Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: larryfulkerson Yes, the AAR I'm doing is on turn 14 already and my impressions are these: It's a tense game since I've got the Axis already biased to 110% and the Soviets are 100% and the difference can really be felt on the ground. I played one game on "normal" settings and it was obviously a Soviet game since the advance was stopped early and too far west to have done the Axis any good. No major cities captured, no industry ( except in Minsk ) was captured. The Soviets ran over the Axis in the blizzard etc. With the settings on 110% the game is different. I'm having to scramble to contain breakthroughs and even though there are no major pockets I'm loosing Soviet units ( shatter results on combat ). The center is slowly giving way and Leningrad is seriously threatened. The south is pretty much contained except the Axis is forcing me backward exposing the industrial cities to his grasp. It's a different game entirely from the first one. About half a dozen times I thought about giving up the AAR and each time I kept going to see 'what happens next'. I'm not sure, entirely sure, that I can hold these Axis guys back. It's September '41 and the mud turns are going to start appearing, I hope, and the Soviet CV's are slowly climbing and this game might just turn around in about 3 or 4 turns. We'll see. Here's the link to my AAR: Click here to go to the Axis AI AAR Once again - thanks for playing Larry! BTW, please try to continue to at least end of 1942... only then you can judge the German AI in two years of war... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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