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Maintenance, Money and Resource

 
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Maintenance, Money and Resource - 11/29/2011 11:52:22 PM   
colonyan

 

Posts: 52
Joined: 11/27/2011
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Very short question.
Does maintenance uses raw resource or it uses only the money?
Just wanted to confirm this.
I've read that maintenance cost vary with the cost of the resource.
**
In case resource was not used, it could be interesting if maintenance required
few raw resource to maintain. Or even new maintenance purpose resource/component
for each branch of component types.

Given that resource are infinite, resources being required only at construction
seems to be undermining the use or raw materials.

Due to hardware limitation, could be difficult and also true value added to game is questionable yet... just a wild thought.
**
Post #: 1
RE: Maintenance, Money and Resource - 11/30/2011 5:37:37 PM   
Data


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Only money, colonyan.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to colonyan)
Post #: 2
RE: Maintenance, Money and Resource - 6/14/2014 9:56:54 AM   
BlueTemplar


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Joined: 4/29/2010
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Wouldn't it be interesting if the maintenance was somewhat more realistic?

It would be a little bit like fuel costs :
- Each component wouldn't have just a intact/destroyed state, but rather like in Space Empires 5, a health %.
- When under a certain % (which could be 0), (active) components wouldn't work anymore (IIRC it's 50% for active components in SE5). Or component efficiency could depend on their health, not necessarily in a linear fashion.
- Each component would slowly degrade over time (not necessarily at the same rate, could also depend on whether the component is being used or not). Repairing components would obviously consume resources. Resources would be either scaled 100 times, or they would have two decimal points.
- Repair bots would consume resources too. You could (auto) order ships to carry a small amount of resources (proportional to their component degradation rate). There would be a tiny cargo bay component to store these resources (or repair bots would have that cargo capacity themselves).

(in reply to Data)
Post #: 3
RE: Maintenance, Money and Resource - 6/14/2014 11:05:05 AM   
ehsumrell1


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Joined: 8/17/2010
From: The Briar Patch Nebula
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quote:

ORIGINAL: Data

Only money, colonyan.

UNLESS Romulan Ale is involved as a resource, right DATA?

_____________________________

Shields are useless in "The Briar Patch"...

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Post #: 4
RE: Maintenance, Money and Resource - 6/14/2014 12:05:58 PM   
Gregorovitch55

 

Posts: 191
Joined: 2/11/2014
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I was under the impression (probably from watching Larry or Das play) that the annual maintenance cost of a ship or station was calculated from the current price of the resources required to build the components that make up said ship or station.

(in reply to ehsumrell1)
Post #: 5
RE: Maintenance, Money and Resource - 6/14/2014 12:33:01 PM   
Seraph86

 

Posts: 56
Joined: 5/25/2013
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quote:

ORIGINAL: Gregorovitch55

I was under the impression (probably from watching Larry or Das play) that the annual maintenance cost of a ship or station was calculated from the current price of the resources required to build the components that make up said ship or station.


true, the posters above said exactly that :).

(in reply to Gregorovitch55)
Post #: 6
RE: Maintenance, Money and Resource - 6/14/2014 1:34:31 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
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And that yearly maintenance cost is about 30-40% of a ship's/base's construction cost.

I've also noted that the actual maintenance cost is about 20% lower than the displayed cost in design screens for Constructor ships and Explorers. It's the same for a Small Space Port.

(in reply to Seraph86)
Post #: 7
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