Locarnus
Posts: 287
Joined: 5/30/2010 From: Earth, Sol Status: offline
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@elliotg: no, definately a bug, and a game braking one... quote:
I have a major issue with fleet/ship control. I dont know whether this was present in the previous betas. My manual commands are overwritten all the time. I have a ship in an enemy (pirate) system. It has 1 damaged component. When the shields were down, it refused to obey my commands. I send it to repair and refuel. It tried to escape, but didnt use the hyperdrive! It was impossible to issue commands from there on. They were always overwritten with the stupid escapce without using hyperdrive. Previously it always wanted to attack the pirates bases in that system. It was impossible to order it out of the system. Within seconds all orders were overwritten with the attack order. If I give the command to refuel/repair, escape or move somewhere else, those commands cant be overwritten by the ai. Now I have a massive ships (800 firepower, full 1300 shields) in an enemy system, moving along with speed 10, escaping some mini pirate frigate and I cant issue any orders to it. edit: I have now deleted that enemy frigate. My ship now tries to flee (of course without using the hyperdrive) from the carcass of an enemy destroyer, which has no energy and no engines anymore. This is ridiculous. I could come back 10 minutes later and it would try to escape at cruise speed from the carcass, and there would be nothing I can do about it, every one of my commands gets immediately overwritten and it refuses to use the hyperdrive for escape. Its literally stuck in that system. If I order another ship in to kill that carcass, the other ship wont react to my commands, until the legendary pirate base in that system is destroyed. So effectively I would have to sacrifice 1 of my ships to get the other one out of the system, that is, if the escaping one would then escape and would not want to single handedly attack the piratebase.
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