Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.05.61 Axis AI vs fulkerson T2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.05.61 Axis AI vs fulkerson T2 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.05.61 Axis AI vs fulkerson T2 - 2/11/2012 2:03:40 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I was able to move only the 3 Armament Points and 2 of the 3 Hvy Ind Points. D'oh. Better than nothing at all I guess. Which left me with 3,000 rail cap. and not much left to move. Too bad rail cap. dosen't accumulate from turn to turn. Or does it?




Attachment (1)

(in reply to larryfulkerson)
Post #: 31
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 2:35:14 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses for T3 due to Axis moves / attacks:




Attachment (1)

(in reply to larryfulkerson)
Post #: 32
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 2:37:53 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the T3 saved game as of after the Axis moves for T3 and before Soviet moves.

I think I'll quit posting the saved games ...........they are huge files. Anybody want to download one just say so.

Attachment (1)

< Message edited by larryfulkerson -- 2/11/2012 2:39:43 AM >

(in reply to larryfulkerson)
Post #: 33
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 2:45:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the moves for the Axis units in T3:




Attachment (1)

(in reply to larryfulkerson)
Post #: 34
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 2:57:08 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I did a recon-by-cursor and traced the progress of the Axis rail line leading to Riga. And by some miracle, I still own Riga.






Attachment (1)

< Message edited by larryfulkerson -- 2/11/2012 3:02:53 AM >

(in reply to larryfulkerson)
Post #: 35
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 5:08:50 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's T3 Soviet Production:




Attachment (1)

(in reply to larryfulkerson)
Post #: 36
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 5:22:41 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've got only about 20 I-153's of various types. That's because I spent about 20+ AP's changing the I-153's into Lagg-3's and Yak-1's.




Attachment (1)

(in reply to larryfulkerson)
Post #: 37
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 6:19:51 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the T3 Soviet moves




Attachment (1)

(in reply to larryfulkerson)
Post #: 38
RE: 1.05.61 Axis AI vs fulkerson T3 - 2/11/2012 6:41:28 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've got a rough draft of a defensive line started near Leningrad




Attachment (1)

(in reply to larryfulkerson)
Post #: 39
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 7:08:21 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses from the Axis half of T4:




Attachment (1)

(in reply to larryfulkerson)
Post #: 40
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 8:39:48 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
To free up manpower you can disband the security regiments ( yes they'll go on their own anyway ) and corps HQs of Western Front divisions about to die.

(in reply to larryfulkerson)
Post #: 41
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 3:44:09 PM   
wmcalpine

 

Posts: 131
Joined: 8/23/2004
Status: offline
Larry,

Good to see you in another AAR. Maybe at various times (after the summer 41 campaign, after blizzard, at 1 year) would you comment in differences that you are seeing between the AI behavior between this version and older ones? That would be very interesting.

Best Regards

Bill

(in reply to randallw)
Post #: 42
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 6:15:42 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
To free up manpower you can disband the security regiments ( yes they'll go on their own anyway ) and corps HQs of Western Front divisions about to die.

I've been using the security regiments to screen my forward positions. They seem to have more MP's than a "regular" infantry unit and as you've said they are throw-away units so it's not a crisis if they get shattered / route / etc. The Soviet player doesn't have a boat-load of smaller units that can be used in this way if you plan on them surviving the Axis attacks. And in the early turns of a campaign game the ability to screen the Axis units is really important. The later turns of the game usually don't see them used this way and then they can be disbanded without penalty. I also plan on getting rid of the air bases that don't have any planes on them. I need to be careful doing this however because I might just need them after Soviet production catches up with and surpasses the losses. Then I might begin to see some crowded air bases. Your point about disbanding the Corps HQ's is a good one. Thanks.

quote:

ORIGINAL: wmcalpine
Larry,
Good to see you in another AAR. Maybe at various times (after the summer 41 campaign, after blizzard, at 1 year) would you comment in differences that you are seeing between the AI behavior between this version and older ones? That would be very interesting.
Best Regards
Bill

Hey Bill...um......the whole point of doing this war again the 1.05.61 version is to see what differences there are between this new version and previous versions. So of course I'll be posting any info relavant to differences. Stay tuned.

So far ( turn 4 ) I'm still holding onto Riga. And the AI can't run any rail through there because of it. I'm hoping to delay as long as possible the supply of the Axis troops near Leningrad so that I can hold onto Leningrad as long as possible. So far so good.



< Message edited by larryfulkerson -- 2/11/2012 6:17:53 PM >

(in reply to wmcalpine)
Post #: 43
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 9:13:43 PM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
I know that most people encourage the Soviet side to defend as far forward as possible, but it's not that necessary. There's a very limited amount of Soviet industry that the Germans can overrun early on without being in a bad supply situation.

Security regiments don't help that much; you put them in front, they retreat, sometimes rout or shatter, against a hasty attack. They've barely slowed down the Germans while taking casualties in a ratio much worse than what a division would do on defense.

(in reply to larryfulkerson)
Post #: 44
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 10:23:10 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
I know that most people encourage the Soviet side to defend as far forward as possible, but it's not that necessary. There's a very limited amount of Soviet industry that the Germans can overrun early on without being in a bad supply situation.

Playing against the AI is different than playing against a person. People have the ability to create pockets and so far the AI, at least the AI at the 110% setting, doesn't create that many pockets. So defending far forward against the AI becomes possible.

quote:

ORIGINAL: randallw
Security regiments don't help that much; you put them in front, they retreat, sometimes rout or shatter, against a hasty attack. They've barely slowed down the Germans while taking casualties in a ratio much worse than what a division would do on defense.

I got the idea from Flaviusx in his game against Pelton. It seemed to work very well. I've played Pelton without using screening tactics and got my ass handed to me. I'm sorta pragmatic in that I like to use what works even if it seems like a gamey tactic.

(in reply to randallw)
Post #: 45
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 10:30:10 PM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
As far as I know Pelton has lost only once to a human so far, so there may be no magic bullet in beating or losing to him.

(in reply to larryfulkerson)
Post #: 46
RE: 1.05.61 Axis AI vs fulkerson T4 - 2/11/2012 11:46:07 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This should be the moves made by the Axis and Soviets in T4:




Attachment (1)

(in reply to larryfulkerson)
Post #: 47
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/12/2012 12:09:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses from the Axis half of turn 5:




Attachment (1)

(in reply to larryfulkerson)
Post #: 48
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/12/2012 12:14:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis moves in T5:




Attachment (1)

(in reply to larryfulkerson)
Post #: 49
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/12/2012 2:51:53 AM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
quote:

Security regiments don't help that much; you put them in front, they retreat, sometimes rout or shatter, against a hasty attack.


Yes, they retreat, but closing on them (or going around them) costs MP, attacking them costs MP, and in the first few weeks the Soviet player is desperate for map counters to delay the German advance.
The manpower addition of disbanding security units is outweighed in my opinion by giving the Germans more room to run free.
I just got to December in my current PBEM and have over 700K in manpower reserves.

quote:

I'm sorta pragmatic in that I like to use what works even if it seems like a gamey tactic.


It's not gamey, its realistic.  When a unit starts taking fire they don't know if its a couple of stragglers, or a whole division they're bumping up against (S2 doesn't know everything). 
Stopping, deploying, reconning, and assaulting all eat precious time compared to Sunday driving through the countryside.

(in reply to larryfulkerson)
Post #: 50
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/12/2012 9:19:45 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Larry do you see any changes from AI since you last played this same scenario?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 51
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/13/2012 12:22:16 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
What's your plan with the clump of items in the marshes? I like to rail out the fighting units and disband the corps HQ with no divisions that will survive. I also get an HQ next to the routed units ( sometimes having to switch the HQ ).

I know some people like to leave stuff inside, to slow down the Axis, but they aren't going to push anything significant through there anyway.

(in reply to Apollo11)
Post #: 52
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/13/2012 6:13:02 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Apollo11
Hi all,
Larry do you see any changes from AI since you last played this same scenario?
Leo "Apollo11"

Um.......yes, it's turn 5 now and I still own Riga. I don't remember that happening last time. Also, the AI seemed to do a better job of liquidating the pockets. I don't have any stragglers to send to Warsaw this time. Other than that I'm not aware of any major differences yet.

quote:

ORIGINAL: randallw
What's your plan with the clump of items in the marshes?

I'm planning on getting them out of dodge. They are moving slowly because of the terrain and several of them are Rifle Div. HQ's and they are going to get disbanded by the game engine any turn now. I didn't want to spend any rail cap. on getting them out of danger since they are going away soon.

quote:

ORIGINAL: randallw
I like to rail out the fighting units and disband the corps HQ with no divisions that will survive.

I like to wait until turn 5 or 6 with the corps HQ's.........the game engine will disband them eventually and I don't have to spend any AP's on disbanding them. The fighting units however, I DO like to rail them out of danger.

quote:

ORIGINAL: randallw
I also get an HQ next to the routed units ( sometimes having to switch the HQ ).

Good idea.

quote:

ORIGINAL: randallw
I know some people like to leave stuff inside, to slow down the Axis, but they aren't going to push anything significant through there anyway.

I haven't seen the AI push anything through the swamps in the last couple of games I've played against the AI. He mostly just uses his panzers to drive into the gaps in his front lines on the east side of the swamps.

(in reply to randallw)
Post #: 53
RE: 1.05.61 Axis AI vs fulkerson T5 - 2/13/2012 6:27:12 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This should be the Soviet moves in T5:




Attachment (1)

(in reply to larryfulkerson)
Post #: 54
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 6:47:39 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses from the Axis half of turn 6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 55
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 6:54:30 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This should be the Axis moves in T6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 56
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 6:58:03 PM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
I hope you don't lose too many non-replaceable units ( airborne brigades and mountain divisions ) while trying to hold a front line so far forward.

(in reply to larryfulkerson)
Post #: 57
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 7:52:56 PM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
Get thee behind rivers, and in swamps and forests!

The terrain between Novgorod and Smolensk is full of beautiful terrain features for the defender. Sitting in the open is like asking to fight at half strength, or worse.
There is no point in sitting out in the open waiting to get run over by panzers in '41. A 'solid' line isn't as important as depth, and getting the combat multiplier offered by terrain (also, check out the motorized costs for crossing rivers into enemy ZOC) should be the focus in '41.

Check 15.3 and 15.3.1 in the manual.

(in reply to randallw)
Post #: 58
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 8:20:17 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm concentrating the air bases around Leningrad, Smolensk, and in the south. Also, I've pushed them forward to allow the smaller ranged aircraft to reach the action.




Attachment (1)

(in reply to larryfulkerson)
Post #: 59
RE: 1.05.61 Axis AI vs fulkerson T6 - 2/13/2012 8:22:38 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
I hope you don't lose too many non-replaceable units ( airborne brigades and mountain divisions ) while trying to hold a front line so far forward.

So far so good. The AI doesn't seem to form pockets like a human would. Defending this far forward would be a no-no against a human player. I've developing bad habits.

quote:

ORIGINAL: Seminole
Get thee behind rivers, and in swamps and forests!

The terrain between Novgorod and Smolensk is full of beautiful terrain features for the defender. Sitting in the open is like asking to fight at half strength, or worse.
There is no point in sitting out in the open waiting to get run over by panzers in '41. A 'solid' line isn't as important as depth, and getting the combat multiplier offered by terrain (also, check out the motorized costs for crossing rivers into enemy ZOC) should be the focus in '41.

Check 15.3 and 15.3.1 in the manual.

Good advice.......thanks.

< Message edited by larryfulkerson -- 2/13/2012 8:25:00 PM >

(in reply to Seminole)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.05.61 Axis AI vs fulkerson T2 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.094