BlueTemplar -> RE: Maintenance, Money and Resource (6/14/2014 9:56:54 AM)
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Wouldn't it be interesting if the maintenance was somewhat more realistic? It would be a little bit like fuel costs : - Each component wouldn't have just a intact/destroyed state, but rather like in Space Empires 5, a health %. - When under a certain % (which could be 0), (active) components wouldn't work anymore (IIRC it's 50% for active components in SE5). Or component efficiency could depend on their health, not necessarily in a linear fashion. - Each component would slowly degrade over time (not necessarily at the same rate, could also depend on whether the component is being used or not). Repairing components would obviously consume resources. Resources would be either scaled 100 times, or they would have two decimal points. - Repair bots would consume resources too. You could (auto) order ships to carry a small amount of resources (proportional to their component degradation rate). There would be a tiny cargo bay component to store these resources (or repair bots would have that cargo capacity themselves).
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