Joel Billings -> RE: Extremely Cautious German AI? (3/5/2012 5:17:03 PM)
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The AI does tend to be conservative in nature. It both assesses the overall strategic picture and combat potential of both sides, and the tactical situation in any given area. Strategically, it decides whether it's in an offensive posture or a defensive posture based on the force ratios (and possibly time, although I'm not sure if that's still a factor in the latest AI code). If in an offensive posture, depending on the force ration, the weather (and again possibly the time period), it decides whether it is looking for encirclements, and if so, how deep of an encirclement it is willing to attempt. Given the finesse needed to pull off encirclements (something AIs are not good at), it requires a decent advantage over the enemy to be in this mode of thinking. By increasing the difficulty level, you are not only giving the AI an advantage (better leader rolls, better supplies, better fort building, etc.), you are changing the force ratios giving the AI a chance to think aggressively (and with the strength to pull it off without having to play as well as a human player in the tactical hex by hex moves made). In addition to the strategic level, even when on defense, the computer will look for chances to counterattack or when in a low level offensive posture, it will look for good attacks to make. So it will do some attacking, but nothing like what it can do when given some advantages. Anyone that's played hex based wargames knows immediately that a computer AI cannot compare to a human player in terms of tactics, and cannot grasp the strategic situation as well either (in terms of shifting forces between areas, etc.). So the only way to get it to put up a challenge against someone with experience with this kind of game (which is the bulk of our audience) will need to turn up the difficulty level as soon as they have a basic grasp of the rules. The difference between 110%/100% help is very noticeable, and full Challenging help is a big jump up for the AI. Of course, very experienced players need to go to Hard level. It can also depend on the scenario, but that's why we give players the ability to adjust the various difficulty levels in any manner they wish.
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