Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: Tarhunnas quote:
ORIGINAL: redmarkus4 OK Erik, well I travel on business about 50% of my life, so a solid AI experience is really important for me. The reason I still play WitE is that it remains my dream game - but mainly in my dreams thus far. I take your point that the AI is probably the best so far for 'a game of this scale'. However, most of my enhancement requests seem fairly fundamental to me: 1. Make the AI defend cities, especially if they are also victory hexes. 2. Make it attack when it has overwhelming local superiority. 3. Restrain it from advancing beyond the ZoC reach of follow-on forces. I know that huge amounts of effort have gone into fixing many deeply detailed aspects of the game (are there enough '42 Stugs in production in June '42, etc.) but for my purposes that's all secondary. Those three changes above would pretty much shut me up - for a while at least :) Didn't Hausser abandon Kharkov before the backhand blow? Maybe Paul Hausser is the role model for the AI? Yes, but then the backhand blow was delivered! Anyway, wasn't that in 43? The scenario is '42 pre-Stalingrad.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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