michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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It is as I said in earlier thread. The TF is using endurance to perform air ops in the hex - basically 1 endurance point from each ship in hex for each plane launched. More CVs, more planes flying, more endurance. Checking the old and new code, there were some changes here. 1. For CAP/ASW/Search patrols: (a) In old code, 1/3 of planes launched was deducted from endurance of TF ships. This deduction happened even if no planes were finally launched for some reason. (b) In new code, this was moved to after planes were launched so that no fly meant no endurance used. However, the number of planes launched is deducted from endurance rather than 1/3 as should have been. 2. For other 'strike' missions: (a) In old code, the number of ready planes was deducted from endurance of TF ships. This deduction happened even if no planes were finally launched for some reason. (b) In new code, this was moved to after planes were launched and only the number of planes flying was counted. As 1 and 2 are basically similiar, I most likely copied the updated 'strike' code to 'patrol' and forgot to add the 'divide by 3'. In addition, if the TF is docked and some air ops are performed from a ship in the TF, then just that ship uses endurance. Assumption is that if air ops could be done, then the ship probably sailed out some way from the port to launch the planes before retiring back to port. Originally, the whole TF would have used some endurance.
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Michael
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