Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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quote:
So if you have 6 sea lift units for the US, what 3 air and land units are you going to send to Europe and which 3 out into the Pacific? There will only be one trip for each TRS/AMPH per turn unless you dedicate an HQ to reorganize them during a turn. Even then you need to hope that the turn doesn't end before they can make the second round trip. The other 6 sea lift units need to be built ASAP. You know, there might be losses when they start sailing around when the US is at war with all the Axis major powers. And if you expect to actually invade somewhere, the units doing the invading will not be bringing reinforcements across. In both theaters of the war you will want to have strong land and air units: fighters and naval air for sea operations and fighters and bombers for land operations. The strategic bombers can rebase to the United Kingdom on their own, but all the other units will be looking for a boat to ride over on. I'll try to answer your questions first, and that might create another "You did what!!!" I already have 2 GARR in Dutch Harbor, a GARR and INF in Honolulu, with 2 NAV and the 2 wimpy FTRs I started with in the Pacific region. Using extended range, I managed to get a LND to Iceland by way of Greenland. At the moment, I have a some land units, mostly the starting ART divisions, but also 2 INF divisions and both starting HQ units on the East Coast, but can get any/all of them back to the West Coast before they are needed there. Eisenhower is in production, so I'll transfer one of those HQs back for certain. The MAR will almost certainly be a West Coast reinforcement. ----- And now . . . I don't mean to pick on you, Steve, but it's this kind of thinking that gets on my nerves a little. Only a year into the game the US may be in good position to prepare for war, but just because the USA can DOW earlier than usual does not mean that it has had the time to prepare for it, does it? The Gear Up didn't happen until M/A '40, so there were 3 turns at 11 BP, 1 turn at 21 BP, and 1 turn at 20 BP before now. That's only 74 BP for the first 5 turns. I was told, quite clearly, that I needed to build a land unit or two per turn from the start -- even with the USA -- so there is a minimum of 3 BP dedicated to that. I was told that I needed to build out my USA CV fleet as soon as they become available, which means I also needed to build the CVP and Pilots that would go with them soon after that. Now I'm told that I should also have focused on building out my sealift. This begins the circle, though: Without sealift, the land units can't go anywhere. Without land units, what good is the sealift? Again, I'm willing to admit that I may be wrong about this, because the USA absolutely wants to have all of these units on the map when it goes to war . . . but that doesn't usually happen until late 1941, which gives the USA player 3-4 more turns (~120 more BP) to work with than I'm expecting to get (assuming an early to mid-1941 entry). So, the real question might have to be: just because the USA can enter the war early, should it? or is the threat enough to strike fear into the heart of Japan? Perhaps I'm not terrific at planning 3-4 turns ahead, but with a game that is advancing "faster than average", I feel that the expectations (and suggestions/demands) are being made based on the typical point in the game that these events occur, rather than when they are actually happening. ----- I will pre-apologize for any hard feelings this post generates. Maybe it's just a newbie thing, but maybe I do have a point?
< Message edited by Red Prince -- 1/9/2012 5:56:14 AM >
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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