Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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HQ-I Mannerheim was apparently too busy with other things to provide support for this attack (he rolled a '7'), so the 14 German units involved are going to have to pray for a really good Fractional Odds Roll . . . or pray for '6' or better on the attack roll. If, in his wisdom, Bog on High decides to grant the Germans their prayers, I'd say it will go a long way toward winning the game. This may be the most crucial attack of the entire game, even with 42 more turns remaining after this one. These units represent 1/3 of the German European Front. If they survive and the turn goes on for several more impulses, think of the desctruction they can add . . . if they don't . . . well, you'll hear the cheering Russian hordes all the way from Sverdlovsk to Spain. So, the attacks for Impulse #7: And the results: Attack on Manila: Assault, Roll = 5+1 = 6 = */2S Attack on USSR [52, 64]: Blitz, Fractional Odds .659 (No), Roll = Automatic = */2B (Breakthrough) Attack on USSR [49, 63]: Assault, Roll = Automatic = */2S (FTR rebases to Saratov) Attack on Moscow: Assault, Fractional Odds .870 (No), Roll = 7 = */2S (FTR destroyed, Pilot killed, 1 Oil Point captured) Attack on Famagusta: Assault, Roll = Automatic = */2S (CL Adelaide destroyed [3], CL Helle destroyed [3], CA Girgios Averoff captured [1]) Pray, you fellas, pray . . . and Bog on High smites the mighty (a few minutes later) Russian Army! Not only did the HQ Support and Fractional Odds Rolls both fail, but the Germans still get to keep on pushing forward with Mannerheim's help. This is another of those rolls I'd call lucky only because it was really needed by the Germans. It was lucky the same way that winning a coin toss is lucky . . . the odds were even, and fate went your way. None of the other attacks should raise any eyebrows. We aren't yet at the point in the turn which causes me to risk low-odds attacks, so these were sure things handed to the Germans by the Soviets. The Manila attack does relieve HQ-I Yamamoto from his duty there, so that he can move on to either Burma or India. I've decided to send HQ-I Terauchi and a small force up against the Irkutsk MIL after all, so Yamamoto might find himself back in China once again. There are several OOS units between Lanchow and Sian that need to get into better positions, and I'd like to try to do that without risking a whole lot of Partisan activity. With the Philippines resource in Japanese hands, they really should build a factory ASAP, since they have run out of factories to use. In addition to rebuilding the fleet, they might also want to add another MECH or ARM to their list of builds, to help garrison China . . . HQ-I Umezu and his band are almost across the border into Burma, and when they leave China, they'll be taking several garrison points with them. The invasion of Cyprus is just part of the Italian clean-up of the Med. Still remaining are the Balearic Islands and Crete. Unless the turn ends, I expect Persia to fall into Italian hands next impulse, too.
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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