Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: TOAW TO&E files

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: TOAW TO&E files Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: TOAW TO&E files - 6/24/2011 1:42:45 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Panama

Would either of the equipment files mentioned by Telumar or Jo be the (TOAW TOE's-2 and TOAW TOE's-3) mentioned above by Klink? Or are the two mentioned by him yet more equipment files?

I'm merely looking for some consistancy.


I stick to the 'original' .eqp for the moment. I'll be fully operational in about a weeks time. I'll try to keep various notes in mind, *see Rob's post about the HR Squads, HMGs etc.*.

kLiNk, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Panama)
Post #: 31
RE: TOAW TO&E files - 11/9/2011 2:49:18 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
TOE's #2 and #3 available now at :

TOE #2 - https://www.dropbox.com/s/vr6cwb2qe3cm63p/TOAW%20TOE%27s-2.zip?dl=0

The .zip contains both 'scenario' files and both .eqp files. Check the scenario briefings for each to see the rundown. #2 contains more stuff as that is the one I have used the most. The .zip also contains Fred Henriksson's Welle document for further extensive info on that subject. Thanks again Fred !

Klink has the TOE-1 file, which corresponds to the original stock TOAW .eqp file. He will be posting it sometime on his site.

If anyone wants to contribute, please do.

Thanks !

< Message edited by sPzAbt653 -- 12/27/2016 3:51:43 AM >

(in reply to Oberst_Klink)
Post #: 32
RE: TOAW TO&E files - 1/6/2012 11:23:34 PM   
Anchovy

 

Posts: 10
Joined: 9/29/2011
Status: offline
I, too, think the transport should be treated as 'transport asset', not as individual transport equipment. I have noticed that it is generally better to tinker around with the number of transports based on how much movement allowance I want to provide for a unit, then perhaps a bit of excess in case of fully motorized units or units belonging to a power that is blessed with transports in general.

(in reply to sPzAbt653)
Post #: 33
RE: TOAW TO&E files - 1/7/2012 7:11:54 AM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
re: transport assets- I agree completely- transport assets, including halftracks, add a few until you get a reasonable movement rate. 

(in reply to Anchovy)
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: TOAW TO&E files Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188