Awaras
Posts: 41
Joined: 4/12/2010 Status: offline
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quote:
ORIGINAL: sbach2o quote:
ORIGINAL: Awaras Yes, but this should still be a decision of the player. If I want to send troop carriers that will run out of fuel the second they drop troops then I should be able to. [...] And if I misjudge and my troop carrier arrives dry and helpless, then it was still my decision to make that gamble and I'm prepared to pay for it (the crew's lives, hurr, hurr). I agree with Awaras and Yarasala that I'd often like to override the AI precautions regarding refueling (and repairs, too). Otoh, the moment these demands are fulfilled, others will complain that the AI doesn't see after the fuel needs of manually controlled ships. I think you cannot satisfy everyone. This behavior has been present in all version of Legends that I have played, btw. It isn't new in 1.7.0.10, for all I know. I mostly experienced it with exploration ships, though. I usually have a few of those under tight manual control, because auto-exploration falls extremely short of what you can do manually ;) I wouldn't call it a bug at all. The game is just a bit lacking in flexibility of manual control. All it would need to solve this is to add a delay of some amount of game time (1 day, 1 week...) after a ship is given a manual order in which no automatic orders can be given to that ship. If a ship needs to refuel after the player has not given it any orders for a week, THEN it can go refuel itself. Nothing is more frustrating then trying to command a fleet and have your orders ignored after two seconds just because the captains saw a shiny bauble over that way...
< Message edited by Awaras -- 2/6/2012 9:51:04 AM >
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