Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) Page: <<   < prev  52 53 [54] 55 56   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/3/2012 10:02:46 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: BigDuke66

I guess it isn't a normal behavior when the Auto Convoy system forms TFs and simply adds escorts(KV, DD) to it even when they are NOT in the Auto Convoy pool?

Pre-Turn save attached, best example is looking at the 3 DD is Colombo and looking at them in the after turn save, you find 2 of them now in Auto Convoy TFs.


Correct, the AC should only be using ships assigned to it. Will check out.

_____________________________

Michael

(in reply to BigDuke66)
Post #: 1591
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/5/2012 11:15:41 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I think I flipped the auto-sub switch after my campaign started. Also, once in a while I turn off auto-sub and restart, hoping that would work. It doesn't seem to, although at some point it worked since a lot of subs went out on patrol in the beginning. One theory I have is that subs that get damaged and then repaired in port get thrown off the auto.

The workaround is forming individual SS TFs and then setting to computer control. However, would rather not have to do that.

Cheers,
CC


_____________________________

Beer, because barley makes lousy bread.

(in reply to DD696)
Post #: 1592
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/5/2012 6:55:40 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
@michaelm
The manual mentions these weather types:
"Clear, Partly Cloudy, Overcast, Rain, Thunderstorms"
But in-game I see a lot more types, is there a difference for each of them on the gameplay or are the different names purely chrome and only those 5 general categories are used?
And do you have a complete list of weather names?


_____________________________


(in reply to CaptBeefheart)
Post #: 1593
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 4:34:35 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline

quote:

ORIGINAL: BigDuke66

@michaelm
The manual mentions these weather types:
"Clear, Partly Cloudy, Overcast, Rain, Thunderstorms"
But in-game I see a lot more types, is there a difference for each of them on the gameplay or are the different names purely chrome and only those 5 general categories are used?
And do you have a complete list of weather names?


I thought you only got Rain & Thunderstorms!

At least my TF's always have clouds when my search planes try to fly.

Maybe that guy from the Hitchhikers Guide is on them......

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to BigDuke66)
Post #: 1594
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 8:59:04 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"



_____________________________

Michael

(in reply to JeffroK)
Post #: 1595
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 10:17:50 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi guys just downloaded this patch,but I can't seem to run it in full screen mode,plus maximize option don't work either from properties menu?




Attachment (1)

_____________________________

Make it so!

(in reply to michaelm75au)
Post #: 1596
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 10:32:25 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
You need to modify the beta shortcut on the desktop to add your required options. The default is window mode (-w).

_____________________________

Michael

(in reply to kirk23)
Post #: 1597
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 10:41:06 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Cheers that fixed it thankyou!

_____________________________

Make it so!

(in reply to michaelm75au)
Post #: 1598
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 5:11:44 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline

quote:

ORIGINAL: michaelm

Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"



Thanks, in that case I wonder why Rain("Moderate rain", "Heavy rain") and Thunderstorm("Thunderstorms", "Severe storms") use each a cloud graphic to show bad weather but "Extreme overcast" has it's own cloud graphic.
Is "Extreme overcast" handled differently from "Thunderstorms" & "Severe storms"?

_____________________________


(in reply to michaelm75au)
Post #: 1599
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 10:44:47 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
You are going to need lots of cloud art. And you are going to need lots of coding.

Partly Cloudy, in the pacific region, is mostly stratocumulus (6,500+ ft) with some altocumulus (6500 to 12,000 ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with altocumulus.

Overcast, in the pacific region, is either cirrostratus (16,000+ ft) or stratocumulus (6,500+ ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with cirrostratus.

Extreme Overcast, in the pacific region, is an occluded front with lots of cumulus overlayed with stratus (surf-16,000 ft). It is a weather front phenomenon.

Rain, in the pacific region, comes from either nimbostratus (surf-10,000 ft) or cumulonimbus (surf-10,000 ft). Cumulonimbus is more common over open water areas.

Thunderstorms are an altocumulus/cumulonimbus (surf-12,000 ft) phenomenon. Highly local, but accompanied by widespread cumulonimbus overcast.

So, depending on if it’s over land or water, and depending on the operational height of your planes, there’s at least 16 different opportunities to reach or lose your objective, in varying % degrees.

Sure. That’s easy. We’ll ask Michael to get right on it.


_____________________________


(in reply to BigDuke66)
Post #: 1600
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 10:55:56 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: JWE

You are going to need lots of cloud art. And you are going to need lots of coding.

Partly Cloudy, in the pacific region, is mostly stratocumulus (6,500+ ft) with some altocumulus (6500 to 12,000 ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with altocumulus.

Overcast, in the pacific region, is either cirrostratus (16,000+ ft) or stratocumulus (6,500+ ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with cirrostratus.

Extreme Overcast, in the pacific region, is an occluded front with lots of cumulus overlayed with stratus (surf-16,000 ft). It is a weather front phenomenon.

Rain, in the pacific region, comes from either nimbostratus (surf-10,000 ft) or cumulonimbus (surf-10,000 ft). Cumulonimbus is more common over open water areas.

Thunderstorms are an altocumulus/cumulonimbus (surf-12,000 ft) phenomenon. Highly local, but accompanied by widespread cumulonimbus overcast.

So, depending on if it’s over land or water, and depending on the operational height of your planes, there’s at least 16 different opportunities to reach or lose your objective, in varying % degrees.

Sure. That’s easy. We’ll ask Michael to get right on it.



You forgot to also add in the Cold Weather Zone.

Reckon michaelm should be able to knock off all this coding by lunchtime today.

Alfred

(in reply to JWE)
Post #: 1601
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/6/2012 11:07:41 PM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline
You guys aren't giving michaelm the credit he deserves!

_____________________________

x - ARPAnaut
x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT

(in reply to Alfred)
Post #: 1602
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/7/2012 4:01:16 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
The purpose of my question was simply to understand what those bad "weather indicators" stand for so I may do a graphic mod as the cloud graphic simply isn't really recognizable.

_____________________________


(in reply to dorjun driver)
Post #: 1603
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/7/2012 9:26:00 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The 'Extreme' one is for really bad weather when nothing will fly. Going up the list, the planes will fly but have more chance of aborting or ops damage/loss, etc.

IIRC, originally there was just the 'cloud' icon that got pasted on the hex obscuring the underlying units for 'bad' weather.
Then I had the brilliant idea of using different 'clouds' for the basic weather types so you got a feel for the degree of 'bad' weather. But again we ran into the issue with covering up the hex.
Someone (and sorry I can't remember who as it was a few year back) then produced the "thinning" cloud images so they could be overlay on the hex and the units show thru.

There are 3 cloud images in the art BMP that show in order: "Extreme", Thunderstorm, Rain.
It is possible to add another 2 images to that BMP to show images for Overcast and Partly cloudy. No code is needed as I originally added support for the five basic weather/cloud types (clear of course has no image) as cloud images, but we only went with 3 for the really bad weather ones.

quote:

ORIGINAL: BigDuke66


quote:

ORIGINAL: michaelm

Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"



Thanks, in that case I wonder why Rain("Moderate rain", "Heavy rain") and Thunderstorm("Thunderstorms", "Severe storms") use each a cloud graphic to show bad weather but "Extreme overcast" has it's own cloud graphic.
Is "Extreme overcast" handled differently from "Thunderstorms" & "Severe storms"?



_____________________________

Michael

(in reply to BigDuke66)
Post #: 1604
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/7/2012 1:37:28 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

Just for fun I created such a new cloud .bmp and with the exe it works. For sombody who wants to play with it here the zip file. Make a backup and hope that a real artist make better ones :)

So no problems for modders...


Omat

Attachment (1)

< Message edited by Omat -- 2/7/2012 1:40:01 PM >


_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to michaelm75au)
Post #: 1605
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/7/2012 5:39:14 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
So just to get it correct(I want to put that in my modified manual):

***
Each of the basic weather settings has two names that will show up in-game except "Extreme overcast".
1. Clear("Clear sky" & "Light cloud")
2. Partly cloudy("Partial cloud" & "Heavy cloud")
3. Overcast("Overcast" & "Light rain")
4. Rain("Moderate rain" & "Heavy rain")
5. Thunderstorm("Thunderstorms" & "Severe storms")
6. Extreme overcast
Going from 1 which is perfect flying weather to 6 where nothing will fly, the planes will fly but the higher the number the bigger the chance of aborting or ops damage/loss.
***

Sorry for drifting off topic.

_____________________________


(in reply to Omat)
Post #: 1606
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/9/2012 12:48:53 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.

(in reply to BigDuke66)
Post #: 1607
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/9/2012 11:09:28 AM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

I think it is the non MP version. Can`t load my old (test)-games.
Maybe they could add a MP version in the Members aera with a normal matrix installe (asking for the serial number and so on) which only copy the exe without the rest.

Omat

quote:

ORIGINAL: jcjordan

With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.



_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to jcjordan)
Post #: 1608
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/9/2012 10:08:08 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
Hello all. Hi Michael. My question concerns the night bombing change that occurred for beta r9.

I note allied 4e can stray over target as stated in the replay.
Does the jap player see this stray comment?
Also, I note I do not see any stray effect applied to the japs. I would assume all planes on night missions are now effected (1e,2e) by the change also and this would also apply to the japs. Am I correct?

I figure the replay does not show the allied player the number of strayed jap planes and the jap player does not see the number of strayed allied planes.

(in reply to Omat)
Post #: 1609
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/10/2012 12:01:35 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
@michaelm
Is there a way to change the "Radio Transmission" TF symbols?
They look like normal TF symbols but without any tooltip so I always wondered if there is really something or if that is some kind of error.
Or maybe a tooltip would do the job.

_____________________________


(in reply to bigred)
Post #: 1610
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/10/2012 12:59:18 AM   
btbw

 

Posts: 379
Joined: 11/1/2011
Status: offline
http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6


http://www.mediafire.com/?krwc1dbaqyyl62x



(in reply to BigDuke66)
Post #: 1611
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/10/2012 2:42:51 PM   
littleike

 

Posts: 159
Joined: 10/3/2007
Status: offline
I was waiting the official release to print a color copy of the revised version of the manual at a copy office (pretty expensive) but i have not found it. Is a revised manual version still planned to be released or can i proceed with the actual version?

Thanks again

(in reply to btbw)
Post #: 1612
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 4:30:03 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The MP is an non-official version.
You can use the MP from the R9 beta as the 'official' version as it is based on the same code as the standard R9.


quote:

ORIGINAL: Omat

Hello

I think it is the non MP version. Can`t load my old (test)-games.
Maybe they could add a MP version in the Members aera with a normal matrix installe (asking for the serial number and so on) which only copy the exe without the rest.

Omat

quote:

ORIGINAL: jcjordan

With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.





_____________________________

Michael

(in reply to Omat)
Post #: 1613
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 4:30:58 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I am still in the process of updating this. Is taking longer than I thought due to work commitments.

quote:

ORIGINAL: littleike

I was waiting the official release to print a color copy of the revised version of the manual at a copy office (pretty expensive) but i have not found it. Is a revised manual version still planned to be released or can i proceed with the actual version?

Thanks again




_____________________________

Michael

(in reply to littleike)
Post #: 1614
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 4:33:44 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Checking with the editor, it is a blank device in the scenario. Nothing to do with code.

Suggest adding it to the Land OOB forum.


quote:

ORIGINAL: btbw

http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6


http://www.mediafire.com/?krwc1dbaqyyl62x






_____________________________

Michael

(in reply to btbw)
Post #: 1615
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 4:34:43 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Which symbol is it???

quote:

ORIGINAL: BigDuke66

@michaelm
Is there a way to change the "Radio Transmission" TF symbols?
They look like normal TF symbols but without any tooltip so I always wondered if there is really something or if that is some kind of error.
Or maybe a tooltip would do the job.



_____________________________

Michael

(in reply to BigDuke66)
Post #: 1616
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 6:32:22 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Well it's just a normal TF symbol(see screenshot), so I wondered if that could be changed at all and if not maybe a Tooltip would be helpful.

The SigInt Report states:
"Radio transmissions detected at 100,106."
So sure the TF symbol makes sense somehow as 100,106 is open ocean and some ship must have send it but it just looks strange because there is no tooltip like the other "real" TFs get when the are sighted by a patrol plane.




Attachment (1)

< Message edited by BigDuke66 -- 2/11/2012 6:45:11 AM >


_____________________________


(in reply to michaelm75au)
Post #: 1617
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 6:52:24 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
It shows the TF icon if the DL is not zero. It doesn't keep track of what/who caused the DL increase.

_____________________________

Michael

(in reply to BigDuke66)
Post #: 1618
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 7:24:46 AM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
I vaguely recall some similar issue being reported earlier, but can not find it. Latest beta.


Sorting Ground Reinforcements by arrival date, when restriction level is applied shows realy strange results.
But when no filter is applied it works as it should.

It behaves the same for both sides.




Attachment (1)

(in reply to michaelm75au)
Post #: 1619
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/11/2012 5:24:03 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
Status: offline

quote:

ORIGINAL: btbw

http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6


http://www.mediafire.com/?krwc1dbaqyyl62x



This is not limited to Scenario 6. I have it in RA 3.4.2 as well. I do not think it a feature of a particular scenario. However, it could be related to faulty data that has been imported across scenarios or even an new undocumented application feature.

(in reply to btbw)
Post #: 1620
Page:   <<   < prev  52 53 [54] 55 56   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) Page: <<   < prev  52 53 [54] 55 56   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.250