HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
|
No amount of discussion or tweaking the production system will ever sort out aircraft production to everyone's satisfaction, for (at least) 2 reasons: hindsight, and the fact that no game that I have ever met adequately covers the intangibles on aircraft production. To use British examples, the Westland Whirlwind was (on paper) a brilliant aircraft - potentially the British cross between a P38 and a ground attack aircaft - 2 engines, massive nose armament and good performance. Sadly, it had horrendously unreliable engines, and was short lived. What player would use it (given any form of reliabilty model?) or even what player would not massively over produce relative to history if no reliabilty model!. Similarly, the Typhoon - arguably the greatest ground attack aircraft of the western front (certainly in usage/effect if not pure stats). On entry in to service it had a sleeve valve Napier made engine. The engine failed every few 10's of hours - certainly lucky to make 100hrs. Bristol Engines had been making sleeve valve engines since the late 30's, and viewed it as 'crown jewels' technology. They were asked to help Napier out, and flatly refused until directly ordered to by the Aviation Ministry. Then the help was grudging and the minimum they could get away with. IIRC, Bristol machined sleeves for Napier, and would not teach them how. If a 'player' decided to double or triple Typhoon production in the game, Bristol would have had to agree to increase sleeve production, probably impacting their production (Hercules for Halifax aircraft, or Centaurus for late Tempest etc). What game do you know that models that? Apply it to Japan or Germany, and you have even worse 'politics'!
_____________________________
I have a cunning plan, My Lord
|