BlackAlpha
Posts: 41
Joined: 11/26/2006 Status: offline
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Is there a way to stop pirates or slow them down somehow? I keep destroying all their bases as fast as possible but it seems they simply respawn as soon as I blow them up. I'm getting tired of it because I keep getting warnings about my mining stations and constructors getting attacked. I'm playing with a huge galaxy, so covering every inch of the galaxy is impossible, but I did try the following: 1. I tried buying lots of escorts and frigates, but the AI is unable to use them effectively. The AI actually wastes away the escorts/frigates purpose by flying them from one safe planet to the next, the escorting happens during FTL travel; you know, when they cannot get attacked or react to a nearby attack. Now, this wouldn't be bad if it was like real life, where a show of force would have an effect. But here, it just means they are wasting away my money by flying around and looking pretty. So I scrapped that idea and tried something else. 2. I tried increasing the taskforce/fleet ratio, which works a little bit better because most ships are put into task forces, which means they don't end up flying through empty space nonstop. But the problem is that task forces only reinforce close to the system they are positioned in. This is a big issue in a large galaxy because most attacks happen just outside of their defending range. The problem is that you cannot overwrite their range because the AI stubbornly undoes your change. So again, most of the time, the ships end up just sitting there, wasting away my money and looking pretty. I have now given up on attacking the pirates because it's a lot of micromanagement and it seems pointless. But I feel like I'm missing something very obvious here that allows you to stop the pirates. So, what am I missing?
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