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RE: Public Beta for Legends v1.7.0.10 now Available!

 
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RE: Public Beta for Legends v1.7.0.10 now Available! - 2/6/2012 6:19:34 PM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline

quote:

ORIGINAL: Jeeves

I have been using Legends 1.7.0.10 patch for several days now, problem free. Perhaps you are using an old save game file or alternatively something on your machine like the antivirus or insufficient memory is causing problems. Remember that a large map needs 2 GB of FREE memory, not 2 GB of hardware...

Lonnie Courtney Clay


Let's see...Beta Patch

So it must be perfect.

Any reports about possible problems must be the beta tester's fault. Obviously it has to be anti-virus software causing all those problems. Must be. Blinders and earplugs back on....lalalala

(in reply to Jeeves)
Post #: 31
RE: Public Beta for Legends v1.7.0.10 now Available! - 2/7/2012 2:35:29 PM   
Theluin


Posts: 189
Joined: 5/13/2011
From: Europe, Terra
Status: offline
That first bug you posted (about the second copy of your empire) happens when you add a new empire with the editor. It doesn't always double the players empire, but some empire always ends up cloned when you add a new one (At least in my games).

(in reply to fierceking)
Post #: 32
RE: Public Beta for Legends v1.7.0.10 now Available! - 2/7/2012 3:28:58 PM   
Harry2

 

Posts: 49
Joined: 5/3/2005
Status: offline

quote:

Let's see...Beta Patch

So it must be perfect.

Any reports about possible problems must be the beta tester's fault. Obviously it has to be anti-virus software causing all those problems. Must be. Blinders and earplugs back on....lalalala


Let's see...

Posts issue on forum

Gets some advice

Responds with rude snark

Time to see if that green button works I guess. (for the first time on this forum).

(in reply to fierceking)
Post #: 33
RE: Public Beta for Legends v1.7.0.10 now Available! - 2/7/2012 5:53:31 PM   
fierceking

 

Posts: 235
Joined: 7/24/2010
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I have never added an empire to any of my games. I have never come to the point where I am the dominant force that I have to add other empires. I make it so that when I start, my empire is the weakest one there is. Surviving is my early goal and adding more would make it even tougher for me.

I have been trying out some strange strategy to see how the game handles it which could be causing the problems.

I have been adding fighter bays in frigates, gas mining stations, mining stations and defense bases. I then build defense bases on each planet that has my GMS/MS with one frigate to defend it. So each one GMS/MS has a lot of fighter cover.

Maybe this is the problem. If it is then I'd like to see it get fixed because I kinda like this strat.

(in reply to Theluin)
Post #: 34
RE: Public Beta for Legends v1.7.0.10 now Available! - 2/27/2012 3:59:30 AM   
Javaslinger

 

Posts: 34
Joined: 6/4/2010
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It looks like this beta has been pulled for the upcoming new beta?

(in reply to fierceking)
Post #: 35
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/2/2012 11:39:08 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The new v1.7.0.12 Public Beta is now available. Please see the first post in this thread, which includes the updated change list.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Javaslinger)
Post #: 36
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/3/2012 1:11:20 AM   
Seraphim_slith

 

Posts: 32
Joined: 3/27/2010
From: Sweden
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Excellent work as always Elliot/Erik. Time to start up a new galaxy for the weekend.

(in reply to Erik Rutins)
Post #: 37
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/3/2012 10:36:58 AM   
Howard Mitchell


Posts: 449
Joined: 6/3/2002
From: Blighty
Status: offline
Thanks Eric! Downloaded, installed and a new session of galactic conquest on the way!

_____________________________

While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim

(in reply to Seraphim_slith)
Post #: 38
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/3/2012 4:21:47 PM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
New Beta! Yippeee!

JosEPh

< Message edited by JosEPh_II -- 3/3/2012 4:22:10 PM >


_____________________________

"old and slow.....Watch out!"

(in reply to Howard Mitchell)
Post #: 39
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/3/2012 5:09:00 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
Downloaded and installed!! Can I continue playing a 1.7.0.10 saved game?

_____________________________

Old............but very fast

(in reply to JosEPhII)
Post #: 40
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/4/2012 12:33:53 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Cool.  Nice to know I'll have something to look forward to when I'm off on Monday & Tuesday.   



_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Fishers of Men)
Post #: 41
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/4/2012 11:15:23 PM   
Kruos


Posts: 129
Joined: 5/5/2010
From: France
Status: offline
Thanks!

(in reply to martok)
Post #: 42
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/5/2012 1:29:36 AM   
scotten_usa

 

Posts: 196
Joined: 12/9/2005
Status: offline
quote:

ORIGINAL: Fishers of Men

Downloaded and installed!! Can I continue playing a 1.7.0.10 saved game?


Can you? I suppose I can try, although I've read of some weirdness opening save files with new versions.

(in reply to Fishers of Men)
Post #: 43
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/5/2012 2:56:24 PM   
Data


Posts: 3909
Joined: 1/3/2011
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Yap, it's no guarantee that you'll have a stable game with older save games but it's worth a try if you really want to.
Anyway, great work....v12 already, Elliot must still be on steroids

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to scotten_usa)
Post #: 44
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/5/2012 3:11:58 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
I am continuing to play with a 1.7.0.10 save, and no weirdness has appeared....... YET.

_____________________________

Old............but very fast

(in reply to Data)
Post #: 45
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/5/2012 10:51:22 PM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline
I have 2 errors to report...


************** Exception Text **************
System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+.
at System.Drawing.Graphics.ExcludeClip(Region region)
at DistantWorlds.Controls.MainView.iGMNGAjSQYZm1uFiS5p(Object , Object )
at DistantWorlds.Controls.MainView.bP9arvnYu(Graphics , GraphicsPath , GraphicsPath )
at DistantWorlds.Controls.MainView.4UEBqCUgx9(Graphics )
at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.12
Win32 Version: 1.7.0.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------





(in reply to Fishers of Men)
Post #: 46
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/9/2012 1:48:12 AM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline

(in reply to fierceking)
Post #: 47
RE: Public Beta for Legends v1.7.0.12 now Available! - 3/9/2012 8:50:00 AM   
radwyn

 

Posts: 18
Joined: 2/5/2012
Status: offline
Thanks for 12 have enjoyed playing a few full games already

(in reply to fierceking)
Post #: 48
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/12/2012 3:18:42 PM   
scotten_usa

 

Posts: 196
Joined: 12/9/2005
Status: offline
Nice patch. My 1.7.0.10 Dhayut game was repeatedly crashing at the same point each time I loaded from save. I downloaded and installed 1.7.0.12 and voila! No more crashes.

(in reply to Jeeves)
Post #: 49
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/13/2012 9:02:53 PM   
jezwhywhy


Posts: 24
Joined: 3/29/2011
Status: offline
havent played dw in a couple of months time to give this new beta a whirl, had a very quick game the other day noticed a few civilian ships stopped in deep space doing nothing, but i think thats normal right?

_____________________________

---;@

(in reply to scotten_usa)
Post #: 50
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/13/2012 10:19:46 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
Jezwhywhy, civilian ships stopped in deep space is not a common thing. Check and see if they are damaged and lost their hyperdrive. If they are important to you, send a construction ship to repair them. But it is true that some civilian ships do hang out at planets in an idle statis for a while.

_____________________________

Old............but very fast

(in reply to jezwhywhy)
Post #: 51
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/14/2012 6:40:10 AM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
Civilian ships can end up stopped in deep space when they have no mission and flee from pirates/monsters or hostile fleets.  They will remain there until assigned a mission.  Perhaps this is what happened in your game jezwhywhy?

< Message edited by feelotraveller -- 3/14/2012 6:41:29 AM >

(in reply to Fishers of Men)
Post #: 52
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/14/2012 5:18:56 PM   
jezwhywhy


Posts: 24
Joined: 3/29/2011
Status: offline
yeah likely, i started another game with the same thing happening.

_____________________________

---;@

(in reply to feelotraveller)
Post #: 53
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 9:19:47 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The new v1.07.13 Public Beta update is now available. Please see the first post in this thread for the latest change list.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to jezwhywhy)
Post #: 54
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 9:31:13 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you! :)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Erik Rutins)
Post #: 55
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 9:52:25 PM   
BTJ


Posts: 47
Joined: 1/6/2012
Status: offline

- improved overall game performance

Nice!

Erik or Elliot, please would you care to elaborate a bit on that?

(in reply to tjhkkr)
Post #: 56
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 10:50:01 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline


_____________________________


(in reply to BTJ)
Post #: 57
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 11:24:10 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Nice one, Erik and Elliot.

_____________________________


(in reply to Gelatinous Cube)
Post #: 58
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/20/2012 11:56:11 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline
"increased frequency of intelligence agent appearance "

Nice.

(in reply to Igard)
Post #: 59
RE: Public Beta for Legends v1.7.0.10 now Available! - 3/21/2012 7:23:38 AM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline
v1.7.0.13




(in reply to Arcatus)
Post #: 60
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