Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Silvermist unbalanced by expensive tech?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Silvermist unbalanced by expensive tech? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Silvermist unbalanced by expensive tech? - 12/23/2011 2:03:39 PM   
llanite_slith

 

Posts: 45
Joined: 10/23/2010
Status: offline
Hi all- enjoying the new release. I have played previous versions of DW with tech research at the most expensive / slowest progression. With Legends I've now played three games where Silvermist has shown up before I could really resist them. The first two times I enjoyed the desperate battle but frankly the end was already foretold.

Anyone else observing this or am I just cosmically unlucky?

It does suggest a strategy of researching ion tech very early, but that would put me significantly behind my neighbors.
Post #: 1
RE: Silvermist unbalanced by expensive tech? - 12/23/2011 2:10:08 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
a) Reduce the will to explore by all races in their policy, limiting the chance of the silvermist event early on
or
b) save money to crash research
or
c) Research Ion weapons and trade with other nations for better weapons
or
d) Build more ships than the mist can eat...

< Message edited by Nedrear -- 12/23/2011 2:11:49 PM >


_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to llanite_slith)
Post #: 2
RE: Silvermist unbalanced by expensive tech? - 12/23/2011 6:10:05 PM   
llanite_slith

 

Posts: 45
Joined: 10/23/2010
Status: offline
Agree- your recommendation C above us what I'm employeeing in my current game. I'll report if I continue to see the behavior.

< Message edited by llanite -- 12/23/2011 11:05:55 PM >

(in reply to Nedrear)
Post #: 3
RE: Silvermist unbalanced by expensive tech? - 12/23/2011 8:21:49 PM   
El Vis

 

Posts: 32
Joined: 5/25/2005
Status: offline
Or turn next time either the desasters or the space creatures off.
I do so with pirates and space creatures. This takes a bit atmossphäre from the game but they are more a problem for the AI than for the player.

(in reply to llanite_slith)
Post #: 4
RE: Silvermist unbalanced by expensive tech? - 12/24/2011 12:31:42 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
One of the best way to fight Silvermist are Fighters, and fighters are a starting tech.


(in reply to El Vis)
Post #: 5
RE: Silvermist unbalanced by expensive tech? - 12/27/2011 11:17:15 AM   
sbach2o

 

Posts: 378
Joined: 3/26/2010
Status: offline
It seems I was cosmically lucky in my current game regarding the Silvermist:

In the same system where that thing appeared, there was also an abandoned cruiser. I had some trouble with the sequence of events because I first got the Silvermist released, which made it somewhat difficult to direct the explorer to investigate the cruiser without being eaten. I narrowly manged, though, the explorer was barely fast enough to first escape the Silvermist, then reach the cruiser in time.

Now that cruiser had all that was needed, except for ion weapons. The important thing was the repair bot, anyway. It ensued a battle where the cruiser inflicted a bit of damage was damaged in turn, ran away to repair, and I had to repeatedly direct it manually to pick up the battle again.

All the time my worry was that the Silvermist might head for a neighboring system with big independent colonies.

Regarding making it not so much a question of cosmic luck how badly a game will be hit by the Silvermist:

The game has special logic to delay the appearance of the Ekurathi (or what they're called). Some similar logic could be applied to the Silvermist. But I am more with Canute (if I interpret you correctly). The earlier the higher the challenge. And it is tough luck if they're triggered by an AI empire in some far off corner of the galaxy and eat the only available Naxxilian colonies or whatever.

< Message edited by sbach2o -- 12/27/2011 11:22:38 AM >

(in reply to Canute0)
Post #: 6
RE: Silvermist unbalanced by expensive tech? - 12/27/2011 8:45:39 PM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
After spending hundreds of hours on Legends, I just stay away from them. As long as they are not released near your home world, just avoid them 100%. Much later when you have super powerful ships, still..., avoid them. Other than the homeworld (worst case) scenario, I have never come across a time when I felt they were worth the huge amount of resources required.

(in reply to sbach2o)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Silvermist unbalanced by expensive tech? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.703