x 79



Allied aircraft
     no flights

Japanese aircraft losses
     B5N2 Kate: 2 damaged
     D3A1 Val: 1 damaged
     D4Y1 Judy: 5 damaged

Allied aircraft losses
     SBD-3 Dauntless: 16 damaged
     SBD-3 Dauntless: 2 destroyed on ground

Allied Ships
     SC-520, Bomb hits 1, and is sunk
     SC-517, Bomb hits 1, and is sunk
     SC-521, Bomb hits 1, and is sunk
     ACM Hazel, Bomb hits 2, and is sunk


Allied ground losses:
     52 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 6 disabled
        Engineers: 0 destroyed, 1 disabled


Airbase hits 11
Airbase supply hits 5
Runway hits 51
Port hits 12
Port supply hits 2

Aircraft Attacking:
     10 x D4Y1 Judy releasing from 1000'
              Airfield Attack:  1 x 500 kg GP Bomb
     25 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
      3 x D4Y1 Judy releasing from 3000'
              Airfield Attack:  1 x 500 kg GP Bomb
     25 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
     12 x D4Y1 Judy releasing from 2000'
              Airfield Attack:  1 x 500 kg GP Bomb
     18 x B5N2 Kate bombing from 11000 feet
              Port Attack:  2 x 250 kg SAP Bomb
      5 x D4Y1 Judy releasing from 1000'
              Airfield Attack:  1 x 500 kg GP Bomb
     26 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
     10 x D3A1 Val releasing from 2000'
              Airfield Attack:  1 x 250 kg GP Bomb
     27 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
     12 x B5N2 Kate bombing from 11000 feet
              Port Attack:  2 x 250 kg SAP Bomb
      8 x D4Y1 Judy releasing from 2000'
              Airfield Attack:  1 x 500 kg GP Bomb
      9 x B5N2 Kate bombing from 11000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     11 x D3A1 Val releasing from 3000'
              Airfield Attack:  1 x 250 kg GP Bomb
      9 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
      9 x B5N2 Kate bombing from 11000 feet
              Port Attack:  1 x 800 kg AP Bomb
      9 x B5N2 Kate bombing from 11000 feet
              Port Attack:  2 x 250 kg SAP Bomb
      5 x D4Y1 Judy releasing from 2000'
              Airfield Attack:  1 x 500 kg GP Bomb
      8 x D4Y1 Judy releasing from 1000'
              Airfield Attack:  1 x 500 kg GP Bomb
      2 x D4Y1 Judy releasing from 2000'
              Airfield Attack:  1 x 500 kg GP Bomb
      8 x D3A1 Val releasing from 3000'
              Airfield Attack:  1 x 250 kg GP Bomb
      7 x D4Y1 Judy releasing from 3000'
              Airfield Attack:  1 x 500 kg GP Bomb
      5 x D4Y1 Judy releasing from 2000'
              Airfield Attack:  1 x 500 kg GP Bomb
      2 x D4Y1 Judy releasing from 3000'
              Airfield Attack:  1 x 500 kg GP Bomb
      4 x D4Y1 Judy releasing from 3000'
              Airfield Attack:  1 x 500 kg GP Bomb
      4 x D3A1 Val releasing from 1000'
              Airfield Attack:  1 x 250 kg GP Bomb
      4 x D4Y1 Judy releasing from 3000'
              Airfield Attack:  1 x 500 kg GP Bomb
      4 x D4Y1 Judy releasing from 1000'
              Airfield Attack:  1 x 500 kg GP Bomb



---------------------------------------------

Afternoon Air attack on Kirakira , at 116,140

Weather in hex: Clear sky

Raid detected at 11 NM, estimated altitude 23,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
     A6M2 Zero x 21



No Japanese losses



Aircraft Attacking:
     21 x A6M2 Zero sweeping at 20000 feet

Allied air losses: 15; Japanese: 27 (4 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 293
Dec 26/27 - 11/24/2011 3:39:07 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 26/27

Allied air losses: 14, Japanese 23 (5 ground).

The KB is headed off, apparently to Truk.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 294
Dec 27/28 - 11/25/2011 6:51:42 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 27/28 1942

Allied air losses: 15; Japanese: 22 (6 ground).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 295
Dec 28/29 - 11/26/2011 11:17:38 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 28/29 1942

I now tend to pass over imaginary actions in silence.

Allied air losses: 9; Japanese: 16 (1 ground).

I think I'll redeploy my heavy bombers to Northeastern Australia. That will take two turns, but it will have more strategic impact.

He has a couple of subs at Terapo. I need to squash them like flies.

Imaginary ground battle near Magwe.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 296
Dec 29/30 - 11/27/2011 8:18:00 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 29/30 1942

Most allied fighters in 1942, even the more modern ones--even the F4F4s which actually held their own!--are losers in air-to-air combat, so setting things up to fight leads to unbalanced losses. Back to night ops.

Allied air losses: 26; Japanese: 7.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 297
Dec 30/31 - 11/27/2011 12:42:09 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 30/31 1942

Allied air losses: 4; Japanese: 10, mostly Tonies taking on B-24s at night.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 298
Dec 31/Jan 1 - 11/28/2011 8:09:28 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
December 31 1942/Jan 1 1943

What Churchill called the end of the beginning.

Allied air losses: 15; Japanese: 19 (8 ground).


< Message edited by herwin -- 11/28/2011 6:56:54 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 299
RE: Dec 31/Jan 1 - 11/28/2011 3:42:35 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: herwin

December 31 1942/Jan 1 1942

What Churchill called the end of the beginning.

Allied air losses: 15; Japanese: 19 (8 ground).



I think that would be Jan 1 1943 Unless your game is replaying that toture all over again ...

(in reply to herwin)
Post #: 300
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