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[1.7.0.6] [bug] Cloning facilities & automatic troops recruiting

 
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[1.7.0.6] [bug] Cloning facilities & automatic troops r... - 12/30/2011 11:32:50 AM   
Florestan

 

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On finishing a cloning facility on a planet, the AI automatically recruit troops which is logical. What is less is that these troops never are clones…
Edit: a typo

< Message edited by Florestan -- 12/30/2011 3:59:22 PM >
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 12/30/2011 11:40:33 AM   
cookie monster


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Do cloned troops cost more than regular troops?

(in reply to Florestan)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 12/30/2011 4:08:48 PM   
Florestan

 

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I don't even know how much a regular troop cost… Maintenance cost is the same, though. It seems all troop cost 450 (yearly?) except naxxilians, boskarans, mortalen and maybe some others I don't have in my civilization, that cost only 338.

(in reply to cookie monster)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/19/2012 3:05:44 AM   
elliotg


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The Cloning Facility simply clones the strongest troop in your empire, which may happen to be the same as your default troop at the colony.

Alternatively if you already have a Troop Training Academy at the colony then the colony will produce troops from this instead of cloning.

Do you have a savegame showing this problem?

Thanks
Elliot

(in reply to Florestan)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/20/2012 12:13:16 PM   
Florestan

 

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Well, I don’t really have a save of this, but experienced it a little more.
I cannot miss which troops are cloned or not, as their name is very clear about their cloning origin.
The troop training academy and the cloning facility cannot be built on a same world in 1.7.0.6 (if it ever was possible).
But it doesn’t happen every time. And I have found another explanation that would mean it is not a bug, even if it is still quite annoying: I usually order a new cloning facility at every new colony, so the growth of the colonies are probably always more or less at the same level when the facility is completed, so the troops recruitments have been ordered for that level and are on the same state nearly every time.
To optimize the troop recruitment,maybe the recruiting IA should simply not order a new troop before the previous one is finished, or better (logical but arguable) the type of troop built should be determined at the time it becomes the first of the queue and actually starts recruiting.

(in reply to elliotg)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/20/2012 5:49:18 PM   
Kayoz


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I can confirm that the cloning facility is not taken into account when building troops.

Engine SHOULD determine which produces the higher strength troop - cloning facility or regular recruitment, and use that. It does not. It always builds "regular" troops - regardless of the presence (or not) of a cloning facility.

(in reply to Florestan)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/20/2012 7:02:52 PM   
Florestan

 

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This is not true, at least not all the time. I have seen the AI build cloned battalions often.

(in reply to Kayoz)
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RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/21/2012 1:12:16 AM   
Kayoz


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From: Timbuktu
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You said in the original post:

quote:

What is less is that these troops never are clones…


... and now...


quote:

I have seen the AI build cloned battalions often.


So which is it?

I haven't been playing DW lately, so I don't have any savegames to pull up offhand (waiting for several issues to be fixed) - but I do not recall seeing the AI build cloned troops.

< Message edited by Kayoz -- 1/21/2012 1:13:58 AM >

(in reply to Florestan)
Post #: 8
RE: [1.7.0.6] [bug] Cloning facilities & automatic troo... - 1/21/2012 4:11:15 PM   
Florestan

 

Posts: 227
Joined: 6/5/2010
From: Montpellier, France
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What I first meant is i thought the troops recruited on cloning facilities completion were never clone battalions. But after these firsts troops, they are. If I disband the uncompleted troops, the AI will replace them with clones.
Well, it seems it does not work this way in your game, and I should not have said that "this is not true". Only that it isn't what I've seen.

(in reply to Kayoz)
Post #: 9
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