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RE: patch 1.01 - Work in progress

 
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RE: patch 1.01 - Work in progress - 1/16/2012 4:33:11 PM   
miki

 

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quote:

ORIGINAL: doomtrader

Before trying to implement some kind of eff. cap (which in my opinion is wrong) I would like to see how the game behave with changes already implemented.




THIS!!

(in reply to doomtrader)
Post #: 31
RE: patch 1.01 - Work in progress - 1/16/2012 5:41:29 PM   
freeboy

 

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ok what do you mean?
I do not get it..
and I did not get a div, but a level three corp.. huge beast and the corps where like massive city busters.. march toward city.. eat anything in their way.. take city move on... this ONE THING NEEDS TO BE GONE!!! '
perhaps armor by itself should be penalized.. ie no combined arms.. do it by giving better combined armss benefit and arm attacking city nerfed.. or lowered..
I over ran in normal normal test game..90% of USSR from south including Stalingrad and Moscow by mid 41.. invaded in spring 40...
the game put up good fight for ai.. BUT the uber panzers where the game breaker ... how much more against a human player...
I suggest a cap on amount of corps also

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Post #: 32
RE: patch 1.01 - Work in progress - 1/16/2012 5:53:27 PM   
miki

 

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Hi Freeboy

What I mean is that I would love to see how will work the many changes the devs are testing, before "killing" the experience bonus by simply capping it. By the way , I dislike a lot, like you, having all those uber panzerkorps, able to destroy anything without losses most of the time (with 6-1 or 7-1 odds). Just this.

Saludos
Miki

(in reply to freeboy)
Post #: 33
RE: patch 1.01 - Work in progress - 1/16/2012 6:04:05 PM   
doomtrader


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Panzers are not going to attack without the losses anymore

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Post #: 34
RE: patch 1.01 - Work in progress - 1/16/2012 6:11:52 PM   
miki

 

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Hi Doom

I hope it will solve the uberpanzer problem!

Any hint about patch release date?

Best regards
Miki

(in reply to doomtrader)
Post #: 35
RE: patch 1.01 - Work in progress - 1/16/2012 7:18:35 PM   
freeboy

 

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again, its not that they are strong, its in context of them killing stuff.. I had , as USSR in multi.. twenty air units target a armored corp just so the German player would slow down and have to repair it... crazy
and
I love and am truly enjoying this game.. no worries..
I also think if yo can keep it simple.. and slightly adjust the panzer killer korps..

any timeline.. even a beta release would be GREAT!!!

< Message edited by freeboy -- 1/16/2012 7:19:35 PM >

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Post #: 36
RE: patch 1.01 - Work in progress - 1/17/2012 9:18:57 PM   
doomtrader


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I just updated the first post.
Now full list of changes has been updated and pretty well shows how much of your ideas and propositions have been implemented.

Currently we are working on wrapping the files and setting up the open beta patch.


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Post #: 37
RE: patch 1.01 - Work in progress - 1/17/2012 11:37:49 PM   
freeboy

 

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sounds great we all look forward to years of this game
!!!

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Post #: 38
RE: patch 1.01 - Work in progress - 1/18/2012 5:29:32 AM   
battlevonwar


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Excellent, this will be nice.

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Post #: 39
RE: patch 1.01 - Work in progress - 1/18/2012 7:54:14 AM   
wolf14455


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Nice. good work.

(in reply to battlevonwar)
Post #: 40
RE: patch 1.01 - Work in progress - 1/18/2012 8:27:11 AM   
slaytanic

 

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quote:

Attacking units with 6:1 and 7:1 are now always receiving losses


Ok, I just did a test. Increased attacker losses for 6:1 and 7:1 a lot. Well, 6:1 it works. But I am now sure that there's another odds calculation beyond 7:1 which overruns the defender without losses. That happened a lot in my modded test. If the odds are BARELY 7:1 then it works as well. But if the difference is much larger, it just says overrun (odds in brackets like 12.96:1) and no attacker losses.

This should be changed so that no matter how stronger the attacker is, it uses 7:1 coulumn

(in reply to wolf14455)
Post #: 41
RE: patch 1.01 - Work in progress - 1/18/2012 10:05:28 AM   
doomtrader


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Should wrote it separately, when attacking with odds higher than 7:1, the attacker will also get some losses

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Post #: 42
RE: patch 1.01 - Work in progress - 1/18/2012 11:57:18 AM   
slaytanic

 

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Great!

(in reply to doomtrader)
Post #: 43
RE: patch 1.01 - Work in progress - 1/20/2012 12:30:05 AM   
freeboy

 

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tic toc...

(in reply to slaytanic)
Post #: 44
RE: patch 1.01 - Work in progress - 1/21/2012 10:23:44 AM   
borsook79


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for those who do not visit Slitherine forums - open beta 1.01 stars on Monday. :)

http://www.slitherine.com/forum/viewtopic.php?t=31494

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"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

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Post #: 45
RE: patch 1.01 - Work in progress - 1/21/2012 11:15:11 AM   
doomtrader


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Actually it starts now:
http://www.matrixgames.com/forums/tm.asp?m=3015707

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Post #: 46
RE: patch 1.01 - Work in progress - 1/21/2012 11:41:52 AM   
Grimnirsson


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When I type in my serial number it is not accepted as valid...

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Post #: 47
RE: patch 1.01 - Work in progress - 1/21/2012 2:42:53 PM   
wolf14455


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First startwith beta it says game not registred. But the beta got started. Where to reg my game and will it show in forum avatar box or what?

(in reply to Grimnirsson)
Post #: 48
RE: patch 1.01 - Work in progress - 1/21/2012 5:31:06 PM   
freeboy

 

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what?
the installer fails.. so how are we supposed to "first start with beta?" please try to explain

(in reply to wolf14455)
Post #: 49
RE: patch 1.01 - Work in progress - 1/21/2012 9:39:08 PM   
borsook79


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For me beta installed fine, accepted my serial and so far looks great...

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"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

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Post #: 50
RE: patch 1.01 - Work in progress - 1/21/2012 9:45:32 PM   
freeboy

 

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did you buy from Matrix? or from Slithereine?

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Post #: 51
RE: patch 1.01 - Work in progress - 1/21/2012 9:59:41 PM   
oldspec4

 

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No problem w/ installing beta. Bought at Slitherine and registered at Matrix.

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Post #: 52
RE: patch 1.01 - Work in progress - 1/21/2012 10:46:57 PM   
freeboy

 

Posts: 9088
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From: Colorado
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it is those of us that bought here that are awaiting help
MATRIX GET THE LEAD OUT DUDES


< Message edited by freeboy -- 1/21/2012 11:23:04 PM >

(in reply to oldspec4)
Post #: 53
RE: patch 1.01 - Work in progress - 1/21/2012 11:19:00 PM   
slaytanic

 

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attacker combat odds 7:1 - second value is still 0. I believe this is an accidental mistake

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Post #: 54
RE: patch 1.01 - Work in progress - 1/21/2012 11:41:11 PM   
Razz1


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It might be programmed in the background. Have you done a combat yet?

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Post #: 55
RE: patch 1.01 - Work in progress - 1/22/2012 12:09:47 AM   
wolf14455


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Registrered at matrix!?
How to do that?
Not easy getting answers sometimes

(in reply to oldspec4)
Post #: 56
RE: patch 1.01 - Work in progress - 1/22/2012 12:37:43 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
did you buythe game from Matrix?

IF yes, go to members section, scroll to game on list and click on register game..
If no, bought at Slitherine.. you can use beta from slitherine site

(in reply to wolf14455)
Post #: 57
RE: patch 1.01 - Work in progress - 1/22/2012 4:47:23 AM   
wolf14455


Posts: 1196
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I bought it directly from Matrix. But I cant register to member club, to be able to do that I need a new account and a new e mail adress. Silly to be forced to create a new just for this. I think.

Explenation: Entered my info in the application and when ready I got the error msg that the email was already in use. Well I tried log in with my forum account but wasnt allowed. Needed a new for this.

(in reply to freeboy)
Post #: 58
RE: patch 1.01 - Work in progress - 1/22/2012 5:11:23 AM   
Razz1


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From: CaLiForNia
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No need for new email address. Use the same one.

That's how it worked for me.

(in reply to wolf14455)
Post #: 59
RE: patch 1.01 - Work in progress - 1/22/2012 5:37:06 AM   
wolf14455


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Can I use my "swedewolf" too or should I change that for the club?
I will try create a member account again.

(in reply to Razz1)
Post #: 60
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