Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Red Prince quote:
ORIGINAL: composer99 quote:
ORIGINAL: Red Prince quote:
ORIGINAL: composer99 If the Germans go in in March/April, unless they get a long clear-weather turn they probably won't kill a whole lot of USSR units. So I agree with Steve in building MOT and HQ-I Koniev. Also, the MECH should be produced. All of these units will arrive in the key July/August turn, as will any INF/GARR builds in March/April. I found this post (#1299) while searching through for my last End of Turn report, since I like to do things in the same order each turn. Well, it was a short turn, only 5 total impulses, and the Germans . . . hmmm . . . would you say they killed a whole lot of USSR units? I am forced to concede this point (I don't like being wrong, but I'd rather be correct than be right, so to speak). In my defence, there were an awful lot of USSR units sitting around in Bessarabia which were not able to escape in time due to the rain. I was just doing a bit of teasing. I was very surprised, even with those units in Bessarabia that weren't able to escape, at the number of casualties. quote:
ORIGINAL: composer99 Correct me if I'm wrong, but in Allied impulse #1, the USSR has railed out the Dnepropetrovsk factory and is looking to rail out the Vitebsk factory in Allied impulse #2. This should be achievable by putting a sop unit in the Dvina bend hex (the one with rivers on four hexsides), and maybe a sop unit in one of the forest hexes south of Vitebsk. As long as the Axis can't get around to cut the rail line and as long as there are units in Vitebsk they should be able to rail out the factory even if the Axis are exerting ZoC. The GARR and CAV would be ideal sops You should not need any of those INF currently shown (in the screenshot upthread) to be stuck in clear hexes facing down ARM/MECH. I'd have to check on this, but it was my understanding that all you need to do is get the factory itself into a ZOC to prevent it from railing out. ----- Edit: But even if I were to leave them there, and retreat everyone else behind the river, all it would take is these 2 moves to prevent the factory from being railed. If I put another unit or 2 where the FTR is, it can still be Blitzed and end up with Vitebsk unable to rail the factory out, so it's an all or nothing thing. The factory gets railed and units die, or it doesn't and they hopefully survive. All right, I'll give this one more shot. Does the USSR have too many units or too few units? How many impulses will the Germans have before the next USSR reinforcement is placed on the map? At the end of this turn, how many dead Germans do you expect to see in the Destroyed Pool? How many dead Russians? What do you think the ratio of the German:USSR land combat factors on the map is going to be at the end of this turn? The USSR sacrifices some units in the first impulse (maybe 2) of Barbarossa to give it enough time to rail out some factories, but more importantly, to be able to form up a solid defensive line. After that the USSR has to switch its tactical decisions to maintaining a strong defensive line, lose the absolute fewest units possible, and retreat once a defensive position is breached (in order to save units). Most of Russia is clear hexes which gives the German air force and armored forces the ability to concentrate their forces on the weakest part of the Russian line and smash through easily. Even if the USSR manages to build a super defensive position, the German use an O-chit and a crucial part of the Russian line disappears in a puff of smoke. The USSR losses in 3 (German) impulses of Rain are going to be nothing compared to the 5-9 (German) impulses of Fine.
< Message edited by Shannon V. OKeets -- 1/26/2012 3:50:58 PM >
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Steve Perfection is an elusive goal.
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