Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: JM's TOAW III mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: JM's TOAW III mod Page: <<   < prev  3 4 5 6 [7]
Login
Message << Older Topic   Newer Topic >>
RE: JM's TOAW III mod - 12/20/2009 3:58:28 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: JMass
http://www.easy-share.com/1908781182/jm_mod_4beta1_toaw.zip


Hey Jmass: this link gives me 'an invalid or corrupted' zip file. Thought you'd want to know.

EDIT: never mind. operator error.

(in reply to JMass)
Post #: 181
RE: JM's TOAW III mod - 12/22/2009 10:03:44 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
JMass, i liked this version of your mod very much - any chance to get these files?






Attachment (1)

_____________________________


(in reply to larryfulkerson)
Post #: 182
RE: JM's TOAW III mod - 12/23/2009 1:33:54 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Telumar
JMass, i liked this version of your mod very much - any chance to get these files?


I am sorry but that was just one test (and I done a lot of tests) and I deleted all the files.


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Telumar)
Post #: 183
RE: JM's TOAW III mod - 11/2/2010 4:31:46 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
After a "brief" pause I uploaded a new version of my mod for TOAW 3.4. It contains a new set of counters, my old gui slightly updated and a terrain set based on the excellent work done by Damezzi where I changed mostly some values as saturation, luminosity and hue.
Below is the download link (40.64 MB)
jm_mod_toaw3.4_1.0.zip




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 184
RE: JM's TOAW III mod - 11/2/2010 4:36:01 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
.




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 185
RE: JM's TOAW III mod - 11/2/2010 7:11:32 PM   
pionier

 

Posts: 116
Joined: 12/9/2007
Status: offline
HEy Jmass

Die Datei, auf die Sie zugreifen möchten, ist derzeit leider nicht verfügbar.

I can't get your file... :-/

(in reply to JMass)
Post #: 186
RE: JM's TOAW III mod - 11/2/2010 7:30:55 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: pionier
I can't get your file... :-/


Very strange, I downloaded it now without problems...

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to pionier)
Post #: 187
RE: JM's TOAW III mod - 11/2/2010 10:32:07 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
Strange and heartbreaking. You have again produced a work of art. And I want it. NOW.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to JMass)
Post #: 188
RE: JM's TOAW III mod - 11/3/2010 12:27:34 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I uploaded it also on Rapidshare: http://rapidshare.com/files/428575050/jm_mod_toaw3.4_1.0.zip

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to parusski)
Post #: 189
RE: JM's TOAW III mod - 11/5/2010 7:26:40 PM   
piotre


Posts: 93
Joined: 9/17/2006
From: Bologna, Italy
Status: offline
On Rapidshare it's unavailable because it has reached a number of 10 downloads, on Megaupload it's listed as "temporarily unavailable".
Looks very good though .

(in reply to JMass)
Post #: 190
RE: JM's TOAW III mod - 11/5/2010 7:51:12 PM   
piotre


Posts: 93
Joined: 9/17/2006
From: Bologna, Italy
Status: offline
Apparently on Megaupload it's an on and off thing. After retrying a few times I was able to download it, then it became unavailable again.

(in reply to piotre)
Post #: 191
RE: JM's TOAW III mod - 11/6/2010 10:33:22 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Any suggestion on a free file server?

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to piotre)
Post #: 192
RE: JM's TOAW III mod - 11/6/2010 11:02:22 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: JMass

Any suggestion on a free file server?


Try google sites, you may need to create a google account first. You need not to actually create a website, just upload your file as an attachment. You'll get a link for this.

Users should see this upon following such a link:






Attachment (1)

_____________________________


(in reply to JMass)
Post #: 193
RE: JM's TOAW III mod - 11/6/2010 12:41:22 PM   
Plodder


Posts: 1001
Joined: 7/28/2003
From: New Zealand
Status: offline

quote:

ORIGINAL: JMass

Any suggestion on a free file server?

I've been using Mediafire for years with no problem.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to JMass)
Post #: 194
RE: JM's TOAW III mod - 11/6/2010 2:01:40 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I created a website on Google but I have no options to upload files, just images and maximum 20 MB so for now I'll upload the new version of the mod (I modified also fortified lines, escarpments, snow and frozen terrain) on Mediafire: jm_mod_toaw3.4_1.0.1.zip




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Plodder)
Post #: 195
RE: JM's TOAW III mod - 11/6/2010 2:43:06 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Oh well, 20 MBs, didn't know that. My files are not that huge, i just realized your file is over 40 MBs big. You could split it up into terrain, gui and unit counters. Zip is possible, there's no limitation to graphic files only. You can access attachments to the site via More actions (on the right side of the window) -> Manage site. Then in the left side bar under Site Content there's the menue point attachments.

Nevertheless i think it's a good option. Reliable and the files are always available (i think most free filehosters remove their files after a certain time without downloads).

And, btw, good work on your new Mod. I especially like the railroads and the frozen terrain. Though i must confess i've fallen in love with the new unit counters and dropped yours..lol.


_____________________________


(in reply to JMass)
Post #: 196
RE: JM's TOAW III mod - 11/6/2010 6:05:46 PM   
piotre


Posts: 93
Joined: 9/17/2006
From: Bologna, Italy
Status: offline

quote:

I'll upload the new version of the mod (I modified also fortified lines, escarpments, snow and frozen terrain) on Mediafire


That worked like a charm, many thanks .

(in reply to JMass)
Post #: 197
RE: JM's TOAW III mod - 1/1/2011 1:14:57 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
jmass, great work!
I have installed but when I zoom it in, my railways and counters numbers lose resolution and pixels are visible..any hint?
thank you and congratulations!

(in reply to piotre)
Post #: 198
RE: JM's TOAW III mod - 2/5/2012 8:55:12 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: JMass

I created a website on Google but I have no options to upload files, just images and maximum 20 MB so for now I'll upload the new version of the mod (I modified also fortified lines, escarpments, snow and frozen terrain) on Mediafire: jm_mod_toaw3.4_1.0.1.zip


Any idea where I could get this mod from? TIA!

_____________________________


(in reply to JMass)
Post #: 199
RE: JM's TOAW III mod - 2/5/2012 8:56:15 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Any other obvious map mods I am missing?



_____________________________


(in reply to Crossroads)
Post #: 200
RE: JM's TOAW III mod - 2/5/2012 9:30:41 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Crossroads
Any idea where I could get this mod from? TIA!


A new link: http://www.gamefront.com/files/21299214/jm_mod_toaw3.4_1.0.1.zip

You could combine my mod with Telumar ones to have a nice compilation.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Crossroads)
Post #: 201
RE: JM's TOAW III mod - 2/5/2012 11:33:04 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Thanks, got it!

I have a question though: why am I unable to see the damaged bridges special icon? E.g. Tiles_improvedroad_damaged_bridge.

Do I need to make copies with s_ and h_ prefixes? It is not only with your modification, I have not been able to see them at all. I am testing with Oberst Klink's Tutorial 41, I have blown the bridge on the improved road but do not get the damaged bridge icon.



_____________________________


(in reply to JMass)
Post #: 202
RE: JM's TOAW III mod - 2/6/2012 9:42:51 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Crossroads
I have a question though: why am I unable to see the damaged bridges special icon? E.g. Tiles_improvedroad_damaged_bridge.


I don't know, this is the first time I hear of this issue...




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Crossroads)
Post #: 203
RE: JM's TOAW III mod - 2/6/2012 3:59:39 PM   
murphz


Posts: 19
Joined: 2/15/2011
Status: offline
Again a good mod jmass nice one!

_____________________________

- Tattica, Strategia, Abnegazione, Forza -

Personal blog: http://warhut.wordpress.com/

(in reply to JMass)
Post #: 204
RE: JM's TOAW III mod - 2/6/2012 4:31:41 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
It's almost comical that after what, 15 years of development, that there is still a bridge in this hex.




Attachment (1)

(in reply to JMass)
Post #: 205
RE: JM's TOAW III mod - 2/6/2012 6:43:10 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: JMass
I don't know, this is the first time I hear of this issue...


Yes, as I said I was pretty sure I had messed something up. As it was, I had simply configured all the mods to install to \Graphics folder. Seemed to work to a treat as it was, apart to this bridge thing. Now that I configured them to install to \AltGraphics instead, the damaged bridges showed up as well. It must have been because there was already some damaged bridge graphics available in AltGraphics, the game reads that folder first, then continues to Graphics, right?

Anyway, your mod works now as supposed to, including bridges

Additionally, I added damaged bridges just by themselves to my JSGME configuration, and can now easily add them to other mods as well:



_____________________________


(in reply to JMass)
Post #: 206
RE: JM's TOAW III mod - 3/9/2012 3:44:07 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Hurrah! Finally a screenshot of Tutorial '41 :D

I hope it was useful at all, aye?

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Crossroads)
Post #: 207
RE: JM's TOAW III mod - 3/9/2012 6:08:27 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Herr Oberst,

It was very useful indeed :)

Veteran of quite many wargames, the multiple rounds in the same turn thingy was quite something new. I would have struggled with the concept if not for the excellent tutorials here. As always, I spent minimun time with the manual, instead picked up the first interesting looking scenario... and was lost pretty much immediatel, being used to action points type of approach.

Curtis Tomay's / Bob's articles were of great help, I started with your tutorial scenario, must have played it like a ten times before I was sure I got the game mechanics right. Then graduated to Kasserine 43 scenario, and won a convincing victory on my second try

Now I have been playing with the corps level scenarios. Fun stuff indeed.

_____________________________


(in reply to Oberst_Klink)
Post #: 208
RE: JM's TOAW III mod - 10/30/2013 7:26:34 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
A new link to download v. 3.4_1.0.1

https://dl.dropboxusercontent.com/u/1613330/jm_mod_toaw3.4_1.0.1.zip

(I stopped to develop my mod three years ago)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Crossroads)
Post #: 209
RE: JM's TOAW III mod - 10/30/2013 7:52:54 PM   
KULLl

 

Posts: 2
Joined: 10/30/2013
Status: offline
quote:

(I stopped to develop my mod three years ago)

Don't care! The mod provides best graphics for TOAW I've ever seen. And there are people still playing TOAW.

(And many thanks)

< Message edited by KULLl -- 10/30/2013 7:55:40 PM >


_____________________________

Into the Motherland the German army march
Comrades, stand side by side to stop the Nazi charge
Panzers on Russian soil
a thunder in the East
One million men at war
The Soviet wrath unleashed

(in reply to JMass)
Post #: 210
Page:   <<   < prev  3 4 5 6 [7]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: JM's TOAW III mod Page: <<   < prev  3 4 5 6 [7]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328