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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> weapon modification\req... Page: [1]
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weapon modification\req... - 4/25/2012 6:41:57 PM   
msnevil

 

Posts: 46
Joined: 8/10/2011
Status: offline
Goals>>>

1st) modded original weapons to add bloom effects. (tested * 3 months.)
2nd) Added tutorial on how to do it.

http://www.oferz.com/Tutorials/BloomEffect/BloomEffect.html

I used layers consisting of normal>overlay>normal with brightness\contrast.



The below zip, could somebody convert it to winzip format. thanks.

Notes

1). Area weapon effects were slightly changed by adding noise.
2) Beams were slightly resized.
3) railgun added halo effect along with motion blur.
4) added bloom to missle exhaust trail.
5) added the original to the zip file, by using above tutorial you can make your own effects, exp photoshop, gimp, etc.

I would have added this mod sooner, but my "wife's" cat killed my internet access.

Attachment (1)
Post #: 1
RE: weapon modification\req... - 4/25/2012 8:14:30 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline
Nice torps :)

I'll definitely be using some of these.

Thanks.


(in reply to msnevil)
Post #: 2
RE: weapon modification\req... - 4/25/2012 8:22:31 PM   
Computica

 

Posts: 11
Joined: 4/25/2012
Status: offline
Be careful, the file sizes are greatly increased compared to the original sizes.

(in reply to msnevil)
Post #: 3
RE: weapon modification\req... - 4/25/2012 8:34:35 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline
Allot fewer 100% transparent pixels on the modified images, that is going to increase the file size.

I am not too worried about that

< Message edited by Arcatus -- 4/25/2012 8:35:03 PM >

(in reply to Computica)
Post #: 4
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