Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.06.00 Axis AI vs fulkerson T5

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.06.00 Axis AI vs fulkerson T5 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 3:09:46 AM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
In my game, I am at the start of T3 and the AI is already in the Smolensk land bridge area and inflicted more casualties on me than in your T4. I'm doing about the same as you in the North and South but the AI is really doing a number on me in the Center.

(in reply to randallw)
Post #: 151
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 4:13:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the moves of the Axis side and the Soviet side in T5:




Attachment (1)

(in reply to larryfulkerson)
Post #: 152
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 4:16:33 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
Not much you can do for the big Western Front pocket except maybe something this:
Move combat units to good terrain or something with a fort level
Move HQs to the middle, so the combat units keep as much supply as possible

Good idea. Thanks. Keep those good ideas flowing in.

(in reply to randallw)
Post #: 153
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 4:19:26 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Commanderski
In my game, I am at the start of T3 and the AI is already in the Smolensk land bridge area and inflicted more casualties on me than in your T4. I'm doing about the same as you in the North and South but the AI is really doing a number on me in the Center.

Did you defend further east than I did? A picture, I need to see a picture.

(in reply to Commanderski)
Post #: 154
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 4:43:31 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses, etc. from the Axis half of T6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 155
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 5:00:24 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis moves from T6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 156
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 5:12:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Leningrad situation early in T6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 157
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 5:22:15 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
Again, against the AI you don't have to defend really forward. You can start building a defensive line beyond the supply radius of it's jump off points, letting your divisions dig in, rest, and train before being attacked. I see in the dead units list one of those PM divisions, which you tossed into the line soon after it was formed. They are liable to rout or shatter with their mediocre morale and low experience if you push them into action so soon.

Against a human a runaway may hurt more than help, not sure.

(in reply to larryfulkerson)
Post #: 158
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 6:14:41 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet moves in T6:




Attachment (1)

(in reply to larryfulkerson)
Post #: 159
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 6:18:56 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
Again, against the AI you don't have to defend really forward. You can start building a defensive line beyond the supply radius of it's jump off points, letting your divisions dig in, rest, and train before being attacked. I see in the dead units list one of those PM divisions, which you tossed into the line soon after it was formed. They are liable to rout or shatter with their mediocre morale and low experience if you push them into action so soon.

Against a human a runaway may hurt more than help, not sure.

I guess I thought I needed the services of that unready division right away. Maybe I didn't. And I'm not sure I know what you mean by
a runaway. Could you spell that out for me? I haven't yet made it a practice to rail into the front lines those units that are depleted,
they don't have a CV worth exploiting.

(in reply to randallw)
Post #: 160
RE: 1.06.00 Axis AI vs fulkerson T6 - 2/20/2012 6:23:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what's left in Leningrad to be railed out yet.




Attachment (1)

(in reply to larryfulkerson)
Post #: 161
RE: 1.06.00 Axis AI vs fulkerson T7 - 2/20/2012 6:46:46 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the losses, etc. from the Axis half of T7:

My level bombers are getting creamed. I think I'll send them to the NR to rest for a turn or two while I leave the fighters deployed so as
to throttle the Luftwaffe somewhat. It appears that the Randall dude was correct all along. I'm going to have to pay more attention to
the advice he gives me. D'oh.




Attachment (1)

(in reply to larryfulkerson)
Post #: 162
RE: 1.06.00 Axis AI vs fulkerson T7 - 2/20/2012 7:20:19 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis moves from T7:




Attachment (1)

(in reply to larryfulkerson)
Post #: 163
RE: 1.06.00 Axis AI vs fulkerson T7 - 2/20/2012 8:40:43 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet moves in T7:




Attachment (1)

(in reply to larryfulkerson)
Post #: 164
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 9:03:21 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the losses, etc. from the Axis half of T8:




Attachment (1)

(in reply to larryfulkerson)
Post #: 165
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 9:08:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the Axis moves in T8:




Attachment (1)

(in reply to larryfulkerson)
Post #: 166
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 9:47:42 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
You are defending as far west as possible; it may not be a requirement against the AI or even certain players. In some ares that many not be needed, as you can give up some useless ground to defend better terrain, and you force the Axis to outrun the area where he is supplied.

(in reply to larryfulkerson)
Post #: 167
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 12:50:38 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
You are defending as far west as possible; it may not be a requirement against the AI or even certain players. In some ares that many not be needed, as you can give up some useless ground to defend better terrain, and you force the Axis to outrun the area where he is supplied.

I don't have much slack between where he is and Moscow so I figure it might be prudent to defend as far west as I can safely defend.
But your idea about pulling back to better terrain and "pulling" the Axis troops to an "out-of-supply" position is well taken. I'll do some
recon-by-cursor stuff to see where the Axis railheads are now a days and pull my dudes back to better terrain ASAP.

(in reply to randallw)
Post #: 168
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 1:27:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis rail situation in the north:




Attachment (1)

(in reply to larryfulkerson)
Post #: 169
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 1:52:05 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis rail situation a little further south:




Attachment (1)

(in reply to larryfulkerson)
Post #: 170
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 1:55:44 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
quote:



ORIGINAL: Commanderski
In my game, I am at the start of T3 and the AI is already in the Smolensk land bridge area and inflicted more casualties on me than in your T4. I'm doing about the same as you in the North and South but the AI is really doing a number on me in the Center.

Did you defend further east than I did? A picture, I need to see a picture.


Here's a picture of the Center. I also have an AAR going too. I started setting up defensive lines as soon as I could. The only difference in the initial set up is I used the Better Position Grand Campaign which looks like resulted in a larger pocket and I had fewer troops to work with in the Center. The 7th Panzer did 6 attacks in one turn, which really surprised me.




Attachment (1)

(in reply to Commanderski)
Post #: 171
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 2:03:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis rail situation near Minsk:




Attachment (1)

(in reply to larryfulkerson)
Post #: 172
RE: 1.06.00 Axis AI vs fulkerson T5 - 2/20/2012 2:08:18 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Commanderski
I started setting up defensive lines as soon as I could. The only difference in the initial set up is I used the Better Position Grand Campaign which looks like resulted in a larger pocket and I had fewer troops to work with in the Center. The 7th Panzer did 6 attacks in one turn, which really surprised me.

So um.......this Better Position Grand Campaign is a mod of an existing scenario? Cool. Good to hear you've got an AAR going. I'll follow it just to compare to how it goes with this game.

(in reply to Commanderski)
Post #: 173
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 2:37:32 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis rail situation near Kiev:




Attachment (1)

(in reply to larryfulkerson)
Post #: 174
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 2:51:08 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
And finally the Axis rail situation near Odessa:




Attachment (1)

(in reply to larryfulkerson)
Post #: 175
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 3:20:30 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what the refit/reserve situation looks like now:




Attachment (1)

(in reply to larryfulkerson)
Post #: 176
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 3:39:49 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I moved most of the bombers ( all those except near Moscow ) to the NR last turn. This turn I assigned them to the VVS airbases so as
to give them something to do besides involving them in the carnage of ground support. This is just temporary and only for a turn or 2.

I've still got a lot of empty airbases and almost all the planes are deployed. Maybe it's time to start disbanding some of those SAD
air bases since they are going to go away anyway soon. That way I can get the permanent air bases to be generated sooner. Just a
thought.




Attachment (1)

(in reply to larryfulkerson)
Post #: 177
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 4:28:09 PM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
Old habits apparently die hard.

Still making pretty, straight lines and not defending every swamp hex between Poland and Moscow (except the Pripyat, of course).
e.g. units NW of Kiev sitting the open, but not defending the path over the Dnepr through swamps north of Kiev.
You didn't bother to defend the swamps north of Velikie Luki. Those are forts his engineers can't demolish, and you let them go without a shot fired.

Cities like Rzhev and Kirovograd sit empty while you place units in clear hexes.

I don't get it, man...

You gotta lose the focus on a 'solid' line until after the rains. Before then you need to make the Germans pay the highest possible price for every MP they march east. Let him build of up fatigue and burn up supplies in combat again and again.

(in reply to larryfulkerson)
Post #: 178
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 5:09:25 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the Soviet T8 moves:




Attachment (1)

(in reply to larryfulkerson)
Post #: 179
RE: 1.06.00 Axis AI vs fulkerson T8 - 2/20/2012 5:28:36 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Thanks again for playing and AAR!


I am especially interested in AI encirclements... please report those (including failed ones)...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.06.00 Axis AI vs fulkerson T5 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781