Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

failed air production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> failed air production Page: [1]
Login
Message << Older Topic   Newer Topic >>
failed air production - 12/30/2011 11:21:46 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I am trying to understand air production. I don't understand why jake production is failed see attached picture. Its base has plenty of supply. Oil and resources are not an issue..... What causes air production to fail? It has shown up as failed every other day for the last week.




Attachment (1)
Post #: 1
RE: failed air production - 12/30/2011 11:24:02 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
It will be because there were insufficient engines of the required type in the pool.

(in reply to joey)
Post #: 2
RE: failed air production - 12/30/2011 11:33:31 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: joey

I am trying to understand air production. I don't understand why jake production is failed see attached picture. Its base has plenty of supply. Oil and resources are not an issue..... What causes air production to fail? It has shown up as failed every other day for the last week.



Joey -
This only affects HI,LI, OilRef production. Airframes and Engines are produced by globally available HI points or Engine availability.

As you don't have a HI problem, as Capt. Cruft states - it'll be a lack of engines.

You using Tracker?

< Message edited by n01487477 -- 12/30/2011 11:34:02 PM >


_____________________________


(in reply to joey)
Post #: 3
RE: failed air production - 12/30/2011 11:37:35 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
thanks. Yes now that I look, I am out of engines. Boy it takes forever for engine factories to come up to speed. I assume there is no quick way to speed up engine plant repair.....

(in reply to n01487477)
Post #: 4
RE: failed air production - 12/30/2011 11:44:05 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: joey

thanks. Yes now that I look, I am out of engines. Boy it takes forever for engine factories to come up to speed. I assume there is no quick way to speed up engine plant repair.....

Multiple same type engine factories are the only way. Repairing at multiples obviously increases the speed at which you'll get what you want quickly.

There are some redundant or long term engine factories which I'd switch...

_____________________________


(in reply to joey)
Post #: 5
RE: failed air production - 1/1/2012 3:41:38 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
Also, check what are all the aircraft that use that engine and see if you can turn off some other aircraft (assuming you want the Jakes).

If this is stock, Jakes use the Mitsubishi Ha-33, which is also used by Val, Nell, and Mavis. All three of those are important planes, but if your pools are large enough you might be able to turn the off for a bit.


(in reply to n01487477)
Post #: 6
RE: failed air production - 1/1/2012 8:24:40 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Thanks. In the end, it seems that engines are the most important device in the game. You can't move forward without them.

(in reply to erstad)
Post #: 7
RE: failed air production - 1/2/2012 12:32:24 AM   
USS Henrico

 

Posts: 152
Joined: 8/2/2009
From: Charlottesville, VA
Status: offline

quote:

ORIGINAL: joey

Thanks. In the end, it seems that engines are the most important device in the game. You can't move forward without them.


Well you could push, but it takes a lot of men to move a plane and it's tough to get them in the air that way.

(in reply to joey)
Post #: 8
RE: failed air production - 1/2/2012 3:44:33 AM   
sanch

 

Posts: 421
Joined: 10/30/2004
Status: offline
Not to mention limited hang time ...

(in reply to USS Henrico)
Post #: 9
RE: failed air production - 1/2/2012 3:54:53 AM   
sanch

 

Posts: 421
Joined: 10/30/2004
Status: offline
Or, seeing as how they're Jakes, you could tie one to the end of a fast patrol boat and make like a kite ...

(in reply to sanch)
Post #: 10
RE: failed air production - 1/2/2012 3:39:54 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Engines are your major problem with production, its a fine balancing act getting engines and airframes matched up...and usually a good idea to produce a few more engines than you actually use...but not so many as to crash your economy.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to sanch)
Post #: 11
RE: failed air production - 1/3/2012 2:44:48 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I restarted a new game. This time paying special attention to engines. I am trying to maintain 100 in each pool as a way to control for this. This severly limits airplane production, but does prevent all those zeros in production. It is easy to see that Japanese production bearly keeps up with losses.

(in reply to Shark7)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> failed air production Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891