karonagames
Posts: 4712
Joined: 7/10/2006 From: The Duchy of Cornwall, nr England Status: offline
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quote:
The Red Horde will have an extra 1.5 million men at the front, allot more Rifle corp. and 4 months worth of forts. You conveniently ignore the fact that the axis have more men and more divisions in 1944/45 due to avoiding Stalingrad-like losses. (Look at the axis OOB in the Oloren/terje AAR -3.2m Germans in April 1945 and 7k AFVs) There is zero evidence that having 1.5m more men in the OOB is getting the soviets into Berlin before 1st May 1945. The Axis are capturing Moscow far more often. I do agree that 1943 can become a WW1 slugfest, but this is due to neither side being able to create conditions for successful mobile warfare - the Axis know that a Citadel re-dux is doomed, and the Red Army isn't quite able to tip the front into mobile attack/defence. I am really not sure this is due to the game structure/mechanics, but rather axis hindsight, and Soviet inexperience of building the right army and using it in a more focused manner. There are signs of some Soviet players "turning the corner", and we may start seeing unstoppable Soviet juggernauts being created in 1943, rather than 1944 onwards, which is all we have seen in AARs to date. As the game has evolved, several hurdles have been met and needed to be overcome: Firstly the Blizzard which was fixed in 1.04, then the 1942 Wall of level 4 forts, which was fixed with 1.05, but with the by-product of "March Madness". The changes in 1.05.59 still give the Axis the best chance of creating a winning position in 1941, and a non-losing position in 1942, until such time as we see Soviet players learning better survival techniques for 1941/42 and learning how to build a war-winning Army in 1943, in the same way the Axis learned to survive and do well in 1941 prior to 1.04, when the cards were definitely stacked against them.
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