Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ai mansion production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> ai mansion production Page: [1]
Login
Message << Older Topic   Newer Topic >>
ai mansion production - 12/5/2011 2:16:11 AM   
waynev

 

Posts: 32
Joined: 12/8/2002
Status: offline
i have noticed in the ai file that my USA ai opponent seems to produce repeated unneeded mansions in 1 province-Annapolis. i have seen several earlier posts re this issue with no apparent solution. i was wondering if i can use the bldgs file to reduce this by changing the usa_ai file, if i reduce all these #s will that prompt the ai to create more UNITS rather than buildings? Thanks for any input/suggestions
Post #: 1
RE: ai mansion production - 12/7/2011 8:58:27 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
I'm not sure what you're trying to do. You want to change the starting number of mansions in Annapolis? Or are you asking about doctoring the save file itself?

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to waynev)
Post #: 2
RE: ai mansion production - 12/7/2011 1:30:24 PM   
waynev

 

Posts: 32
Joined: 12/8/2002
Status: offline
Gil,
Thanks for continuing to respond to the board.
I am trying to get the ai to stop overbuilding things like mansions and be mor likely to build more UNITS.
I have niticed on the ai file that at times the ai will build multiple mansions on one or several turns.
I am trying to alter this somewhat towards UNIT production by altering the US_AI portion of the bldgs file in my scenario.
I think that lowering some of these #s will reduce the likelihood of the ai building these buildings and therefore raise the liklihood of it producing more Units.
Am I correct or just wasting time?
Thanks again
Wayne

(in reply to Gil R.)
Post #: 3
RE: ai mansion production - 12/24/2011 5:50:45 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Since our programmer has been busy I thought I'd try to monkey around with this, but I can't find an AI file by that name. Is that the correct name? And where is it? It's not in DATA, where such things should be.

(in reply to waynev)
Post #: 4
RE: ai mansion production - 12/24/2011 5:52:14 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
(Moving out of "Support" in the hope that an experienced modder might see this thread and weigh in.)

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to waynev)
Post #: 5
RE: ai mansion production - 12/25/2011 9:04:39 PM   
waynev

 

Posts: 32
Joined: 12/8/2002
Status: offline
Gil,

Merry Christmas and Happy Holidays.
I was referring to the following file:

"ai_data" located in the Data file.

Thanks,
wayne

(in reply to Gil R.)
Post #: 6
RE: ai mansion production - 12/30/2011 11:16:28 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
It turns out that that's a completely irrelevant file. FOF was created using the engine originally used for "Crown of Glory," and when deleting obsolete files Eric must have missed this one. Sorry about the red herring.

Happy holidays to you, too.

< Message edited by Gil R. -- 12/30/2011 11:34:34 PM >

(in reply to waynev)
Post #: 7
RE: ai mansion production - 1/15/2012 9:21:10 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
The ai_data file is not used.

_____________________________



(in reply to Gil R.)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> ai mansion production Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734