ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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Many of the other proposed naval changes sound good, but those under the 'revolutionary' section don't. "9.16.1 Ships would be subject to damage. This would cause reduction in capability as appropriate. It would require repair. Sinking would be caused by 100% damage only. Naval units would not “evaporate” as land units do. They would only be eliminated if all ships in them were “sunk”. Damaged ships would not be returned to the pools – they would have to get back to port under their own power, debilitated by whatever damage they had incurred." This seems to me to be entirely misconceived. In the scale and time frame OPART deals in, it's practically the opposite of reality. Take Crete: only a quarter or so of the Mediterranean Fleet was literally sunk -- but another two quarters was so damaged as to be unserviceable for various lengths of time. Destroyers leaking from near misses can't put to sea again with reduced efficiency -- they have to dock and be repaired, or they'll sink. They're out, or they're in. Rarely are they coming back out of port but with only half of their original fighting strength. The current system actually handles this about right. In OPART terms, all three-quarters of the Mediterranean fleet would be 'sunk' off Crete. Then the replacement engine will reluctantly dispense about half of the losses back over time. And that's about what happened. A quarter were sunk for good, another quarter were so badly damaged as to be out of service for the duration of any reasonable TOAW scenario, and the third quarter were indeed repairable over the next few weeks or so. In general, the whole thing seems to suffer from attempting to take a tactical approach to what is, after all, an operational level game ('Ships can have a secondary armament – with different range and shell weight from main armament...9.16.2 Modeling of catastrophic hits that detonate magazines.'). Sorry, but it's my guess that all this should be junked. If not junked, at least make it optional. It'll make matters worse rather than better. Get a stand-alone tactical naval game if that's what you want. This is like trying to make OPART do your taxes. It's not the right engine for the application.
< Message edited by ColinWright -- 4/25/2012 2:30:40 AM >
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I am not Charlie Hebdo
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