Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
|
quote:
ORIGINAL: jimh009 From the very first turn the AI struggled mightily, managing to get three of the panzer groups surrounded after the Soviet turn 1. Worse, the AI essentially went into hibernation after the Panzer group broke out. While I did have multiple, fairly strong defensive lines stacked behind each other in the northern half - making a true breakout tough if not impossible - what really puzzled me was the complete lack of any attacks by the stacks of Germans that were on the line against the Soviets. It was common to have the Germans with stacks of 50+ CV facing a lowly Soviet tank brigade or other unit with 3CV and 2 fortifications behind a river. The German AI just sat there and basically did nothing. As the turns went on, I became more and more puzzled why the AI refused to attack. To top it all off, on the German AI's 9th turn (and with the game hopelessly out of reach for the Germans), the AI imitated a kamikaze and swung two of it's panzer divisions way down South through a weak spot in my line south of Vinnista. The AI raced these panzers until they literally ran out of gas - one of which was 10+ hexes away from the front line and completely isolated. The result was that on the last Soviet turn, both Panzer units (9th and 14th PZ divisions) were surrounded by a hoarde of lowly Soviet infantry units and destroyed! To give you an idea how bad the AI did in this Kiev scenario, the Soviets ended up with a decisive victory, only giving up two towns - Vinnista (which didn't even fall until the 9th turn) and Kotovsk. Anyways, I bring this all up to ask a question - is the AI really this bad in this game? Or are the problems the AI is experiencing related somehow to these short scenarios? Or is the AI somehow "choking" when it faces a thick defensive line where true panzer breakouts are difficult to come by? Your new car won't go on Normal, Sir? Try setting it to 110% - then it'll take you down the road like a rocket! Why didn't I set it on 110% for you when you bought it? Well Sir, that would just have been too easy now, wouldn't it! Another example of a new player finding that on 'Normal' the AI simply doesn't deliver. Why oh why people keep insisting that 'Normal' should be the same as 'the AI doesn't work in this game' I will never understand. Massive AI stacks refusing to attack weak enemy stacks is a recurring problem that ruins the game experience, IMHO. Just code the thing to attack whenever the odds are greater than 3:1... Then code it not to advance beyond ZOC reach of the follow-on forces. The devs need to address this properly before they spend a single minute working on WitW. Rebuild from scratch and launch WitE 2 first. That's the killer game for this market/scale and if you don't get it right, nothing else in the series will prosper.
< Message edited by redmarkus4 -- 3/6/2012 9:08:08 AM >
_____________________________
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
|