Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Kalthaniell's Shipyards

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Kalthaniell's Shipyards Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Kalthaniell's Shipyards - 11/13/2011 8:28:52 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: lordxorn
Dude love your stuff, everyone one of the modders who have added their own custom work are leaps and bounds beyond stuff I have done. I just wish I had the time to follow suit between a family and 6 classes.


Yeah, you are a bit busy...
I am happy to combine forces with your to make an SW mod... but I take a little of this and a little of that for my stuff...


Yeah I am keeping an eye on the new expansion for changes that can be incorporated in the SW mod.

_____________________________


(in reply to tjhkkr)
Post #: 181
RE: Kalthaniell's Shipyards - 11/14/2011 8:47:33 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Great news, dark one.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to lordxorn)
Post #: 182
RE: Kalthaniell's Shipyards - 11/18/2011 4:03:10 PM   
Aussie_Awax

 

Posts: 2
Joined: 11/18/2011
Status: offline
i like what i was with set 1,3 and 4 but how do i install them on to homeworld 2???

(in reply to Data)
Post #: 183
RE: Kalthaniell's Shipyards - 11/18/2011 8:31:44 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
What? Why....? What...?

That's a mod for Distant Worlds, not for Homeworld 2. How did you get that idea? Or am I completely misunderstanding you Aussie_Awax?

(in reply to Aussie_Awax)
Post #: 184
RE: Kalthaniell's Shipyards - 11/19/2011 12:15:58 AM   
Aussie_Awax

 

Posts: 2
Joined: 11/18/2011
Status: offline
no ur right this site poped up in a google search when i was looking for Homeworld 2 mods lol if u ever get the erge to try making a homeworld 2 race give me a yell hay...

(in reply to Kalthaniell)
Post #: 185
RE: Kalthaniell's Shipyards - 11/20/2011 8:44:31 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Looks like we need some carrier models added.

_____________________________


(in reply to Aussie_Awax)
Post #: 186
RE: Kalthaniell's Shipyards - 11/21/2011 12:23:30 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Yup, true. Not sure when I'll get around to do it though. Since Skyrim came out, between making character pics for Woodman and slaying dragons there's not much space left for anything else in my free time. Knowing me, when I will start woking on this mod I'll probably make some new shipsets while I'm at it.

(in reply to ASHBERY76)
Post #: 187
RE: Kalthaniell's Shipyards - 11/21/2011 8:57:52 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Skyrim sure made a lot of victims....not that Legends will be any less "destructive"

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 188
RE: Kalthaniell's Shipyards - 11/22/2011 5:02:36 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
You're probably right...

(in reply to Data)
Post #: 189
RE: Kalthaniell's Shipyards - 11/22/2011 8:34:53 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Skyrim, my bane!

_____________________________


(in reply to Kalthaniell)
Post #: 190
RE: Kalthaniell's Shipyards - 11/22/2011 10:15:40 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
"Stop right there criminal scum!" Time to play DW: Legends for a change!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to the1sean)
Post #: 191
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 6:34:49 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I'm preparing something special for you guys for Xmas ;) This time it's going to be all me from grounds up. I think it's going to create a neat happiness combo along with the relatively recent Legends release and other incoming mods.


(in reply to Kalthaniell)
Post #: 192
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 6:37:19 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
That's too smooth... I could never combine that we the more crude ME ships...

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Kalthaniell)
Post #: 193
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 6:50:13 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I want a carrier for the the third set first.Those are my Human ships in DW.

_____________________________


(in reply to Nedrear)
Post #: 194
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 7:07:50 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: ASHBERY76

I want a carrier for the the third set first.Those are my Human ships in DW.



Actually, it just so happens, that I have some ships laying around that would fit the role. I think.

OR


If the first one is too homeworld'ish for you the second one is fairly neutral. Take your pick ;)

Attachment (1)

(in reply to ASHBERY76)
Post #: 195
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 7:14:48 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I will use the first one as its looks like a full blown carrier.Cheers for that.

_____________________________


(in reply to Kalthaniell)
Post #: 196
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 8:36:33 PM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
Would it be possible to get a type of carrier design for the fourth shipset as well please

_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to ASHBERY76)
Post #: 197
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 10:03:27 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: BigWolf

Would it be possible to get a type of carrier design for the fourth shipset as well please


Sure. In the relatively near future. Though, like I wrote earlier, it's not the nbr 1 on my to-do list :D

(in reply to BigWolfChris)
Post #: 198
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/1/2011 10:06:23 PM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
That's not a problem

_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to Kalthaniell)
Post #: 199
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/3/2011 3:47:22 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Thanks again Kelthaniell, looking forward to more updates!

_____________________________


(in reply to BigWolfChris)
Post #: 200
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/6/2011 7:15:39 AM   
Gray Death


Posts: 59
Joined: 5/4/2007
From: Germany
Status: offline
Are the shipsets in this thread usable in Legends? I´m a little bit confused...

(in reply to the1sean)
Post #: 201
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/6/2011 3:03:26 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
They are, Gary. I use a couple of the shipsets from here in a couple mods I made yesterday. They work fine. And contrary to the mod manual, keep the images at 500x500 pix. In other words, use the images as is. Also, if you want a carrier type for the Romulan-looking set, go to page 6, I think, and you'll find a 'carrier' looking ship albeit with red lighting instead of the green. I use that set for my Mortalens.



_____________________________

Best regards,
Greg Guerrero

(in reply to Gray Death)
Post #: 202
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/6/2011 7:18:52 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Grisha

They are, Gary. I use a couple of the shipsets from here in a couple mods I made yesterday. They work fine. And contrary to the mod manual, keep the images at 500x500 pix. In other words, use the images as is. Also, if you want a carrier type for the Romulan-looking set, go to page 6, I think, and you'll find a 'carrier' looking ship albeit with red lighting instead of the green. I use that set for my Mortalens.




What's that about 500x500 pics Grisha? I thought the modders should shift to 300x300 because it will look better now. Or am I mistaken? If I am that sucks big time :/

(in reply to Grisha)
Post #: 203
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/6/2011 8:00:59 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Kal,
I'm not the most versed in editing graphic files, but I did try scaling your 500x500 pix ships down to 300x300pix at first with Gimp, then setting them in a shipImages folder for my theme. At least, those that needed scaling down (not all do). I didn't like what I saw. The images didn't appear as sharp. Now, that may have been me on a bad day, I don't know, but it was my impression.



quote:

ORIGINAL: Kalthaniell

What's that about 500x500 pics Grisha? I thought the modders should shift to 300x300 because it will look better now. Or am I mistaken? If I am that sucks big time :/




_____________________________

Best regards,
Greg Guerrero

(in reply to Kalthaniell)
Post #: 204
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/6/2011 8:50:40 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Nice piece of work dude. Those are WAY SHARP!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Grisha)
Post #: 205
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/7/2011 7:11:49 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
quote:

Kal,
I'm not the most versed in editing graphic files, but I did try scaling your 500x500 pix ships down to 300x300pix at first with Gimp, then setting them in a shipImages folder for my theme. At least, those that needed scaling down (not all do). I didn't like what I saw. The images didn't appear as sharp. Now, that may have been me on a bad day, I don't know, but it was my impression.


Thx Grisha. I was working on sth for DW lately and you just saved me A LOT of repair. I guess 500x500 is still the way to go with the bigger ships then. I really needed that info.


quote:

ORIGINAL: tjhkkr

Nice piece of work dude. Those are WAY SHARP!


Thx Tj. Do you mean the blue carriers above? They're so sharp because I scaled them down from 2000x2000 pixels ;) (and only to 500x500)

(in reply to tjhkkr)
Post #: 206
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/7/2011 8:51:10 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Kalthaniell
Thx Tj. Do you mean the blue carriers above? They're so sharp because I scaled them down from 2000x2000 pixels ;) (and only to 500x500)


I do, but also I just plain like them... they are neat because they are different.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Kalthaniell)
Post #: 207
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/13/2011 4:56:56 PM   
InaB77


Posts: 25
Joined: 12/5/2011
Status: offline
hi there Kalthaniell,

do You happen to have a carrier fitting Your first and second shipsets ?

Thanks a lot and keep it up !

_____________________________

Fenster fährt mich Nüsse

(in reply to tjhkkr)
Post #: 208
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/14/2011 7:30:18 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Sorry, not yet.

I'm going to include it in the new release though.

< Message edited by Kalthaniell -- 12/16/2011 7:16:31 AM >

(in reply to InaB77)
Post #: 209
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/17/2011 10:40:24 AM   
Heliot

 

Posts: 14
Joined: 12/15/2011
Status: offline
Man these things look great cant wait for my game to arrive and use these shipsets thanks a lot

Say do you have the carrier allready included in the set or would I need too download it seperatly? The third shipset is my favorit they look great and the fighter is really cool.

And I do have a small question you have written you used 500x500 bzw 300x300 so that the ships look good even thought in size over 1300. Does this mean the ships will actually look bigger if I use the same Shippicture for a 1000 than for a 200 size ship?

That said thanks for the hard work you have put into that. When I see mods like this I wonder allways why the developers not put these things officially in the game

(in reply to Kalthaniell)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Kalthaniell's Shipyards Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.846