USXpat
Posts: 388
Joined: 8/26/2010 Status: offline
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Thanks Lizard! So, realistically this scenario will up with three file versions - PBEM, Axis PO and Allied PO. I'll likely start on the Axis PO which will give more time for additional observations to filter in on the PBEM (master) version. This forces a decision on whether to expand strategic components and "historical variants". I'm weak on complex event routines, but the disband cadres are straight forward and easy to implement. Playing to that, I've come up with a means of making extremely complex "TO possibilities" fairly easy and economical based upon use of "divided units" and a double disband routine to create up to 3 tiers of event effects... Say we want to give players a wide range of strategic options - which can be Cumulative in effect, we can start with creating a series of disband cadres: 1/A, 2/A, 3/A where each gives say +1 Supply 1/B, 2/B, 3/B each giving +2 Theater Recon 1/C, 2/C, 3/C each giving +1% Replacements etc. Disbanding each will give the effect plus bring on another disband (2nd tier) cadre - each of which is a "divided unit". So, in the above if limiting the player to 3 options, they could take 1 each of A, B and C, any other combination to include all 3 of the A's. Each of these could be disbanded to yield a second layer of events... or in the case of choosing all of the A's - combine all three into one "Complete A" - that could be disbanded for "a Mega Effect" of sorts. I'm considering up to 9 "Tier 1 TO sets" covering a total of 27 Tier 1 effects - with the player being able to select 9 Tier 1 effects. This also sets the stage for up to 9 Tier 2 TO sets with up to 27 Tier 2 effects- which could lead to 9 Tier 3 Mega effects. Based upon the player's T1 selection they would only have access to nine Tier 2 effects and at most three Tier 3's. (more to follow)
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